the questions were in fact very very dumb half the timeAfter reading half way through this I'm starting to think What kind of morons ware asking those questions... I dunno what to do should I'll read it to the end or not... but I'm starting to get a felling i will need to atone with thousand face-palms or more after reading this...
but alot of the answers were good at least(even if some people wanted more detail, they at least gave us the outlines of stuff)
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Which still sadly leaves us with good answers to dumb questions XD.
Well, here's hoping the coming week or two will provide some actual info to points of actual interest. Between the Job, Materia, and Mount systems, it's hard to really be bothered by anything less.
http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

Well I'm not blaming the answer cuss that was good piece of work but ugh... Seriously i need to repent now *headwalls a thousand times*
1 question asking why you have to stop in order to attack or cast a spell
they wanna be able to run while launching spells at the monster apperently, cuz you know, you shouldnt ever have to stop
they dont like that "brief pause" it takes to finish an ability
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uhhh lots of people want them to make it so you have no stopping when you attack or cast a spell, while casting i think is a necessaary cost, with auto attack they will have to change attacking pauses, because you no longer will be making a choice when you attack, you will have to attack all the time. In our current system that would root you. I prefer attacking when i want to and getting the slight increase to risk, but thats impossible with auto attack.
Sooo they wanted to let people know that auto attack wouldnt root you, and spell casting is meant to root you slightly.
well with attacking, i understand "special attacls" rooting you alsouhhh lots of people want them to make it so you have no stopping when you attack or cast a spell, while casting i think is a necessaary cost, with auto attack they will have to change attacking pauses, because you no longer will be making a choice when you attack, you will have to attack all the time. In our current system that would root you. I prefer attacking when i want to and getting the slight increase to risk, but thats impossible with auto attack.
Sooo they wanted to let people know that auto attack wouldnt root you, and spell casting is meant to root you slightly.
and casting
but im assuming the question was aimed at not stopping at all, which in itself is asking too much and in fact a pretty dumb question
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This is an issue that many players find annoying.
The animation lock that players experience does a lot to inhibit smooth and dynamic gameplay. It hurts the design objectives of making active positioning an important part of battle.
Having your player get stuck in place does nothing to positively promote the areas of strategy, adaptive positioning, and fluidity.
it did help strategy, and adaptive positioning,This is an issue that many players find annoying.
The animation lock that players experience does a lot to inhibit smooth and dynamic gameplay. It hurts the design objectives of making active positioning an important part of battle.
Having your player get stuck in place does nothing to positively promote the areas of strategy, adaptive positioning, and fluidity.
strategy is about ascessing the cost and benefit of actions, and coming up with a plan that will make the best use of them,
youre supposed to decide when you cast a spell, i get X damage or effect, but i have to position myself so that i wont get hit for X seconds.
With attacks, you are commiting to the attack, and losing some of your manueverability. Its the same thing in real life, the strength of attacks is coming mostly from momentum from your body, it is difficult to get a powerful attack while you are retreating. you also are more likely to take heavy damage while in the middle of an attack, because it leaves you open. It was an interesting mechanic, somewhat muddled by the ability to cue skills, (which most people did by accident) and slow server response times.
But in an auto attack world it would go from strategic choices to just you will be rooted, which is a bad idea. I wonder if Weaponskills will root you, probably only auto attack will be completely free, similar to ffxi. Casting i think people want too much, many games root you completely for casting, this one only stops you on initial cast, and on execution, without having to use any skills, i think that a big step up.



it did help strategy, and adaptive positioning,
strategy is about ascessing the cost and benefit of actions, and coming up with a plan that will make the best use of them,
youre supposed to decide when you cast a spell, i get X damage or effect, but i have to position myself so that i wont get hit for X seconds.
With attacks, you are commiting to the attack, and losing some of your manueverability. Its the same thing in real life, the strength of attacks is coming mostly from momentum from your body, it is difficult to get a powerful attack while you are retreating. you also are more likely to take heavy damage while in the middle of an attack, because it leaves you open. It was an interesting mechanic, somewhat muddled by the ability to cue skills, (which most people did by accident) and slow server response times.
That might be nice in real life, but this is a video game. Even in the context of a video game, it might sound good on paper, but think about it - has this actually contributed to better gameplay? I can only think of negative examples.
Example:
I'm tanking Dodore. One of the strategies to tank Dodore is to run away whenever he powers up to do "Tail Whip" so that I don't get all my skills disabled.
If I am unlucky enough to do a skill at the exact same time Dodore decides to use Tail Whip, I'm stuck in place and can't move to avoid it. Don't tell me, "don't spam". I'm not.
It's all up to luck. If I'm unlucky enough that I activate a skill at the same time as Dodore uses Tail Whip, I can't do anything about it to save myself.
Do you have any examples of where being stuck in place due to skill animation contributed positively to battle strategy?
(by the way, I'm only talking about skills, not spells. I think that spells should have to be cast in a stationary position, given that mages are not supposed to be an "in your face" class")
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