I was speaking directly to the OP.
He's not wrong that more health is never bad, as long as the expense is not bad. It's exactly the same as a tank doing more dps is never bad. Here he loses 1% dps for 12% hp increase, according to his numbers, and that's really a no-brainer, but he'd have to present actual data that could be observed and not something that he's mathed himself (without any time hitting anything), or that some form online has guesstimated.
People here talking about "If you need more than 4k hp, somebody is doing something wrong" are so full of themselves, ya know? Mistakes happen, and legitimate lag actually does happen. We've all seen the dps survive a blow with 12 hp, which means they also have died because of 12 hp. If he can actually make the case, he has a valid point, but for now, it just sounds silly.
Also, if this were somehow true, SE really needs to rethink the value of numbers.
If his math is right, and I'm not saying it is--
His type of gearing is more likely to make progression in the next new hard content when most dps are surviving, or dying, because of a few dozen hp. A dead dps does no damage, more than 1% is lost when you're dead for several seconds, especially if your revival is slow/messy.



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