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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pellegri View Post
    Who are you talking to exactly?
    I was speaking directly to the OP.

    He's not wrong that more health is never bad, as long as the expense is not bad. It's exactly the same as a tank doing more dps is never bad. Here he loses 1% dps for 12% hp increase, according to his numbers, and that's really a no-brainer, but he'd have to present actual data that could be observed and not something that he's mathed himself (without any time hitting anything), or that some form online has guesstimated.

    People here talking about "If you need more than 4k hp, somebody is doing something wrong" are so full of themselves, ya know? Mistakes happen, and legitimate lag actually does happen. We've all seen the dps survive a blow with 12 hp, which means they also have died because of 12 hp. If he can actually make the case, he has a valid point, but for now, it just sounds silly.

    Also, if this were somehow true, SE really needs to rethink the value of numbers.

    If his math is right, and I'm not saying it is--

    His type of gearing is more likely to make progression in the next new hard content when most dps are surviving, or dying, because of a few dozen hp. A dead dps does no damage, more than 1% is lost when you're dead for several seconds, especially if your revival is slow/messy.
    (2)
    Last edited by Steeled; 11-18-2013 at 11:37 PM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Steeled View Post
    If his math is right, and I'm not saying it is--

    His type of gearing is more likely to make progression in the next new hard content when most dps are surviving, or dying, because of a few dozen hp. A dead dps does no damage, more than 1% is lost when you're dead for several seconds, especially if your revival is slow/messy.
    The math is definitely incorrect. If not in an arithmetic sense, then in a misinterpretation sense. The DPS values he did used to determine the DPS difference of .79 are likely Auto Attack only DPS, in which case they do not reflect the actual DPS difference between builds, or even worse that's how much he managed to parse/do which means either he's not parsing right or he's doing it all wrong.
    (0)