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  1. #11
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by Swarna View Post
    You sure about that?

    Assuming HT buff:

    HT-ROT (3 targets): (170+150*3)/(70+120)= ~3.26 DPT, 310 DPG
    CT combo (4 out of 10 CT ticks): (180+220+160*1.11+20*4)/(70+60+60)= ~3.46 DPT, 219.2 DPG
    FT combo: ((150+200+300))*1.11/(70+60+60)= ~3.42 DPT, 216.7 DPG
    CT combo (10 out of 10 CT ticks): (180+220+160*1.11+20*10)/(70+60+60)= ~4.09 DPT, 259.2 DPG
    FT combo (Dis. debuff): ((150+200+300))*1.11/(70+60+60)= ~3.80 DPT, 240.5 DPG

    It seems like all CT/FT combo variants are superior per TP (for 3 targets) and if you're aiming for damage/global for bursting (BfB, etc.) you may as well use 3-target DS (3 DPT, 480 DPG).
    I think you're looking at how AE works from the wrong angle (also some of the numbers are a little off since if you're assuming HT buff is up then you need to apply it to HT-RoT). You might get slightly higher damage for your TP from single target abilities, but you're only applying that damage to a single mob. For example, take a fully buffed set of single target moves, and compare those to a buffed AE moveset.

    HT must be refreshed if down, and DE must be applied to each mob, so you'd get this:
    170+198+242+181+242+363

    HT buffed HT-RoT gives a potency of:
    170-165 followed by 187-165


    We'll consider a pack of 3 mobs, each of which requires 1000 potency to kill. With Full Thrust the process would look like this:
    HT-ID-Dis-TT-VT *switch* FT-ID-Dis-HT *switch* ID-Dis-TT-VT-FT *done*
    170+198+242+181+242=1033 *mob 1 dies* 330+198+242+187=957 *mob 2 dies* 198+242+181+242+363=1226 *mob 3 dies*

    Give or take some autoattack damage (such as on mob #2 which I cut at 957 cause an autoattack would make up the difference), it'll take somewhere around 12-14 GCDs to kill all 3.

    With HT-RoT it looks like this (M1=mob 1):
    HT@M1-RoT | HT@M2-RoT | HT@M3-RoT | HT@M1-RoT | HT@M2 | ID-Dis@M3
    170-165 | 187-165 | 187-165 | 187-165 *mob 1 dies* | 187 *mob 2 dies* | 198-242 *mob 3 dies*

    Most of the mobs were dead after 9 GCDs, with two extra used to kill off the final mob with single target damage.

    You might get slightly more damage for your TP on a single target, but the overall group damage is much lower and so everything will take longer to kill.
    (1)
    Last edited by Ayvar; 11-17-2013 at 08:41 AM.
    Error 3102, 90000, 1017, 2002, 2/3 survivor

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