Damage dealt in a single hit is not the same as DPS. If you honestly confuse the two, you really need to go back to school for some lessons in basic math before you try and rejoin this discussion.
maybe is hould go back to school, but i never talked about dps, i justed wanted big numbers for bigger drains which will give them better sustain and spike recovery, but after seeing your sugestion of a red mage i dont know why im even answering you anymore, has your clearly cant build classes let alone balance them out... and you cant improve mitigation on warrior because their not supposed to mitigate, thats the paladin job, dmg redution through mitigation, warriors are supposed to drain hp from damage dealt in order get back up from spikes, at least my balance fixes improve that one aspect while staying true to the class.
Because, you know, it's not like they get anything like the ability to parry, Foresight, high defense, Convalescence, or Featherfoot, which are all mitigation mechanisms rather than self-healing mechanisms. WARs are not built *entirely* around self healing and increasing their self heals does not make them better tanks. Relying too much on self healing and reactive mitigation mechanisms makes you a monumental liability, which isn't what you want in a tank. Damage not taken is better than damage healed.

Nuff said tbh.
But hey to continue your way of thinking. Why not increase the HP-Pool to 300-500k like in WoW?
Edit: As (many) said before, the idea of warrior is based on Selfheal and not Mitigation, i dont want Warri to be some kind of PLD with a 2-handed axe....
increase healing of "Storm's Path" to 200%
increase healing via curing magic to 10% for every stack of Wrath
increase healing of "Inner Beast" to 500%
add 300% healing to "Vengeance" buff
add 75% increased healing to "Bloodshower"
"Mercy Stroke" always heal 20% on hit.
that would be good, i guess

In a few ways, I kinda called it with the OP. Parry was the only thing not implemented
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