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  1. #331
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    Quote Originally Posted by Nialle View Post
    I know FFXI is apparently 'ruined' (never played it; however thats what lots of people keep saying) but last I checked EQ is still running and even got another expansion recently. I never understood people who go on about how great it was while never wanting to actually touch it again.
    You can only play a game for so long before you walk away from it. I played FFXI for the better part of a decade. I've seen all the adventures it has to offer. The point is that at one time it was a game of massive depth and adventure. I'm sure my nostalgia is showing, but FFXI had a special "something" that this game is severely lacking. I felt the same way about WoW for many years as well. MMO's today strip away as much inconvenience as they possibly can, but in doing so they strip away a crucial element of MMO's IMO. I want to get pissed off about losing a level. I want to go into a zone with no map or quest markers, take a wrong turn and end up getting mauled to death by a creature who's level wasn't displayed. I want to be "inconvenienced" by having to actually travel somewhere instead of magically teleporting to very convenient locations around the world. I want dungeons to be actual dungeons instead of linear corridors with bosses at the end. I want it to take longer than a month of casual play to hit level cap.

    I'm 100% sure that I have rose tinted glasses, but maybe... just maybe, if a developer was okay with a niche game for a niche crowd, and didn't make yet another MMO that has to hit all the checkmarks i.e. instances, dungeon finder, fast travel, marked quests, everything already mapped, raids, etc. then I might subscribe to an MMO for longer than a month.
    (11)

  2. #332
    Player
    Nialle's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    334
    Character
    Nialle Velandieux
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I really think that people who have been playing MMOs for a decade+ might need to consider the possibility that they're just burned out on the genre at this point. You never get that 'first love' feeling back. Neither can a 6 month old game hold a candle to one that has years worth of expansion content, no matter if it's FFXIV or anything else.

    However, I totally agree that we need more niche MMOs out there. But everyone wants to copy WoW and have millions of players and they don't want to build games to a smaller scale. I think the biggest plague on gaming in general is the obsession with AAA budget games (both with players and studios) and how they're strangling creativity because they NEED to make millions to even break even on their huge costs to build. In such cases it's always a case of the broad market over the niche.
    (1)
    Last edited by Nialle; 11-19-2013 at 05:06 PM.

  3. #333
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    Quote Originally Posted by Nialle View Post
    I really think that people who have been playing MMOs for a decade+ might need to consider the possibility that they're just burned out on the genre at this point. You never get that 'first love' feeling back. Neither can a 6 month old game hold a candle to one that has years worth of expansion content, no matter if it's FFXIV or anything else.
    That's just not true. I've been playing MMO's for a long time, but there have been several that captured me. FFXI, WoW, EVE, and to a lesser degree, GW1 and TSW. It's games like FFXIV that are nothing more than "yet another MMO" that I'm burned out on. I really can't complain much though as I knew what I was getting into with this game, but I guess I was foolishly hoping that this game would turn out to be a bit different.
    (5)

  4. #334
    Player
    Sixmp's Avatar
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    Aug 2013
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    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    It is true imo that MMO's these days are closer to Facebook games. I understand many people have limited time. What i don't understand though how that effects their ability to play a game with a levelling experience that lasts 2 months to reach max level. It just takes you longer. There isn't a race to win is there?

    I am not a fan of time sinks. I am a fan of genuine difficulty though. FFXIV needs more genuine difficulty. IT also needs more "fun" things to do, like pet battles or a system where you get hints to travel somewhere in the game and when you get there you get a riddle and that takes you somewhere else etc etc until eventually you get a fun prize. Things that take time and are fun.
    (2)

  5. #335
    Player
    Amberion's Avatar
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    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nialle View Post
    I really think that people who have been playing MMOs for a decade+ might need to consider the possibility that they're just burned out on the genre at this point.
    I don't really agree with that. While it may not be as high up on the "emotional" scale as the first MMORPG gave them, it should at least give people some "tingly" feelings. I just don't think a generalized game like this can give the same impact a niche game does.

    Take FFXI for example, people either loved it or hated it. It wasn't that much of a middle ground there.
    (0)

  6. #336
    Player
    zdub303's Avatar
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    Sep 2013
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    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Blarp View Post
    You can only play a game for so long before you walk away from it. I played FFXI for the better part of a decade. I've seen all the adventures it has to offer. The point is that at one time it was a game of massive depth and adventure. I'm sure my nostalgia is showing, but FFXI had a special "something" that this game is severely lacking. I felt the same way about WoW for many years as well. MMO's today strip away as much inconvenience as they possibly can, but in doing so they strip away a crucial element of MMO's IMO. I want to get pissed off about losing a level. I want to go into a zone with no map or quest markers, take a wrong turn and end up getting mauled to death by a creature who's level wasn't displayed. I want to be "inconvenienced" by having to actually travel somewhere instead of magically teleporting to very convenient locations around the world. I want dungeons to be actual dungeons instead of linear corridors with bosses at the end. I want it to take longer than a month of casual play to hit level cap.

    I'm 100% sure that I have rose tinted glasses, but maybe... just maybe, if a developer was okay with a niche game for a niche crowd, and didn't make yet another MMO that has to hit all the checkmarks i.e. instances, dungeon finder, fast travel, marked quests, everything already mapped, raids, etc. then I might subscribe to an MMO for longer than a month.
    You just remember what real MMOs were like. Not these 'mostly singeplayer online RPGs' that developers are putting out and watching fail one after another. For some reason WoW did it and was successful, and I don't think we'll ever know why. However, the model is clearly terrible and watching so many games rise and fall anyone can clearly see that people are looking for a real and challenging experience, and developers are failing to deliver time and time again.

    I think someday someone will finally risk it and develop that niche game that old school MMO players really want. It may not have millions of subs, it may not be the prettiest game ever, but like EvE, I think it has a niche that enough people would be happy to pay for.
    (6)

  7. #337
    Player
    Nialle's Avatar
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    Aug 2013
    Location
    Ul'dah
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    334
    Character
    Nialle Velandieux
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Amberion View Post
    While it may not be as high up on the "emotional" scale as the first MMORPG gave them, it should at least give people some "tingly" feelings.
    Happy players don't post long introspective threads on forums -- only 10% or so of a game's playerbase ever even uses them (that is a percent I've heard repeated by many MMO devs in GDC talks and such). Personally, I'm still enjoying the game and don't usually even come here unless there's a maintenance. Certain topics here can become echo chambers of agreement (complete with hand-waving away of dissent as being 'white knighting' or 'trolling') but that doesn't mean it's representative of even a significant percentage of people playing.

    I've played many MMOs (including niche/sandboxy ones like Saga of Ryzom, Horizons, and Mabinogi) and I'm still having fun in FFXIV after playing since Beta 2. I can only speak for myself, however and don't assume to speak for any majority. It'll take another 6-12 months before we get a better idea of just how many people agree with one side or the other, on this issue.
    (3)

  8. #338
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    FFXI veteran here, played for 4 years.

    I understand your concerns and agree with most of them, however.. you are comparing a game you probably played and enjoyed for years to a game that's 3 months old.

    Sure, running to Xarcabard the first time was fun, getting killed by demons and the Shadow Dragon (lolAnataboga) when you finally got there. In the end though, you had to go there everytime your LS/static wanted to run Dynamis.

    You then had the getting lost in Yhoator to find your mandy/goblin camp, which was a thrilling experience the first two to three times. Unfortunately, it became the same grind which eventually wore on you (especially when an area was full on parties).

    Then there was the Den of Rancor, and dealing with those paintings to get inside in the first place. It was funny seeing people get lost and die when their silent oil/prism powders wore off. After many Hakutaku runs, however, it merely became a nuisance.
    (4)

  9. #339
    Player
    ShanaShirayuki's Avatar
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    Jun 2011
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    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    **Continued**

    Spending 8-9 hours farming coffers for your AF was fun at the start, but could become aggravating if you didn't have a map tabbed with the spawn points.

    Sky was cool, until the RMT started farming the triggers and ruining your LS' raid night. Also, several people always had the task of farming them, making endgame more of a job than necessary. Sea was the only safe haven for awhile until Aht Urgan's release.

    I noticed you're maxed out on all battle classes, and are working on your crafts. You're just burned out is all. The game is easy for now, sure, but just give it a few patches/expansions. Give yourself a goal to look forward to (I'm excited for the release of NIN).

    All in all, the game is still in its infancy. Give it time and it may have what you want to attain from it eventually.
    (3)
    Last edited by ShanaShirayuki; 11-19-2013 at 07:08 PM.

  10. #340
    Player
    Tupsi's Avatar
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    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ShanaShirayuki View Post
    All in all, the game is still in its infancy. Give it time and it may have what you want to attain from it eventually.
    :\ Not really. I'm also someone who loved FFXI and the thing is, when you load up FFXI, if you loved the world's atmosphere, gameplay, story or job style, you'll probably like what content it produces from there on out because FFXI will always be FFXI in that design which is why when Abyssea rolled around, many if not most players prior to it felt it ruined the very core of the game while others who disliked FFXI prior to it felt it saved the game.

    If you load up FFXIV and it just feels, bland and the reason being the battle system, Quest based progression or corridor spelunking (Irony considering many spit on XIII because of "long hallways" yet giving ARR absolute praise) it won't become the MMO you want as core systems hardly ever go through a revamp without a launch. ARR's atmosphere would be amazing if it wasn't so...generic in design. They wanted to meet a standard and did so in strides.
    (4)

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