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  1. #11
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    Join Date
    Aug 2013
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    Ul'dah
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    496
    Quote Originally Posted by Appleh4x View Post
    Not doing the opposite, I've worked with several engines and being able to make changes like these is a pretty paramount necessity, especially for a game type that needs to have things added and be patched on a weekly basis (like an MMO.) If anything, it would be easier to make those changes in this game than any other type, but SE is holding out because they want 2.1 to be huge.
    But did you work with ARR's engine development? Do you know their specific paradigms?

    Can you enlighten us with some insights about ARR's engine and Luminous Engine's similarities, since they share developers and possibly even some hunches of code? Are you comfortable with explaining CODEWISE how the animation framework (ARR's one, not the "several OTHER engines" you claim to have worked with!) deals with things?

    Are you at least aware that we are talking about a proprietary engine specificly tailored for FFXIV-ARR?


    Yes, you ARE doing the same of what you claimed Skies did. You have no clue on how ARR's engine works in lower levels.
    And if you notice in detail how the game behaves, chances are on his statement being near the truth.
    (7)
    Last edited by cotti; 11-16-2013 at 01:38 AM.
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