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  1. #1
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    All Warrior "needed" was to overcome the 10% damage taken diffirence it used to have.

    Getting a permanent 20% more HP cured and being able to use Wrath every 12,5 seconds on Inner Beast for a 6 second -20% reduction (essentially 10% all the time) would have done this already.

    Increased Enmity on everything on top of that, Invincible, another -30% damage taken ability, essentially a MASSIVE damage increase from being allowed to spend wrath while also circumventing the damage output reduction with Enchainment, less recast times, less TP use, Longer Duration buffs and essentially godmode WERE NOT NEEDED OR DESIRED.
    (3)
    Last edited by Surian; 11-21-2013 at 12:47 AM.

  2. #2
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Surian View Post
    WERE NOT NEEDED OR DESIRED.
    sure they were

    a darklight warrior in 2.1 will be able to tank caduceus at 5+ stacks now, a darklight warrior in 2.1 will be able to tank double dreads in turn 4 now

    i get that it's a massive buff, but that is what is required to bring them in-line with 2.0 paladins, i'm happy i'll be able to swap back to warrior
    (9)

  3. #3
    Player
    Rylock's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Rylock Ventel
    World
    Sargatanas
    Main Class
    Marauder Lv 94
    Just like with storms eye, PLD will benefit just as much from the new storms path. I think these changes wont lead to people abandoning PLD, but rather making the PLD/WAR super-tank-duo the go-to instead of everyone just bringing another PLD. PLD is still incredibly strong in terms of damage reduction, remember that standing there without any buffs other than defiance/shield oath PLD is already mitigating more incoming damage than WAR with the flat damage reduction and blocking. Some skills are a bit stronger than their counterparts (I am happy to see a semi-return to form of old-vengeance, though I would not be surprised to see a duration reduction before it is enacted), and some are weaker (holmgang will be great for stopping ONE hit, but is much weaker against sustained damage than hallowed ground).

    I would have liked to see Inner Beast as a heal+shield rather than a form of flat mitigation, as I feel that better fits the WAR theme, even if %reduction is stronger.
    (1)