This is a pretty lame complaint and I don't think it has much merit. The reason why that person has higher level spells is because he's a higher rank CON than you, duh. Why shouldn't he be able to do so if he's already put in the effort to learn them? Besides, the skills are scaled back due to being used off-class anyway.When I play as a Conjurer and see fighter classes cast buffs and healing magic that I haven't yet learned, I get pretty bummed out.
This should be addressed in our adjustment of class roles and specialties. We'll continue to look to you all to provide us with feedback as we move forward.
But anyway, to address this - They should probably redo the way we learn skills. Instead of learning tier II skills on rank up, we should be able to get something like "ability points" Then a player can freely use his set amount of "ability points" to upgrade whatever skill he wishes to.
Kinda relates to this:
If I had a set amount of skills, then had the choice to make certain skills stronger than others, I could have the same class as another player yet have two very different playstyles.Important moves that are earned in multiples such as Shadowbind/Shadowbind II share the same recast, so they are difficult to take advantage of.
Shadowbind II is an upgrade of Shadowbind, so we have planned for the recast time to be shared.
For instance, maybe I'm a CON who chose to upgrade his healing spells and buffs. I would play a different role than another CON who only chose to upgrade his nukes and DOTs.
A Marauder could choose to spend 3 ability points to upgrade Defender to Defender III and focus on tanking, while another Marauder could similarly use those 3 points instead to upgrade Skull Sunder to Skull Sunder III for a more DD role.
It would sort of be like Diablo II and encourage diversity, except hopefully this system would be made to be more streamlined and straightforward.