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  1. #1
    Player
    Ayvar's Avatar
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    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by NintenPyjak64 View Post
    I'm trying to follow this rotation and for the most part, I have it down, EXCEPT for the 25th skill in the rotation Chaos Thrust.

    Since the first CT is enhanced by Blood for Blood, I have to let this one drop or I won't be able to reapply it, and because of so all my other DoTs and HT drop because I have to wait to reapply it. Is it that my timing is off for my skills? Maybe during the Jump before the first CT?
    There's a section of the guide that deals with clipping chaos thrust, I believe the information in there should answer any questions you have on this issue.
    (0)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  2. #2
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ayvar View Post
    There's a section of the guide that deals with clipping chaos thrust, I believe the information in there should answer any questions you have on this issue.
    So if I'm understanding it correctly, in fights like Garuda, Titan and Cadeucus(sp?;?). My issue will be a non issue because of constant movement? If so, then thank you for this thread.
    (0)

  3. #3
    Player
    Ayvar's Avatar
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    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by NintenPyjak64 View Post
    So if I'm understanding it correctly, in fights like Garuda, Titan and Cadeucus(sp?;?). My issue will be a non issue because of constant movement? If so, then thank you for this thread.
    I would also add Turn 2 due to movement, and almost all of Turn 4 since only two mobs have enough uptime to cause clipping (Dreadnaught #1 and 3). Cadeucus will lead to CT clipping since there is barely any movement away from the boss in that fight (outside of the odd platform dodge).

    However, if you are really comfortable with your rotations and the mechanics of whatever fight you're doing I would tend towards the two rotations designed to avoid clipping by default. I just alternate between those two for every fight.
    (0)
    Last edited by Ayvar; 10-19-2013 at 05:09 AM.
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  4. #4
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ayvar View Post
    I would also add Turn 2 due to movement, and almost all of Turn 4 since only two mobs have enough uptime to cause clipping (Dreadnaught #1 and 3). Cadeucus will lead to CT clipping since there is barely any movement away from the boss in that fight (outside of the odd platform dodge).

    However, if you are really comfortable with your rotations and the mechanics of whatever fight you're doing I would tend towards the two rotations designed to avoid clipping by default. I just alternate between those two for every fight.
    The issue was that while I had 100% uptime of my buffs, I didn't realize the rotation was more built with controller in mind. Plus in actual battles I was pulling very slack DPS. In a group of relic DPS on titan, I was not pulling enough DPS for the heart ( I changed to my bard afterwards and we one shot Titan)
    (0)

  5. #5
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    230-250 is fine. People tend to exaggerate what other people "should" parse.
    (0)

  6. #6
    Player
    Hennessey's Avatar
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    Sep 2013
    Posts
    22
    Character
    Hennessey Mclovin
    World
    Exodus
    Main Class
    Lancer Lv 50
    someone post a pic on the dps or total damage output on this please. I can't find any posts about damage since their are so many dps variations going on on this forum
    (0)

  7. #7
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by Hennessey View Post
    someone post a pic on the dps or total damage output on this please. I can't find any posts about damage since their are so many dps variations going on on this forum
    On dummies any of the main rotations discussed will parse very similarly, you should end up at ~260 (with DL/+1). For actual fights the current parsers are still too unreliable. I've had both LogRep2 and FFXIVAPP give me completely stupid numbers, but they're under constant development so we'll see what happens.
    (0)
    Last edited by Ayvar; 10-21-2013 at 12:34 AM.
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  8. #8
    Player
    Mantrus's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Sieren Windsor
    World
    Cactuar
    Main Class
    Samurai Lv 70
    How does Internal Release affect DoTs? Does the crit boost affect DoTs if you have IR on during the DoT initiation, or does IR only affect DoT ticks during its duration regardless of how its initiated? I know for BFB and HT that all DoT ticks are boosted if the DoT is initiated with those buffs, but I'm not sure about IR.
    (0)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mantrus View Post
    How does Internal Release affect DoTs? Does the crit boost affect DoTs if you have IR on during the DoT initiation, or does IR only affect DoT ticks during its duration regardless of how its initiated? I know for BFB and HT that all DoT ticks are boosted if the DoT is initiated with those buffs, but I'm not sure about IR.
    All DoTs snapshot their bufff at time of application.

    So if you have IR up, even 1 second left, when you apply your whatever DoT, that DoT will have the crit buff the entire time.

    Conversely, if you apply a DoT then IR, IR won't affect that DoT until you reapply it with IR up.
    (1)

  10. #10
    Player
    Ellyidol's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Ellyidol San
    World
    Tiamat
    Main Class
    Lancer Lv 50
    Hello. First of all, thank you to Ayvar for the overwhelming (in a good way) first post.

    I've been following (or trying to) this rotation that you pointed out:

    "HT-IR-Fr-BFB-Ph-Sweep-ID-PS-Dis-Jump-CT-TT-VT-LS-FT-HT-Fr-Sweep-Ph-TT-VT-FT-ID-Dis-CT-HT-Sweep-Fr-Ph-Jump-TT-VT-FT-TT-VT-FT-Sweep"

    Specifically, I'm having trouble in the initial section of this rotation, mainly:

    "HT-IR-Fr-BFB-Ph-Sweep-ID-PS-Dis-Jump-CT-TT-VT-LS-FT"

    It seems that no matter how tight I squeeze these skills into the rotation, I never seem to be able to get off that last LS + FT with my BFB and HT buffs. It seems HT falls off a split second to a second before I can get that last FT off.

    From observation, the delay seems to come from Jump animation transitioning into CT. I've been told to consider dropping Fracture all together, but part of me just wants to be able to complete this actual rotation. Any help or insight would be great!
    (1)
    Ellyidon San - Tiamat - Dragoon

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