Not much RMT in FF11? They didn't have a hold on it? I must be imagining linkshell drama over who is working with RMT, who is 'cybering' rmt for gear, what linkshells support it, what linkshells don't, etc etc. It was obviously big enough that people even took this rage to several different popular forums and ended up in screaming matches with each other. Not to mention look at the abysmal economy and how much everything cost. It wasn't just from players botting. If you want to pretend that RMT barely existed in FF11 by all means do so but I've had messaging advertisements, I've seen spam, and I've seen them in action. What was unique back then in comparison today is that botting technology wasn't as good so many of them opted to work with various LS groups in order to claim certain monsters.
People say XI had a huge RMT problem, but in all reality if you compile data from 2005-2010 you'll realize the actual problem were players (not RMT) botting, because there was even a saying, basically coined by BG themselves: "Everyone else bots so I may as well and we openly support it" and so on. So yeah, RMT didn't have a hold on XI as much as people say here. Now with XIV? This is what you call having a hold on an MMO the mere fact people are getting hacked even while online is already worse than many other MMOs out there including SE's other MMOs (this is their 4th..)
I'll fully respond to you when you stop adding words to my post. The most drama in XI came with the end-game scene more so than the RMT drama which SE actually got under control - The problem was, the way SE controlled it lead to more people botting to outpull others (and not "my macro is better than your macro"), the "linkshells who's working with RMT" was more along the lines of:
"Which linkshells are using NASA."



This argument has been addressed many times before, and addressed by Yoshida-san himself.
TERA and SWTOR are products made off of investor money, and therefore beholden to return on that investment, typically in the short term as investors tend to be the panicky sort.
Square Enix is running this show internally. Its their money paying for it and the only people they have to answer to are shareholders, it is a blow they can take(and have taken) internally. They don't incur much in the way of debts to be paid by outsiders, but in loss of profits overall. And again, even the initial profits made caused them to swing several million dollars - meaning the development loss they took to redesign the game (they were heavily in the red this quarter before the reassessment) turned into a profit immediately. The initial investment cost of 2.0 is already bought and paid for, where as other MMOs begin in the hole.
The only other company that could take this sort of risk internally was Activison-Blizzard. No other MMO company has that sort of safety net.
As a point of personal speculation, I do not believe this game will dip below its intended success margin. By all indications it has in fact tripped it before even taping China, the world's largest Online Playerbase, and a large chunk of WoW's subscription numbers even still now.
Even after the Honeymoon, all indications point that we have a gigantic safety margin, and that's giving absolutely no faith to December's update. I think at this point, it is safe to say that Square Enix has the playerbase's attention. In spite of all its faults, players are, ultimately, wanting more. More takes time, and not all will be patient enough to see it come - but even among those it is likely many will come back even as we gather more attention.
I didn't put words in your mouth. You started off by saying "People say XI had a huge RMT problem but in all reality.." Then you said "They didn't have a hold on XI." Which gives me the impression you're implying there wasn't as much RMT there as here. What words am I putting in your mouth? You essentially said RMT wasn't a huge problem. I disagree. Not to mention you claimed "SE eventually got a handle on it.." sure I know they did but realize that the japanese version released long before being ported over here. RMT was already bad when they released it here. So the RMT had already 2 years of a strong presence before we even dealt with them. SWTOR also lost 500,000 subscribers within 2 months. We GAINED subscribers within 2 months. So not comparable.The most drama in XI came with the end-game scene more so than the RMT drama which SE actually got under control - The problem was, the way SE controlled it lead to more people botting to outpull others (and not "my macro is better than your macro"), the "linkshells who's working with RMT" was more along the lines of:
"Which linkshells are using NASA."
Rather sure FFXIV is just coasting on that brief period with no new mmos coming out yet, there are serious threats to it including itself and just about every WoW player I know has gone back (expansion is still looming off in the distance). If that's any indication, the 2.1 patch will only exacerbate the problems with FFXIV as they are currently, endgame takes you less than an hour or so a week etc., etc.. Now you can coat it with numbers and say it has a huge amount of players, but I think the numbers are dwindling quickly even without any new competition present.
There is more endgame then what you are thinking of, ( Coil= 3 hours or so a week). That's not all there is to endgame. So when level cap is raised to say 60, the level 50 raids aren't endgame anymore?endgame takes you less than an hour or so a week etc., etc..
After 2.1:
1) Garuda/Titan/Ifrit ( Hard and Extreme Mode) ( 6 Different fights, 2 Modes)
2) 2 HM Dungeons
3) Pharos Sirius
4) Relic
5) Wanderer's Palace
6) AK
7) Crystal Tower
8) Coil
9) Moggle (Primal)
There is plenty to do, just some people want to rush to the top and claim there is no endgame content, other than the last fraction of endgame there is ( Coil). Say what you will, they are endgame. You just feel differently about them, like some others.
Edit: Also, this is a MMO Launch, as such there probably won't be a lot of endgame content till later in it's life.
Last edited by Starlord; 11-17-2013 at 07:36 AM.

never knew AK/WP was endgame
also after you get 9/9 relics all primals HM primals are boring to do
so only thing that is left is CT/Coil/HM dungeons (if they are even worth it)
I know people have probably heard this comparison a lot, but I wish MMOs were more like Demon's/Dark Souls and had that feeling of terror, the unknown, and wishing you weren't alone while you explore.
1. Is boring. Reusing Primal's in another level..Only defeat Ifrit so many times. .__.;
2. Sounds cool.
3. Cool.
4. Relic. Most people should of gotten by now.
5&6. Merge those. They are the same and peoples are bored of it.
7. Step back as others say, but I'ma enjoy this since I have no interests in gearing alot for coil.
8. Ok.
9. Moogle is cute! 1+
Edit: Oh...It's Starbaby. >>...Hmph.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


.

Reply With Quote





