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  1. #11
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Eugh, no thanks. Having one's damage tied to consumables is not fun.
    (33)

  2. #12
    Player
    Espi's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Espi Lee
    World
    Diabolos
    Main Class
    Archer Lv 65
    I'd like to see off hand items (though not necessarily true off hand just equippable in that slot) that provide unique effects/debuffs. Arrowhead for bow users that has a chance to apply a debuff of some sort. Like some on said earlier, an oil or sharpening stones for melee and runestones for casters.

    I would prefer they just be items instead of consumables. They could also come with instead of a debuff but a special effect like increasing buff durations or stat heavy to allow a smidge more customization for the jobs (i.e a +dex oil so tanks can raise parry if they choose).
    (1)

  3. #13
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Don't know about you guys but I am totally against any system that will inevitably require Archers/Bards to carry around multiple item slots worth of consumables just to be effective. Inventory aggro is already bad enough!
    (19)

  4. #14
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by NyneAlexander View Post
    Don't know about you guys but I am totally against any system that will inevitably require Archers/Bards to carry around multiple item slots worth of consumables just to be effective. Inventory aggro is already bad enough!
    New tab before crystals labled 'ammo'? Keeps count like crystals do.
    (3)

  5. #15
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naunet View Post
    Eugh, no thanks. Having one's damage tied to consumables is not fun.
    Yeah because people have to actually prepare to faceroll instances instead of automatically being able to.

    Quote Originally Posted by NyneAlexander View Post
    Don't know about you guys but I am totally against any system that will inevitably require Archers/Bards to carry around multiple item slots worth of consumables just to be effective. Inventory aggro is already bad enough!
    Well, if you're good at what you play now in FFXIV ARR, you already do this.
    (1)
    Last edited by Tupsi; 11-19-2013 at 02:33 AM.

  6. #16
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Tupsi View Post

    Well, if you're good at what you play now in FFXIV ARR, you already do this.
    Carrying around pots that are tied to a global cooldown that you can only use once every 5 min is TOTALLY DIFFERENT than carrying around stacks of ammo that you will burn through in 3 fights. Keep in mind that without a modification to the current system, this ammo would be "in addition to" whatever consumables the quality player is already carrying. This just furthers my point that the inventory aggro would be horrible.

    Quote Originally Posted by Kazamoto View Post
    New tab before crystals labled 'ammo'? Keeps count like crystals do.
    However if they did something like this, than I am all for it.
    (0)

  7. #17
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    This is probably the worst idea I've ever read. They took ammo out because it was unfair to certain classes, not because money was hard to come by.
    (22)

  8. #18
    Player
    Inquisitor's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Lamiana Foamfollower
    World
    Exodus
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by NyneAlexander View Post
    Don't know about you guys but I am totally against any system that will inevitably require Archers/Bards to carry around multiple item slots worth of consumables just to be effective. Inventory aggro is already bad enough!
    Yeah, leave that sort of problem to the fishermen.
    (2)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Given the following-

    1) core attacks already have a number of special effects, making special effects on ammo a redundant concept;
    2) Ammo was specifically removed to take out its effect on the economy and make it not disproportionately more expensive to play Archer/Bard compared to other jobs;

    adding this defeats the purpose of why ammo was removed to begin with.

    since basically all crafted items are consumable or convertible to materia there is no special need to add something like this for economic purposes.
    (11)
    Last edited by Alhanelem; 11-19-2013 at 02:39 AM.

  10. #20
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Back in 1.0, every class/job has their own off-hand ammo stuff. Turns out it was rarely useful and clogging worthy spaces.
    And if you're talking about the ability to kite mobs from afar, lo and behold... every job/class in ARR now has that special ability for it.

    So... nope.
    (1)

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