Quote Originally Posted by Rivienne View Post
Not to go too far off track, but on one of my characters I got the Dungeon Siege III achievement before hitting Hauke. So Sastasha,Tam-Tara, Copperbell, Halatali, and Toto-Rak..I wasn't running for a grind, but for practice and fun. I didn't burn myself out on them. In fact I still enjoy running Halatali & copperbell occasionally.

How burnt out you get by content is entirely dependent on why you are running them.

If you only run those dungeons for tomes, and only to cap yourself out for the week, then that is why you so easily get burnt out on those 4 dungeons. Not because there are only 4 of them. If you ran them for fun, instead of tomes, and didn't feel like you had to run them a certain number of times a week, it wouldn't burn you out anywhere near as quickly.

Not trying to argue with any other point you are making, just want to point out that much of this problem stems from how you choose to invest your time in the game. If you are only focused on the end goal of gear, and the dungeons are simply something in the way.... Then yes, after a certain number of runs you will start to feel burnt out.

But it doesn't have to be that way for everyone. For me when I get gear it is an "ooh yay" rather than "omg finally".

No one sets out with burn out in mind and the dungeon progression in most MMORPG's are nothing more then stomping grounds for training for end game content and FFXIV is a perfect example of that as they scale with difficulty as you progress through the dungeons and there is always a new concept introduced as you move through.

If you actually ran those 4 endgame dungeons 143 times, can you boldly claim that you would still be having fun? I highly doubt it as human nature has proven over the test of time that the mundane and repetitive nature of a drone based systematic process in any fact of life wether it be something as trivial as gaming or working for the man is bad for morale and leaves little for the mind to keep it interested. While I am not comparing the two per say, I am using them as examples of how depressing things can become with no variety or some form of progression.

When you reach end game, more then once and nothing is shiny or new any more and your only feature left is but to experience end game with out the intention of purposely seeking it, then experiencing end game content is simply all you have to do and if it is heavily weighted upon a repetitive nature, with very little left to be desired for inspiration and imagination, then yes, they simply become as you put it, in the way.

Besides all that being said, this was not my point, I was clearly addressing an out of context remark based around someone trying to state that there is many other forms of gear sets to be gained which is simply not true in a sense as you tend to nail them off in a linear progression or killing many birds with one stone so to speak by means of gaining many different sets by simply just doing your relic, which is my point, lack of content or character progression.

Of course, it is not like this for everyone and this is clearly subjective to how much time is invested, which I have addressed several times.

The truth is, we are nothing more then human and variety is the spice of life and as people keep on pointing out on a more consistent basis as days go by with more and more threads and posts being added to threads like mine, the variety is simply not there or looks to being added. If you are farming Coil at the current time, the new raid dungeon becomes moot because you already out gear it. If you are farming your DL set, again, you are already on par with the itemization that drops in the new dungeon which only leaves one form of progression come 2.1, faction grinding.

Grinding in any form for small gains for large investments of time is an out-dated and old systematic process which even the KR, CN & JP markets are slowly growing tired of.

The game started of highly promising but has been shot down, very quickly. Give it 1 or 2 more months and the very casual players who play but 5 hours a week will be in the same boat.