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  1. #201
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    This is some nice info, but I don't see how this makes us overpowered from Pld.....

    Paladin still has Hallowed Ground which is better than holmgang. Holmgang is only 5 seconds.... Hallowed is 10+ or w/e. With Holmgang your rooted, hallowed you can still move arround. That and Shield Oath is 100% uptime 20% dmg reduction, I don't see an equivalent buff to that for war on this list. Paladin's also have sentinel.

    And popular to what people believe, paladins have better aoe Snap Agro with Circle of Scorn and Flash. Warriors have to spam overpower to aoe tank and it uses 150 griffin TP. I don't see anything on here about lowered the cost of overpower. It better do a LOOOTTTT more enimity so we don't have to dump an entire TP pull on p1,p2,p3 of turn 4....

    I have both paladin and warrior to 50. And if these changes go through maybe I won't be regretting blowing all my Mythology tomes on my warrior .
    (6)

  2. #202
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Sybreed View Post
    3.) How is Foresight unchanged? It's easily one of the top 3 worst abilities in the game.
    I'm quoting you because I saw you say it, but I hear this sentiment a lot. What is there to hate about a 20% reduction to damage for 20 seconds? How does this qualify as one of the worst abilities in the game?
    (0)

  3. #203
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by OmegaSinX View Post
    1. With all the changes mentioned ; if Foresight was also buff I think it would push WAR pass the OP line. Also, please remember Foresight is shareable so any changes to it would impact DRG, MNK and PLD. I think that is why they didnt change any shareable abilities except Mecry Stroke. I do think they should have made Mercy Stroke ignore Defiance damage penalty tho, because regardless of cooldown, I rarely land a killing blow because i hit softer than DPS Classes.

    2.Yoshi said they will be increasing Enmity in Defiance, Hopefully it will be a big enough boost to enmity that we can weave other combos in. As it stands right now, we can only weave 1 combo in b4 DPS catch up. Also durations do play a part in roation, If Durations are long enough the Ideal rotation will be BB>SP>SE > Repeat. Unchained or Inner Beast depending if u need Mitigation or Damage.

    3. Steel Cyclone may be more viable now that we will not be such a paper tank. Since Inner Beast Healing will be reduced to 100%, Steel Cyclone will be a better option in some scenrio's. Prime example will be Wanderer Palace Speed Runs where your fighting 6-10 mobs at a time. Ideal Situation: Pop New Vengences (for counter attack and Damage reduction) > Bloodbath > Prepped Steel Cyclone > Infuriate> Steel Cyclone2 > Overpower Spam. You will be able to keep mobs attention, and recover more hp than New Inner beast.

    4. Again, Unchained will still be used. Espcially now since Warriors will more survivabily and wont always need the mitigation from Inner Beast. Have you ever tried Unchained + Strom Eye Combo+ Berserk? You have some sick DPS for thos 20secs.

    5. Holmgang is not a stun, its a lockdown. I found this very useful when WHM pulled hate and ran around like chicken with there heads cut off. Even if mobs are not able to be snar, the unkillable buff is still welcomes. The only question is how long will we be un-killable.
    1. The change was asked to address the MRD/WAR trait not the base skill itself.

    2. Yes it would be IDEAL to do BB > SP > SE rotation but that would mean SP or SE debuff needs to be 36s for it to not drop off before the next time it is going to be casted again. Which again makes Maim trait useless, and if there is a chance the debuff will drop if you don't do BB > SP then SE combo will be irrelevant cause no tank would want mitigation to drop over taking 11% increased damage for themselves..

    3. Steel Cyclone is still irrelevant. Cause Overpower does the job already for Wanderer Speed run. I'd rather spend that it on keeping myself -20% DMG for 6 to 12 seconds.

    4. I do in fact when I DPS for fun in Duty Finder Titan I pop Defiance > Wrath > Unchained combo in till i spend my last second of Unchained and my last Wrath to Inner Beast before turning it off and DPSing without Defiance.

    5. Question at hand is Warrior still can't stun as well as Paladin to make them capable of ST'ing during Dreadknight phase in Twintania.
    (0)
    Last edited by TaneshimaPopura; 11-21-2013 at 12:59 AM. Reason: 1000 char

  4. #204
    Player
    Rylock's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Rylock Ventel
    World
    Sargatanas
    Main Class
    Marauder Lv 94
    Just like with storms eye, PLD will benefit just as much from the new storms path. I think these changes wont lead to people abandoning PLD, but rather making the PLD/WAR super-tank-duo the go-to instead of everyone just bringing another PLD. PLD is still incredibly strong in terms of damage reduction, remember that standing there without any buffs other than defiance/shield oath PLD is already mitigating more incoming damage than WAR with the flat damage reduction and blocking. Some skills are a bit stronger than their counterparts (I am happy to see a semi-return to form of old-vengeance, though I would not be surprised to see a duration reduction before it is enacted), and some are weaker (holmgang will be great for stopping ONE hit, but is much weaker against sustained damage than hallowed ground).

    I would have liked to see Inner Beast as a heal+shield rather than a form of flat mitigation, as I feel that better fits the WAR theme, even if %reduction is stronger.
    (1)

  5. #205
    Player
    nijian's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Vesuvan Nijian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!!!!!!!

    /glee
    (4)

  6. #206
    Player
    Maqaqa's Avatar
    Join Date
    Oct 2013
    Posts
    306
    Character
    M'aqaqa Qimi
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tiggy View Post
    I'm quoting you because I saw you say it, but I hear this sentiment a lot. What is there to hate about a 20% reduction to damage for 20 seconds? How does this qualify as one of the worst abilities in the game?
    Its not 20% reduction to damage... more like 5%.
    Read the description
    (2)

  7. #207
    Player
    Rylock's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Rylock Ventel
    World
    Sargatanas
    Main Class
    Marauder Lv 94
    Quote Originally Posted by Tiggy View Post
    I'm quoting you because I saw you say it, but I hear this sentiment a lot. What is there to hate about a 20% reduction to damage for 20 seconds? How does this qualify as one of the worst abilities in the game?
    Because it isnt a 20% damage reduction, it is a 20% defense boost. Not magic defense, just defense. I believe people have done the math that it is about a 5% damage reduction from PHYSICAL damage only.
    (3)

  8. #208
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Gotcha. Never really thought of it that way. Thanks.
    (0)

  9. #209
    Player
    Belzeboss9's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Manwe Sulimo
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    but Warrior is the only class that will be balanced? I hope not! Now we want healers changes!!
    (0)

  10. #210
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    You are obviously not meant to use both SP and SE combos as well as keeping hate with BB, it is very obvious that you BB > SE for tanking, and SE > SP for offtanking(since both of these debuffs help the MT)
    (0)

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