
There was more mystery and adventure in Crawlers Nest or Boyahda Tree than in all of Eorzea.
I loved taking long treks into the wild, getting lost, finding friends along the way, risking life and death running through mazes of tunnels, never knowing what dangers were around the next corner.
interesting game play like Enemies that were attracted to low health, or sight / sound.
Skeletons, bogeys and poltergeist that spawned at night.
FFXI felt like the local mom and pop shop where everybody knows your name.
FFXIV feels like a Walmart superstore, where people would rather run you over with a shopping cart than learn your name.
Dakkon - Shiva - FFXI
Dakkon Briefs - Excalibur - FFXIV
HoCD - Vindicated - Chocobo Knights

Adventure, that's the life for me!
Mr. Producer simply needs to play FFXI, then we'll have the best of both worlds.
From what I remember reading, he only has experience with WoW.
Do we need FFXIV to become FFXI-2? Not really.
Would it help if FFXIV shared elements that made FFXI so memorable? Definitely.
My near 24,000 hours over 8 years are my testament to how much I value FFXI and it's memories. But if I wanted to play FFXI, I'd simply play FFXI.
I WANT to play FFXIV. I want to play an FFXIV that is better than FFXI.
Those that never played FFXI or gave up on it because of the tremendous time sink will never understand why it's still going strong after 10 years.
But then again, said time sink is what ultimately conflicted with RL and forced me to leave a couple of years ago.
FFXIV is only a few months old, I will patiently wait for it to pick up content and slowly offer greater memories than the ones I had in FFXI. I'm not going anywhere.



Dunno what you read but hes been playing Mmos since the first few and has said so on many occasions. Including ff 11 already. He just doesnt like it. Most non masochistic people dont tend to like 11. It was a good game before more alternatives presented themself and has a special place in my heart. But Id never replay it.Mr. Producer simply needs to play FFXI, then we'll have the best of both worlds.
From what I remember reading, he only has experience with WoW.
Those that never played FFXI or gave up on it because of the tremendous time sink will never understand why it's still going strong after 10 years.
But then again, said time sink is what ultimately conflicted with RL and forced me to leave a couple of years ago.
FFXIV is only a few months old, I will patiently wait for it to pick up content and slowly offer greater memories than the ones I had in FFXI. I'm not going anywhere.

SE wants you to fight primals and bosses the way they want you to. That's why materia and stats are so limited now.
Because of this, our only reason to log in every week is Myth stones to get better gear. Some people are already getting annoyed with this and not even logging on for resets anymore. Personally, I think a little bit of "broken-ness" is good for games. It makes you have passionate opinions and makes you feel like more of an individual. The game is pretty communist right now. We all have the same gear and stats. No differences but our char.s hairstyles.
They should consider some new time sink for people who have nothing to do. Something to do with spiritbonding darklight to encourage us to spam runs. Maybe let us trade in darklight to add +1 STR to Allagan armor with a cap of +3 or something. Not great ideas, but we do need something sustainable. I'm getting bored of playing Pokemon and standing in town.

I agree with OP. Also one thing that is so tiresome with this outdated model of what an MMO is supposed to be (I say outdated because EQN and Titan will most likely make games like these obsolete, the market has changed and the companies know it they just haven't had time to adjust since they are making the games atm) is that with a 50 level tutorial, a too easy, useless (albeit beautiful) world and a tiered progression path only that makes patches/expansions make the game start from scratch in terms of content, over and over again... it won't get any better. SE are super excited and promise daily quests while Blizzard are taking most dailies out of the game with the new WoW expansion to the Blizzcon crowds loud excited roars. Blizzard is trying to make their outside world more used and bring some more sandbox elements into the game, SE refuse to have anything in the open world that isn't FATE. I've said it many times before, I think SE has done a great job of making a game so fast and I am glad a lot of people like it, but it already feels outdated in its core gameplay systems and ideas of what makes a good MMO and I think with what is coming in terms of competition that will become even more apparent which is too bad because I love FF.

Welcome to MMO design in 2013??

This I agree with. The way areas like WP are all instanced instead of open some being open area dungeons like The Temple of Ugly was in XI is to me problematic. The game needs ruins with hidden wonders that you can explore without needing to gather four people and follow a set routine. I'm not saying the dungeon concept is wrong only that we need some of those ruins to be open areas. Those statues under high bridge are a good example. They should add a path down and put a doorway under one of them that leads to a temple zone with stuff that will challenge level 50s. Lore should be discovered by exploring them. There is a story behind the endless rise, and we don't learn it while doing WP. The dungeon crawl could be a prerequisite to activating the instance for the first time.
I do think they will add more wilderness areas with time. Just like XI did at launch we have low level areas close to cities right now.

FFXI was a piece of art, this game has no creativity and nothing to do. It is a poor copy-cat. I wish it wasn't, but it is what it is.
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