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  1. #51
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Warthain View Post
    a dragoon in a perfect combo setup with full DL and relic+1 crits mobs in Ak for 950-1100 dmg... my warrior with defiance turned off and berserking can crit up to 750-850 dmg with just garuda weapon and full DL, we already see similar dmg to Dps classes
    Damage dealt in a single hit is not the same as DPS. If you honestly confuse the two, you really need to go back to school for some lessons in basic math before you try and rejoin this discussion.
    (0)

  2. #52
    Player
    Warthain's Avatar
    Join Date
    Sep 2013
    Posts
    90
    Character
    Ahnya Warthain
    World
    Phoenix
    Main Class
    Lancer Lv 50
    maybe is hould go back to school, but i never talked about dps, i justed wanted big numbers for bigger drains which will give them better sustain and spike recovery, but after seeing your sugestion of a red mage i dont know why im even answering you anymore, has your clearly cant build classes let alone balance them out... and you cant improve mitigation on warrior because their not supposed to mitigate, thats the paladin job, dmg redution through mitigation, warriors are supposed to drain hp from damage dealt in order get back up from spikes, at least my balance fixes improve that one aspect while staying true to the class.
    (0)

  3. #53
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Warthain View Post
    and you cant improve mitigation on warrior because their not supposed to mitigate, thats the paladin job, dmg redution through mitigation, warriors are supposed to drain hp from damage dealt in order get back up from spikes
    Because, you know, it's not like they get anything like the ability to parry, Foresight, high defense, Convalescence, or Featherfoot, which are all mitigation mechanisms rather than self-healing mechanisms. WARs are not built *entirely* around self healing and increasing their self heals does not make them better tanks. Relying too much on self healing and reactive mitigation mechanisms makes you a monumental liability, which isn't what you want in a tank. Damage not taken is better than damage healed.
    (0)

  4. #54
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Paikis View Post
    If I wanted to play WoW, I'd go play WoW.
    Nuff said tbh.

    But hey to continue your way of thinking. Why not increase the HP-Pool to 300-500k like in WoW?


    Edit: As (many) said before, the idea of warrior is based on Selfheal and not Mitigation, i dont want Warri to be some kind of PLD with a 2-handed axe....
    (0)

  5. #55
    Player
    Anuri's Avatar
    Join Date
    Oct 2013
    Posts
    31
    Character
    Anuri Meow
    World
    Louisoix
    Main Class
    Warrior Lv 80
    increase healing of "Storm's Path" to 200%
    increase healing via curing magic to 10% for every stack of Wrath
    increase healing of "Inner Beast" to 500%

    add 300% healing to "Vengeance" buff
    add 75% increased healing to "Bloodshower"

    "Mercy Stroke" always heal 20% on hit.


    that would be good, i guess
    (0)

  6. #56
    Player
    Hulk_Smash's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    In a few ways, I kinda called it with the OP. Parry was the only thing not implemented
    (0)

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