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  1. #21
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Riyos View Post
    They were better yes, but not much better. The difference between pld and war isn't that big as many think. The war is simply harder to use, and there's a lot of people that use it bad. In good hands a war is strong as a pld.
    Prepare to be stomped down by all the eggheads and their 'mathehmatecs'. I just want to crush things! Numbers make my head hurt...

    Quote Originally Posted by Vmage View Post
    a war is strong as a pld.

    ...after 2.1

    you forgot that part.

    also curious where this stigma that warriors are somehow hard to play comes from... what exactly is so hard about doing your SE>BB>BB combo over and over and over and over...

    you don't even have to preempt burst damage as a warrior...you just stand there and do nothing to prevent it, and wait for heals to land after the fact before you dump your wrath.. not sure where this hidden difficulty lies
    I pop foresight and featherfoot for big damage, like mb on titan, and make sure my buffs and debuffs are up before attempting self-heals. Not much, but we don't all just wait to take the damage and pray. Time IB after initial heals, boom, infuriate for wrath back so heals don't suffer for next burst, if needed. And wars are 'harder' to play because we have more combos to do than pld, that's all.
    (0)
    Last edited by Amyas; 11-21-2013 at 03:34 AM.

  2. #22
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Amyas View Post
    Prepare to be stomped down by all the eggheads and their 'mathehmatecs'. I just want to crush things! Numbers make my head hurt...
    yeah, facts are silly... warriors are just as good as paladins even before these changes! also the world is flat and the sun revolves around it because we're the center of the universe.

    also:

    Quote Originally Posted by Krystalynn View Post
    and do better dps than Paladins (by far)
    another common misconception.. shield oath paladin vs. defiance warrior is roughly the same (higher potency on war skills, higher penalty on defiance) non-defiance warrior vs. sword oath paladin is again roughly the same (higher potency on warrior skills, +50 potency per auto attack from sword oath)

    edit:
    Quote Originally Posted by Amyas View Post
    I pop foresight and featherfoot for big damage, like mb on titan, and make sure my buffs and debuffs are up before attempting self-heals. Not much, but we don't all just wait to take the damage and pray. Time IB after initial heals, boom, infuriate for wrath back so heals don't suffer for next burst, if needed. And wars are 'harder' to play because we have more combos to do than pld, that's all.
    you mean like popping rampart and/or sentinel and/or bulwark and/or foresight and/or hallowed ground for big burst? yeah, absolutely unique to warrior definitely making them harder to play.

    Quote Originally Posted by Amyas View Post
    And wars are 'harder' to play because we have more combos to do than pld, that's all.
    thank you for the direct answer

    so you're really saying that warrior is harder to play because you do SE>BB>BB instead of halone>halone>halone for threat?
    (4)
    Last edited by Vmage; 11-21-2013 at 03:39 AM.

  3. #23
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vmage View Post
    their "self healing" is around a 30% average of max HP healed twice a minute (being generous)

    on any meaningful content you're taking more damage than that within a few seconds, not a few minutes

    what you're describing is that it's hard for healers to keep a warrior alive, not that it's hard to play a warrior

    that's been said repeatedly by anyone that knows a thing or two about tanking from day one.
    Using Wrath(Inner Beast, unchained, infuriate), cross skills, combining CDs, saving TP etc.
    It's not the hardest job to use, but it's much more hard to use than pld with his CD rotation
    (0)

  4. #24
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Riyos View Post
    Using Wrath(Inner Beast, unchained, infuriate), cross skills, combining CDs, saving TP etc.
    It's not the hardest job to use, but it's much more hard to use than pld with his CD rotation
    self healing when safe to do so and infuriate up, okay.. unchained for additional damage(+enmity) when safe to do so.. okay. Cross class, what? Combining CDs? Oooooookay.. And saving TP. That's not warrior's problem right now, they die too easily. And not from a lack of TP.
    (0)

  5. #25
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Vmage View Post
    yeah, facts are silly... warriors are just as good as paladins even before these changes! also the world is flat and the sun revolves around it because we're the center of the universe.


    edit:


    you mean like popping rampart and/or sentinel and/or bulwark and/or foresight and/or hallowed ground for big burst? yeah, absolutely unique to warrior definitely making them harder to play.



    thank you for the direct answer

    so you're really saying that warrior is harder to play because you do SE>BB>BB instead of halone>halone>halone for threat?
    Is it not? Is it not factually correct that doing '1,2,ctrl3,1,3,4,1,3,4' is more 'complex' than '1,2,3,1,2,3,1,2,3'? Also plds have their combo debuff built in to their main enmity combo and don't ever have to worry about keeping that up. And wars have precious few 'oh crap' buttons like pld, so we have to learn when to pop them for the best efficiency (sure plds do too but its less of a 'must')
    (0)

  6. #26
    Player
    Sheapy's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Sheapy Exylius
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    ? The only difference in skill between a WAR and a PLD is that we have to press more buttons to achieve less mitigation than a PLD. Skilled tanks are ones who know when burst damage is about to happen or when healers are strapped on raid healing and use their cooldowns to alleviate that. Let's be honest, SE->BB->BB isn't hard to do and using IB or Unchained without Infuriate is suicide in Coil assuming you're not overgeared.
    (0)

  7. #27
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vmage View Post
    another common misconception.. shield oath paladin vs. defiance warrior is roughly the same (higher potency on war skills, higher penalty on defiance) non-defiance warrior vs. sword oath paladin is again roughly the same (higher potency on warrior skills, +50 potency per auto attack from sword oath)

    edit:


    you mean like popping rampart and/or sentinel and/or bulwark and/or foresight and/or hallowed ground for big burst? yeah, absolutely unique to warrior definitely making them harder to play.

    so you're really saying that warrior is harder to play because you do SE>BB>BB instead of halone>halone>halone for threat?
    Lol, i'm guessing if you had ever used the war.
    "is roughly the same" this is fantastic, because obv maim, berserk and storm's eye don't exist
    Seriously dude, you don't know what you are talking about
    (0)

  8. #28
    Player
    Sheapy's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Sheapy Exylius
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    Are you fucking shitting us dude? Do you REALLY think that rotations are the hardest part about playing tanks? If they are then every single DPS class is harder than Warriors cause of their rotations.
    (0)

  9. #29
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sheapy View Post
    Are you fucking shitting us dude? Do you REALLY think that rotations are the hardest part about playing tanks? If they are then every single DPS class is harder than Warriors cause of their rotations.
    BUT WARRIORS HAVE MORE THAN 1 ROTATION, warrior life is a hard life.
    (0)

  10. #30
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Amyas View Post
    Is it not? Is it not factually correct that doing '1,2,ctrl3,1,3,4,1,3,4' is more 'complex' than '1,2,3,1,2,3,1,2,3'? Also plds have their combo debuff built in to their main enmity combo and don't ever have to worry about keeping that up. And wars have precious few 'oh crap' buttons like pld, so we have to learn when to pop them for the best efficiency (sure plds do too but its less of a 'must')
    i wouldn't argue at all that pushing 5 different buttons for your threat rotation is more complicated than pushing 3

    i would argue that a 5 button rotation doesn't make your class complicated and/or hard

    that's such a tiny fraction of what tanking is about that i'm not even sure where to begin..

    i guess i'd say that while warriors do have some mitigation timers, they're not reliable.. the best warrior in the world will still eat a death sentence/mountain buster without foresight and/or featherfoot up at some point, the cooldowns are too long to be available often enough.

    whereas paladins are expected to blow at least one of their timers before every single burst ability hits.. and they do have a cooldown available for every one (although they're not exactly all equivalent to eachother)

    what i'm personally excited about is 2.1 inner beast, using it correctly will actually require some skill, and warriors will have mitigation timers available more often than paladins

    i'd absolutely agree that come 2.1, warriors will be harder to play correctly than paladins

    tldr - using the proper ability rotation for your class (tank or dps or whatever) is something so mind numbingly simple that i don't consider it a factor at all, the real defining trait of a good tank is everything they do but their threat rotation.. dodging/mitigating/positioning

    edit:

    Quote Originally Posted by Riyos View Post
    Lol, i'm guessing if you had ever used the war.
    check my lodestone if you want, my achievements aren't hidden either
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/

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