Necromancer job confirmed.


Necromancer job confirmed.
"Absurdity is the only reality."
~Frank Zappa

i want my gold saucer city asap!!! @@, give the game time and they will expend the world, no world was big at the beginning, as i said gold saucer and Ishgard being one of many who will appear in this game.



these are places not zones. the zone is the whole map you are on at the time. places are on said map and will often show when you reach them. so what if many of these are close. and not all are close anyway, going from Ul'Dah to Gridania on foot will take you a heck of a lot longer than 2 minutes. or maybe from Gridania to Revenants Toll? your argument is full of holes. you are comparing places to zones.
then again you probably dont remember just how small the world FFXI had was before CoP was released do you? this game has a pretty big set of maps for something to start with if you think about it and they only plan to add more to it
my guess is you rushed your way to endgame thinking it was going to be super exciting and a great challange. got news for you. XI wasnt that way either. but the good news is we got a producer who actually plays and is excited about making the game better so it will happen if you give it time. the magic is still there but you rushed right past it
Last edited by Wildsprite; 12-10-2013 at 06:46 PM.

XI was never really that small post the US release ;P I played it from launch and the only zone that can even be compared in XIV to XI is the one with the new Ala migho and the hotsprings. The rest of the zones in XIV lost about 30-40% or more of their actual mass after the 2.0 relaunch. 1.0 was much much bigger.then again you probably dont remember just how small the world FFXI had was before CoP was released do you? this game has a pretty big set of maps for something to start with if you think about it and they only plan to add more to it
my guess is you rushed your way to endgame thinking it was going to be super exciting and a great challange. got news for you. XI wasnt that way either. but the good news is we got a producer who actually plays and is excited about making the game better so it will happen if you give it time. the magic is still there but you rushed right past it
As for your second paragraph. My guess is you rushed your way through your own opinion. Of course XI wasn't like that, there was no rushing through XI at launch. You fought and scraped through every encounter for your hard earned, yes hard, exp and levels. XI didn't even have an endgame at US launch.
ARR's biggest problem (imo) is that it is not more like XI and 1.0 in the area of leveling. You shouldn't be able to max anything out in days. Period. Fast leveling wiped out gathering and crafting from being truly relevant since you don't need to buy much if any gear whatsoever since you aren't in the level range very long. They completely blew over 1-50 solely because of RMT concerns (imo) to prevent RMT from controlling the markets like they did in XI. While no I don't want something as long leveling as XI or 1.0, I would have liked 2.0 to be something more between of where it is now and XI/1.0. Like maybe take 5-10 days to go from, say, 45+ per level instead of a couple hours.
Last edited by Rhas; 12-10-2013 at 07:17 PM.



actually pre CoP it was not very big
they split the zones into something like 18 smaller zones for each one. as for the areas being smaller sadly that is supposed to be due to what Bahamut did to the land.
unfortunately it was not long before this changed. on Bahamut not more than a year after CoP was launched people were finding ways to rush their way to endgame.
I agree with you on this but unfortunately the masses do not.ARR's biggest problem (imo) is that it is not more like XI and 1.0 in the area of leveling. You shouldn't be able to max anything out in days. Period. Fast leveling wiped out gathering and crafting from being truly relevant since you don't need to buy much if any gear whatsoever since you aren't in the level range very long. They completely blew over 1-50 solely because of RMT concerns (imo) to prevent RMT from controlling the markets like they did in XI. While no I don;t want something as long leveling as XI or 1.0, I would have liked 2.0 to be something more between of where it is now and XI/1.0. Like maybe take 5-10 days to go from, say, 45+ per level instead of a couple hours.
Last edited by Wildsprite; 12-10-2013 at 07:26 PM.

Yes, they split up the zones, but, for those of us that played the 1.0 beta through launch should remember how long it actually too to run though the "current" zones they as opposed to now.
Do you remember how long it used to take you to run though, for example, Central Shroud? Right now it takes maybe 3-4 minutes tops to run through on foot. In 1.0 it easily took 8-15 minutes. Why? Because it was actually a bigger zone.
Every zone was cut down in size as they removed their copy/paste terrain and added real terrain with real landmarks. Every zone took this hit, even the cities. Take, for example, the bridge in Limsa Lominsa. They stripped 15-20 seconds out right there. Not to mention the whole town feels a bit scaled down from what it used to be.
The world of 1.0 actually was bigger than its current incarnation I should know, I ran it from zone to zone all around limsa island through the ferry through to Uldah and on to Gridania quite frequently. I traveled every single land of 1.0 often (on my level characters, yes more than one) 1.0 was truly expansive while 2.0 is about medium sized if not just slightly more compared to it.



also. um no. most XI zones are fairly small compared to even the smallest XIV zones, you could get through most zones in XI in less than 2 minutes on foot. most of the ones you couldnt were due to obstacles. I don't think you are remembering the same game. the largest zones were like valkurm dunes , beaudacine glacier and a few select others and even those were not very big. obsticales do not make something small bigger, they just make them a bigger time waster
replying to below post here due to stupid forum restictions
crawlers nest isnt possible due to obstacles. unless you are going to the small area in rolanberry that you cant get to any other way. as I mentioned earlier I was referring to zones with no obstacles. those 2 other places I assume are from the new Adoulin expansion since I never heard of them. the adoulin areas are huge compared to earlier zones. so I'll correct my statement. most zones pre-ToAU. how many huge zones are there? from before that expansion. the majority arent that big and only seem bigger due to obstacles.Post a video of you running through most of the zones in FFXI without speed enhancement or any kind of chocobo or teleport in no more than 1 minute and 59 seconds - I'm especially curious to see you run through through Crawler's Nest in 2 minutes. I definitely want to see your 2 minute run through of Velugannon's Palace in 1 minute 59 seconds and the Salt Flats in 2 minutes - you do mean end to end, right?
now that I think about it 2 minutes probably is an exaggeration, probably more like 3 minutes for most smaller zones with no obstacles.
as for a video. my sub for XI is inactive
Last edited by Wildsprite; 12-10-2013 at 09:19 PM.
Post a video of you running through most of the zones in FFXI without speed enhancement or any kind of chocobo or teleport in no more than 1 minute and 59 seconds - I'm especially curious to see you run through through Crawler's Nest in 2 minutes. I definitely want to see your 2 minute run through of Velugannon's Palace in 1 minute 59 seconds and the Salt Flats in 2 minutes - you do mean end to end, right?

I'm sorry but at US launch you could *not* even run through zones like East Sarutabaruta in 2 minutes. Later on they increased (several times) how fast your character (and monsters) ran, but at launch when there weren't even chocobos it easily took 4-5 minutes to run through the zone. And that was just straight running and bypassing the monsters. More like it took 5 - 10 minutes to run through XI's *smallest* zones.also. um no. most XI zones are fairly small compared to even the smallest XIV zones, you could get through most zones in XI in less than 2 minutes on foot. most of the ones you couldnt were due to obstacles. I don't think you are remembering the same game. the largest zones were like valkurm dunes , beaudacine glacier and a few select others and even those were not very big. obsticales do not make something small bigger, they just make them a bigger time waster
Last edited by Rhas; 12-11-2013 at 04:33 AM.
Oh yes, the 45 minute run to Jueno for the first time, whilst you prayed to every god you knew that you would arrive safely. It saddens me to think they have shrunk the FFXI world as well. Used to be the only "fast travel" you could get was a pocket whm, a teleport <insert telepoint here> and running around to rent the choco, and you still had a 5 minute run into <insert city here>. Much faster than the airship.I'm sorry but at US launch you could *not* even run through zones like East Sarutabaruta in 2 minutes. Later on they increased (several times) how fast your character (and monsters) ran, but at launch when there weren't even chocobos it easily took 4-5 minutes to run through the zone. And that was just straight running and bypassing the monsters.
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