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  1. #1
    Player
    Crush3r07's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Persevering Crusher
    World
    Sargatanas
    Main Class
    Lancer Lv 50

    Sacrificing .79 DPS for 507 HP

    I recently made all the crafted accessories and belt with meld caps for STR, ACC, DET, Crit, and 8/9 Vit. Compared to best in slot for dragoon I'm only losing .79 dps for that massive survival buff. In my opinion I think its worth it. What do you guys think?

    *Side Note* I probably spent around 6-7mil on my equipment to have damn near BIS stats. What did I achieve? Little over 500 hp (survivability) as well as time saved from having to save up mythology badges or farming binding coil until my accessories/belt drop. What I have achieved is having near BIS with potentially never having to step foot in Binding Coil and being geared for the next content by shaving off 2-3 months of waiting around for BIS gear.

    Why I like having extra cushion: My theory as in most games like these is "What's the point in having all that damage if you can't stay alive". Now this gets mixed opinions because yes if you did your job you shouldn't be getting hit by anything. This true although it's not something everyone can pick up right off the bat. It takes practice to master boss mechanics and while I'm still learning new content this hp is utilized for my mistakes. Accidents will occur on the battlefield and the unexpected will hit me in the face. At least I"ll be ready for it. So the way I look at it is i'm wearing training wheels until I feel ready.

    Comparing:
    Crit Adjusted Weapon SKill DPS with basic 100 potency attack.

    BIS:
    STR 498
    ACC 481
    Crit 481
    SS 363
    Det: 314
    DEF 527
    MDef 299
    Vit 390
    DPS: 63.37

    Crafted + Myth
    STR 474
    ACC 486
    Crit 487
    SS 441
    DET 300
    Def 524
    Mdef 296
    Vit 425
    DPS: 62.58

    Example Scenario: My coil group beats turn 1 for first time with myself delivering killing blow and surviving with 245 hp.
    http://www.twitch.tv/crush3r07/c/3262783

    All damage calculators come from basic 100 potency attack: http://valk.dancing-mad.com/?page_id=202
    Their research and numbers come from: http://valk.dancing-mad.com/?page_id...amageMechanics

    Gear In Question: I have all tradecrafts 50, but it still cost me around 6-7mill total to over meld these. There are two of those rings. 6 Pieces total







    Helpful Comments:
    Quote Originally Posted by Gamemako View Post
    A more accurate way of describing the scenario would be to state that you see a 1.26% increase in weaponskill DPS. You could provide a comparable number for autoattacks as well.

    //EDIT: Yep, tossed the numbers into the calculator and that's exactly what OP did.

    //EDIT 2: Yeah, so it's 1.27% WS DPS and 4.83% AA DPS according to the calculator. Depending on the exact DPS weights of AA versus WS (I don't know for sure, I will estimate around 25% of damage is AA), you'd expect an overall increase in DPS of about 2.1-2.2% in exchange for the 507 HP.
    (1)
    Last edited by Crush3r07; 11-19-2013 at 03:11 AM.

  2. #2
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    I'll just say you're undervaluing STR and your DPS calculations are wrong.

    Beyond that, the only time you will ever need that HP is Twintania. Any other time, it is useless. Yes, useless.
    (13)

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Max HP >>>> anything else
    (2)

  4. #4
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Rule 1 of DPS: Survive

    Can't do nuts when you are dead.

    What you say? Play better and thats what healers are for?

    Well accidents happens. Can you survive that accident?
    (9)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  5. #5
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Beyond the whole undervaluing stats, if you need that extra health for even Twintania as anything other than a tank then there's something your group is doing wrong for you to need said health. As a dragoon you already have the highest health pool for a dps, if you're dodging abilities like you're supposed to then the majority of that health is for nothing, if you're not dodging avoidable attacks however then no amount of health will prevent the inevitable death that will occur.

    In full bis gear every class has the health to survive all unavoidable dmg Twintania does and most classes will even remain fairly well above dying to said aoes with full bis. Literally if you have enough health to be able to take a fireball soak and still have an extra 1k or more then anything more as a dps or healer is wasted when compared to other stats that could have a dps or healing benefit.
    (4)

  6. #6
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I think Persevering Crusher is smart because he thinks outside the box and tries to find the most interesting trade-offs. If the numbers are correct (I assume not just theorised but tested in real situations with a parser to assess DPS), then clearly that's the way to go. In which case, GJ!
    (4)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  7. #7
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    First off, that is significantly more of a DPS loss than .79. The gap in STR alone will amount to much more than that.

    Secondly, depending on where that extra 501 puts you it may or may not be worth it. For Turn 5 you need at least 4k HP to reliably go through it without being carried. So if you're already at 4k+ HP with the BIS (which I'm sure with 390 VIT, you are ) then no it is not worth sacrificing so much DPS for 500 extra HP.
    (0)

  8. #8
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    To make such claims, you have to present evidence.
    (2)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  9. #9
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Steeled View Post
    To make such claims, you have to present evidence.
    Who are you talking to exactly? if it's the person above your post then the evidence is in every single Twintania kill that has happened so far or even what everyone says you need to successfully get past the conflag phase on a consistent basis. 4k health is the breaking point for where you have a 100% chance at surviving a fireball when a group is stacked with 4 players/pets. Anything more than 4k just raises the margin for error and allows you to be lower than full health when taking a fireball.

    However as a dragoon in full bis(as the op says he has) you have over 5k health already. That is quite a bit over the breaking point needed for fireballs and anything higher is just wasted when it comes in the form of losing dps or healing. If you can follow the mechanics though there are 3 phases that are a dps race(conflag/snakes/dreadknights), all 3 of these phases require everyone to push as much damage as possible as fast as they can. What is an extra amount of health going to do when it comes to dps races when you already have well over what is required to successfully survive the only mechanic that requires a decent base health?

    Outside of a few mechanics on each boss, all damage is avoidable and the unavoidable dmg has honestly a fairly low ceiling for how much health you need to survive it. What is a health buffer going to do for a dps or healer when they should be avoiding all avoidable dmg in the first place? It's your job to move out of things while continuing to push out damage or healing, if you need extra useless health to accomplish that because you suck at moving out of things sometimes then there's problems that need to be dealt with beyond stacking more health.
    (3)
    Last edited by Pellegri; 11-18-2013 at 05:15 PM.

  10. #10
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    63.37 DPS?

    No one even blinked at this?

    Really?
    (6)

    Behold: the power of Nuclear Fusion (http://na.finalfantasyxiv.com/lodestone/character/1578266/blog/546323/)

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