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  1. #11
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by HoroBoro View Post
    63.37 DPS?

    No one even blinked at this?

    Really?
    I just thought it was auto attacking, no one could possibly be that bad with so much gear at their disposal.
    (1)

  2. #12
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pellegri View Post
    I just thought it was auto attacking, no one could possibly be that bad with so much gear at their disposal.
    Yes, me too, since all skill damage is based on auto-attack potency linearly, apparently.
    (0)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  3. #13
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Even for twintania you shouldnt sacrifice dps for hp. Because you will hit enrage then. Dragoon won't ever be one shot by fire balls will they?

    The only dps that may get one shot is undergeared blm/smns but the healers can easily put stoneskin and succor to avoid one shots anyway. You can also utilize virus and eye for an eye rotations. There is also sacred soil for the 10% reduction. Everyone hates wiping on conflags due to low dps(nothing causes rage quits faster then this)

    In this game more dps makes fights so much easier. Especially for healers. E.g turn 4 killing dreads before next wave spawns or turn 1 killing snakes before too many stacks or even titan hm.

    I would much rather my dps have higher dps then higher hp(speaking as a whm) . Low dps will make some fights much harder and wipefests. Remember that there may be 1 or 2 people in your raid that does lower dps that they should. So having higher dps to compensate is great.

    Finally you won't ever be taking so much damage in coil 1-4 that your 500 hp will make a difference.
    (2)
    Last edited by sharazisspecial; 11-18-2013 at 06:49 PM.

  4. #14
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pellegri View Post
    Who are you talking to exactly?
    I was speaking directly to the OP.

    He's not wrong that more health is never bad, as long as the expense is not bad. It's exactly the same as a tank doing more dps is never bad. Here he loses 1% dps for 12% hp increase, according to his numbers, and that's really a no-brainer, but he'd have to present actual data that could be observed and not something that he's mathed himself (without any time hitting anything), or that some form online has guesstimated.

    People here talking about "If you need more than 4k hp, somebody is doing something wrong" are so full of themselves, ya know? Mistakes happen, and legitimate lag actually does happen. We've all seen the dps survive a blow with 12 hp, which means they also have died because of 12 hp. If he can actually make the case, he has a valid point, but for now, it just sounds silly.

    Also, if this were somehow true, SE really needs to rethink the value of numbers.

    If his math is right, and I'm not saying it is--

    His type of gearing is more likely to make progression in the next new hard content when most dps are surviving, or dying, because of a few dozen hp. A dead dps does no damage, more than 1% is lost when you're dead for several seconds, especially if your revival is slow/messy.
    (2)
    Last edited by Steeled; 11-18-2013 at 11:37 PM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  5. #15
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Steeled View Post
    If his math is right, and I'm not saying it is--

    His type of gearing is more likely to make progression in the next new hard content when most dps are surviving, or dying, because of a few dozen hp. A dead dps does no damage, more than 1% is lost when you're dead for several seconds, especially if your revival is slow/messy.
    The math is definitely incorrect. If not in an arithmetic sense, then in a misinterpretation sense. The DPS values he did used to determine the DPS difference of .79 are likely Auto Attack only DPS, in which case they do not reflect the actual DPS difference between builds, or even worse that's how much he managed to parse/do which means either he's not parsing right or he's doing it all wrong.
    (0)

  6. #16
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    Don't know about your server, but on mine, i farmed 18 x 125 tome materia, get FC to craft 2start HQ for FREE

    Spent 1mil to meld that 1 item, also by FC, so every meld was free...

    So yea, on average of 1mil gil a piece, 5 piece is 5mil, which is quite steep
    (0)

  7. #17
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    There is no way that DPS calculation is correct in absolute terms. If you look at relative difference, it's only about a 1% change which seems sandbagged to me.

    If you run a heavy melee group, like me, you'll need the DRG eating fireballs. However, fireballs present a larger problem for healers/ranged DPS who have a far lower HP than a dragoon.
    (0)

  8. #18
    Player Eldarion18's Avatar
    Join Date
    Oct 2011
    Location
    Empyreal Paradox
    Posts
    103
    Character
    Shawn Cody
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by HumsterMKX View Post
    Rule 1 of DPS: Survive

    Can't do nuts when you are dead.

    What you say? Play better and thats what healers are for?

    Well accidents happens. Can you survive that accident?
    If you're rocking VIT gear to survive as a DPS you're doing it wrong. None of the fights in the game are designed so DPS need to use VIT gear to survive.
    (2)

  9. #19
    Player
    Crush3r07's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Persevering Crusher
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I posted where my numbers came from in original post. I was using a well distinguished damage calculator.
    (0)

  10. #20
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Crush3r07 View Post
    I posted where my numbers came from in original post. I was using a well distinguished damage calculator.
    Unless they define DPS as something other than "damage per second", sorry bud - but that calculator blows.
    (1)

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