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  1. #121
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Apple those are based on simple observations. I'm not saying damage modifiers cannot be altered with ease, however, the changes that are being made to the classes right now are not tied those at all, as I said what we have in front of us is a change to how jump animation works (a thing they mentioned) and how Raise works.
    If you pay attention you will notice that the effect of any ability is only applied after a particular effect is done, something you need to keep in mind as a Dragoon because that is also the point in which you can cancel the animation into a jump.

    Yes, I assume much about how the game engine works, we all do, because none of us works at SE to know how it does =P However, it is all based on observation rather than simple guessing. You too are simply assuming that animations are not more deeply tied to mechanics and timing due to system requirements or optimization.

    I would like you to provide me with some observation and/or knowledge to prove me wrong, however. I would love to fully understand how the system in XIV works
    (1)

  2. #122
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Appleh4x View Post
    Not doing the opposite, I've worked with several engines and being able to make changes like these is a pretty paramount necessity, especially for a game type that needs to have things added and be patched on a weekly basis (like an MMO.) If anything, it would be easier to make those changes in this game than any other type, but SE is holding out because they want 2.1 to be huge.
    But did you work with ARR's engine development? Do you know their specific paradigms?

    Can you enlighten us with some insights about ARR's engine and Luminous Engine's similarities, since they share developers and possibly even some hunches of code? Are you comfortable with explaining CODEWISE how the animation framework (ARR's one, not the "several OTHER engines" you claim to have worked with!) deals with things?

    Are you at least aware that we are talking about a proprietary engine specificly tailored for FFXIV-ARR?


    Yes, you ARE doing the same of what you claimed Skies did. You have no clue on how ARR's engine works in lower levels.
    And if you notice in detail how the game behaves, chances are on his statement being near the truth.
    (7)
    Last edited by cotti; 11-16-2013 at 01:38 AM.
    "Absurdity is the only reality."
    ~Frank Zappa

  3. #123
    Player
    MrObject's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Mr Object
    World
    Diabolos
    Main Class
    Marauder Lv 50
    I agree 100% with this post because I'm dealing with it right now. My FC, which is pretty much made up of casuals finally reached coil after a painful process of trying to relic up (I hate you Titan HM) and we discovered that we could barely pass turn 1. Some of our group managed to down turn 2 and 3 but the rest of us can barely down turn 1.

    So we're the casuals and the current, and arguably only, end game content, coils, is too hard for a fair number of the casuals in mmo's (I'd even go as far as saying the majority).

    So I hear this game is targeted towards casuals, but I don't see super easy end game content like LFR in WoW or adding pokemon like MoP did. Then I hear, "End game here is targeted towards hardcore because it's actually challenging" but then they add in new raids once every four months.

    So this is my conclusion, if you want hardcore, go play Rift, if you want casual go play WoW, but if you want be somewhere in the limbo land resub to FF.
    (2)

  4. #124
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I rather have a decent amount of content patched at one time than trinkets of content every two weeks that only last for a couple hours.
    (0)

  5. #125
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by cotti View Post
    But did you work with ARR's engine development? Do you know their specific paradigms?

    Can you enlighten us with some insights about ARR's engine and Luminous Engine's similarities, since they share developers and possibly even some hunches of code? Are you comfortable with explaining CODEWISE how the animation framework (ARR's one, not the "several OTHER engines" you claim to have worked with!) deals with things?

    Are you at least aware that we are talking about a proprietary engine specificly tailored for FFXIV-ARR?


    Yes, you ARE doing the same of what you claimed Skies did. You have no clue on how ARR's engine works in lower levels.
    And if you notice in detail how the game behaves, chances are on his statement being near the truth.
    I like how you completely disregarded my point. Keep being a white knight for SE, maybe one day they'll reward you with an unambiguous pre patch note, or perhaps a trimmer for that mustache.
    (1)

  6. #126
    Player
    LevinAzure's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    9
    Character
    Levin Asura
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Why don't you all apply for Development positions at SquareEnix? You all seem to know every inner working of their company and how things should be. Then you can enact change instead of whining for something we're getting soon enough.

    Oh, I forgot...if you Google enough things you're an expert. Armchair programmer positions wanted! Impatience and overbearing opinions a must!

    /endrant
    (3)
    Last edited by LevinAzure; 11-16-2013 at 04:17 AM. Reason: Not done ranting!

  7. #127
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    It is so sad that everyone wants to be spoon fed something to do, because they are completely incapable of having fun on their own.

    - Hey, do you want to go play in the dungeon?
    - No it is boring.
    - There is a new sword in there.
    - Oh, I'd love to go, I love dungeons.
    later
    - Why aren't you doing dungeons?
    - I have the sword, dungeons are boring.
    (7)

  8. #128
    Player
    LevinAzure's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    9
    Character
    Levin Asura
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Malamasala View Post
    It is so sad that everyone wants to be spoon fed something to do, because they are completely incapable of having fun on their own.

    - Hey, do you want to go play in the dungeon?
    - No it is boring.
    - There is a new sword in there.
    - Oh, I'd love to go, I love dungeons.
    later
    - Why aren't you doing dungeons?
    - I have the sword, dungeons are boring.
    Well said! Just have fun. Don't be a robot. That's why we play...right...? Not to play with timers and drop rates...otherwise, just buy a copy of Excel or Access and have it ALL DAY LONG
    (4)

  9. #129
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Appleh4x View Post
    I like how you completely disregarded my point. Keep being a white knight for SE, maybe one day they'll reward you with an unambiguous pre patch note, or perhaps a trimmer for that mustache.
    Don't you dare speak ill about my sexy moustache.

    There wasn't even a point to "disregard" whatsoever.
    (4)
    "Absurdity is the only reality."
    ~Frank Zappa

  10. #130
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by DeceptionsWrath View Post
    I really fail to see how larger patches are better. Wouldn't that just make it actually tougher to locate the issue when there are problems with said patch? You know there are going to be issues. Not taking anything away from SE but MMO updates always bring issues. I feel smaller things should have been done before the omega 2.1 patch.
    That's just how it appears to us. In actuality, it is being developed one piece at a time like you want, one developer(or team), finishes a quest, new dungeon, chair, exploding shark launcher, whatever you can think of, checks it in, and everyone syncs up. This is just standard procedure in game development. Once that change has been made, their QA team has to test and make sure it works, then they have to test to make sure it didn't mess up anything else. Not all, but most bugs, they are already aware of. Once the QA team finds them, it's just a matter of which ones are more severe and need to be fixed, vs the smaller ones which they would fix if they had time, but if they don't get to it, it's not the end of the world.

    If they tried to do something like you're suggesting, we would be updating at least once a day, and wouldn't give them any time to fix the bugs they find. By holding off, they are able to develop something, check it in, see if it works, fix it if it doesn't, make sure the rest of the game is ok, and then move on to the next thing. Then the process starts all over again until they have enough or a deadline hits (it's usually the deadline).

    And just like any MMO, if something is critical enough that it needs to be changed immediately, then they will bring down the servers to push out that new build, but in situations like that they are pulling their resources off of the other content to fix the error asap.

    Basically, we all want all the things, but they're still people, with families and lives, even still, many developers work 15+ hours a day, especially during crunch time. I think everyone should cut them a little slack, the amount of improvement over 1.0 in just a year is phenomenal.

    Quote Originally Posted by DeceptionsWrath View Post
    Just hope ESO doesn't turn into a disappointment as well. Hopefully their servers can work better than FFXIVs.
    Fix your game or I'm leaving for WoW! for SWOTOR! for GW2! for AION! for WARHAMMER! for CONAN! for ESO! All these things have been said and more. There is always some new game on the horizon, and everyone always acts like it's going to doom all others, and that just isn't gonna happen. I actually played ESO at PAX East earlier this year, it's World of Skyrim, if that's what your dream game is, go for it, but I personally didn't think it was anything special to write home about, and Wildstar looks less impressive the more I see of it, but only time will tell.
    (3)

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

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