There was more mystery and adventure in Crawlers Nest or Boyahda Tree than in all of Eorzea.
I loved taking long treks into the wild, getting lost, finding friends along the way, risking life and death running through mazes of tunnels, never knowing what dangers were around the next corner.
interesting game play like Enemies that were attracted to low health, or sight / sound.
Skeletons, bogeys and poltergeist that spawned at night.
FFXI felt like the local mom and pop shop where everybody knows your name.
FFXIV feels like a Walmart superstore, where people would rather run you over with a shopping cart than learn your name.


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