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  1. #1
    Player
    Hulk_Smash's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70

    The way of the Warrior. Mitigation fix

    Very simple. To fix the current FF14 WAR, SE should take a page from Blizzard. Make the WAR job more similar to a Brew master monk.

    Defiance will:
    reduce damage by 5% per wrath stack, max 25%
    Increase HP by 25%
    Increase parry rate by 10% per wrath stack, Max 50%
    SE combo will allow stagger damage. 80% damage received, with 20% staggered over 10 secs
    Last but not least, SP combo creates a damage absorb shield for 10% of max HP, with 15 sec CD

    Done. WAR is fixed.
    (0)

  2. #2
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    If I wanted to play WoW, I'd go play WoW.
    (4)

  3. #3
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Personally, I'd like to see self heals also raise the max HP, equal to whats healed (like thrall) for roughly 10-20 seconds.

    Self heals wouldn't be wasted completely, but also can still be used at incorrect times. (aka doesnt help to use it at full HP, and then lose it before getting hit.)
    And a consistent amount of +healing received, regardless of wrath. (like 10% with defiance, and then 1% with each stack of wrath)
    (0)

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    This makes the Warrior based on mitigation
    Which means changing it's base paradigm of self-healing with huge amounts of HP instead of mitigation.

    Sorry, can't agree on those changes due to that alone. If you want to give advice on Warrior, at least maintain the same design space
    (3)

  5. #5
    Player
    Hulk_Smash's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    The current high Hp of a warrior and parry is its mitigation. Since they don't have shields, party rate should be increased in the tanking stance. Also it does stay in line. Absorbing damage as healing, on CD, is still healing. Damage is still mitigated with the sane design basis.
    (0)

  6. #6
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Brewmaster is nothing like warrior, stop this.
    (0)

  7. #7
    Player
    Hulk_Smash's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Phreak View Post
    Brewmaster is nothing like warrior, stop this.
    Really? Brewmaster doesn't have self heals? They don't parry attacks? They have access to shields like other tanks? The are not squishy on initial pulls? On and on......
    If you don't agree, then that is fine. But if that's the case, do tell why you think it would not work. Don't just make blanket statements with out justification.
    (0)

  8. #8
    Player
    JBar's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Lily Corvinus
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I think people focus too much on the self healing as being warriors go-to mechanic. I've always seen wrath - being a raging animal - as more of the key concept. A CD that made the warrior "Go into a rage and refuse to die" (not dropping below 1 HP) for 10 seconds would be a great way to balance out hallowed ground. It wouldn't be quite as good, but it would be better than what we have now. Self healing always has been, and always will be, a gimmicky mechanic that is a monster to balance. It's nearly impossible to make it functional in end game without it being absolutely OP in lower levels/ gear settings. And visa versa, it's very hard to make it balanced early and have it be at all relevant later on. % of health healing on all the abilities is the only thing I can think of that will ever even the playing field for Warriors at different levels.
    (1)

  9. #9
    Player
    Hulk_Smash's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    90
    Character
    Axe Erudite
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by JBar View Post
    I think people focus too much on the self healing as being warriors go-to mechanic.
    I agree completely. That is why I feel that a mechanic to either absorb incoming damage, or absorb based off % max HP, would scale better than what we have currently. Either way, the healing absorbed would be relevant and none trivial in current end game content
    (1)

  10. #10
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    1. Brewmaster is a low HP, evasive, mitigation tank. A WAR is a high HP, take it all in the face then recover tank.

    2. Yes they do have self healing (nothing like WAR, BrM self heal is on a CD and isn't used as it's primary tool for recovering from damage, stagger is)

    3. Brewmaster relies more on evading attacks and then shrugging off the ones that do land, a WAR takes a hit and then throws it back, healing themselves.

    4. Only a bad BrM is squishy on the pull and that's only because they have to apply stagger, a warriors damage intake never changes outside CDs from start to finish their high HP is meant to be the buffer for the blows and wrath as a means to recover.

    4. Your parry argument is the lamest thing, yes BrMs have the ability to parry but they never increase nor do they rely on it. Agility, their core stat, affects their odds of dodging, parry is only a consideration for strength oriented tanks it's just fluff for BrM compared to WAR where parry is their only real forum of passive mitigation.

    5. If you're really gonna reach into Blizzard's pockets the Death Knight is the closest thing to the WAR class in FFXIV and in it's original form it was almost exactly like WAR only it had a much more fleshed out tanking kit (Death Strike behaved just like Inner Beast, healing back based on damage dealt and no shield). Death Knight's also were given a health boost via their tanking stance AND mitigation.

    6. While brewmasters deal a large amount of damage for a tanking class they are not damage oriented in any way outside of their raid shields, they do not lean on their damage in order to tank or justify being squishier than other tanks (which isn't the case either BrM is one of the most hardy tanks there are, only 2nd to Pal) because of it. A WAR directly interacts with the damage they deal to function as a tank. All but 1 of their self healing related abilities is related to the damage they can dish out the other plays off their other core feature, a large health pool.
    (0)

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