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  1. #1
    Player
    JBar's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Lily Corvinus
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kitru View Post
    Look at the DPS/enmity calcs in my signature. The higher enmity off of Butcher's Block is drastically inhibited by the fact that one-third of our rotation is devoted to attacks that don't have high enmity modifiers, not to mention Defiance having a larger penalty to damage. It takes all of the WAR multipliers to make up for that loss of high enmity modifiers.

    If Storm's Path were turned into a fundamental part of the WAR rotation (BB>BB>SP), replacing Storm's Eye would drop average enmity potency per GCD
    Right! What I'm saying is we make BB and SP of equivalent enmity - so you could say BB>SP>SE, BB>BB>SE, or SP>SP>SE and generate *relatively* the same enmity. We'd have to look at other venues of keeping WAR dps on par with Pallys - but it gives us the option to actually use more of our kit.
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  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by JBar View Post
    Right! What I'm saying is we make BB and SP of equivalent enmity - so you could say BB>SP>SE, BB>BB>SE, or SP>SP>SE and generate *relatively* the same enmity.
    To keep it balanced with PLD, you'd have to drop the enmity on BB by a lot (my math says that you'd have to drop the enmity modifier on Butcher's Block from x5 to x3 to get away with increasing Maim to x3 and Storm's Eye to x3). Basically, WAR only gets to have Maim and Storm's Eye because we have to sacrifice enmity on a regular basis to put them up (and we're expected to, in fact). Provide them with high enmity without nerfing BB and you start giving WAR *way* more than PLD (it would increase total enmity generation for WAR by about 28.3%; WAR enmity is within 3.5% compared to PLD, over when not paired up and under when they are paired up).

    The problem with reducing the enmity mod on BB is that you're reducing WAR frontload enmity to less than it already is. WAR *already* has to decide between opening with BB to prevent someone from pulling off of you in the first 3 GCDs or open with SE to maximize aggro generation but risk losing aggro. Furthermore, you're not really providing much reason to differentiate the rotation. By giving SE and SP high enmity modifiers, since BB's damage/enmity advantage really isn't all that impressive, you're really just swapping the WAR rotation from BB>BB>SE to SP>SP>SE (maintain Maim and the slashing debuff for SP and get as much self healing as possible) or SP>SE (full uptime on Maim and slashing debuff while getting self healing regularly). The only reason that WAR *uses* BB, at the moment, is because it's high enmity. Give that to the other combos and it doesn't really have much of a purpose.
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