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  1. #311
    Player
    NZ_Player's Avatar
    Join Date
    Aug 2013
    Posts
    111
    Character
    Side Kick
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    hmm nice changes for sure but still a severe lack of content
    (0)
    .111958 percent shy

  2. #312
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Crimess View Post
    No changes are plan on paladin. This was said by Yoshi-P.

    You Sir. should stick to your Dragoon class.
    Where exactly did he say that no changes would be made to PLD at all? Show sources please.

    Quote Originally Posted by Enlike View Post
    Ï don't see why would they buff PLD. The point is to get them equal after all.
    True, but I am very sure SE has evaluated and gone over each job and determined if changes, big or small, needed to be done. PLD could of gotten a buff, a nerf, or not touched period. However, we don't know this exactly yet and everyone is going on the MT/OT debate. I like having all information in front of me before making an opinion on something like this.
    (0)
    Last edited by Velhart; 11-21-2013 at 05:00 AM.

  3. #313
    Player
    Enlike's Avatar
    Join Date
    Nov 2013
    Posts
    2
    Character
    Charlia Rousenden
    World
    Shiva
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Velhart View Post
    To those saying that WAR will outshine PLD or the other way around, they haven't even announced what changes they are making to PLD yet. I would hold your fire until you have all the information presented to you. For all you know they may have made a lot of adjustments on PLD also.
    Ï don't see why would they buff PLD. The point is to get them equal after all.
    (0)

  4. #314
    Player
    Crimess's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Zekron Kelberog
    World
    Ultros
    Main Class
    Marauder Lv 60
    I think this are great changes. I also play both PLD and WAR and I can see the WAR been almost at the PLD level.

    Now I have more reason to switch between skill rotations more often.

    Also note aside. Holmgang animation seems week. Why not added as a Charge towards the enemy and at the same time the drop of lighting as it was at first +Bind and the new buff. This will be also beneficial on the PVP as on PVE. Sorry but the chain seems really lame. Where is the WAR pulling that chain from =/. Charge seems more reasonable.

    Caster: KnockBack.
    Bards: Repelling Shot.
    Monks: Charges.
    Paladins: N/A <<Paladins need something
    Warrios: N/A << Holmgang
    (2)

  5. #315
    Player
    Vamp007's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Vamp Thelast
    World
    Malboro
    Main Class
    Marauder Lv 60
    thank you so much Naoki_Yoshida

    now....

    PLD=WAR

    and

    WAR=PLD
    (0)

  6. #316
    Player
    dennisFF's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Rosa Farrell
    World
    Tonberry
    Main Class
    Gladiator Lv 57
    Quote Originally Posted by Amas View Post
    Nerfed?

    Inner Beast got a MASSIVE buff. Like, insanely, gloriously massive.

    20% flat DR for 6 seconds is tremendously better than the extra self-healing. It scales with content and stands to significantly reduce external healing requirements vs. current IB if used well.
    all the more reason they should keep it the way it is currently.
    (0)

  7. #317
    Player
    Techro's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    101
    Character
    Loken Kaiser
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    All of these stories are really cool and all but scroll down and look at the tags for this thread. I rofled. anyways I feel like this brings a balance to the game, they were never trying to balance the warrior to another class, from what i gather. What Yoshi said in a live letter was that the PLD was able to survive 4 stacks in coil when they were not supposed to and warriors would die, like the mechanic intended. Along with many other instances of the same issues. Instead of trying to change the game around the warrior they changed the warrior around the game. This should make it so everyone now needs a warrior and a paladin. Which works for me.
    (0)

  8. #318
    Player
    JHeezy's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Yoona Im
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by dennisFF View Post
    all the more reason they should keep it the way it is currently.
    This makes absolutely no sense.

    Although I would not mind if they kept IB as it's current state, the new change seems a little OP. This means Warriors get a 6sec Rampart every ~15 sec or so.
    (0)

  9. #319
    Player
    LuBu's Avatar
    Join Date
    Aug 2013
    Location
    City Mongoria
    Posts
    83
    Character
    Genghis Khan
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Naoki_Yoshida View Post
    >
    [*]Holmgang
    - Range will be increased from 3 yalms to 6, to make the skill more effective.
    - This skill will now pull enemies toward your character.
    - When using this skill, a player's HP cannot be reduced lower than 1.
    - The animation for this skill will be revised. (See screenshot above)


    GET OVER HERE!!!!!
    (5)

  10. #320
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Instead of nerfing all our tp costs... Why not just let us cross with dragon for invigurate?
    (0)

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