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  1. #11
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    Join Date
    Dec 2012
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    1,132
    I think people need to wait for patch 2.1 and actually test the changes before deciding that Warrior is now overpowered. Its actually a definite possibility that Warrior will continue to be a subpar tank:

    - So many people are acting like the new Holmgang is Hallowed Ground. As several people have mentioned already the mechanics of the abilities are very different and Hallowed Ground is still way better. In fact, I'm expecting the "invincibility" of Holmgang to have a very reduced effective use. It actually sounds like this ability may be better on Marauder's second job when that comes along than on Warrior.

    - Inner Beast's changes are very nice. Again, some people are acting like you'll constantly have the 20% incoming damage reduction, but that's not actually true. The ability is still tied to Wrath and lasts only 6 seconds. People won't be spamming this but rather using it when they know a big attack is coming. Still, the ability sounds fantastic at least.

    - Defiance granting automatic healing bonus. Not sure why some people are complaining about this change since it was a glaring problem of the current mechanic. This was an obvious change that most people were expecting.

    - Defiance and Overpower have increased enmity. Some people are saying that this makes Warriors way overpowered in hate generation (though from what I can tell, gaining enmity has never been a problem on either Paladin or Warrior), but I think its fairly obvious that they did this mainly due to the changes to Storm's Edge and Storm's Path. They want Warrior's to use SE and SP more, can only do that if they have more wiggle room with stacking hate at the beginning of a fight.

    Regardless, we need to see the changes in action before we can be certain that Warrior's are balanced or if they are superior/inferior.
    (3)
    Last edited by Gilthas; 11-21-2013 at 05:41 AM.