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  1. #161
    Player
    Tenkei's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Tenkei Mikata
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Duty Finder does not mean a reduction in difficulty! If anything, it can end up being more challenging due to less experienced or newer players, which is fine - because at least it's a choice, an option that would be available. If the content is being cleared consistently via Duty Finder, and via pugs - then I'd like to imagine it was already relatively easy for Static groups already farming the content long before that.


    Friends can help/join/tag along with other friends without being as restricted due to static groups. Without having to resort to stalking chat for groups (which isn't really enjoyable), Newer players and players with erratic schedules would have more access to the content they're paying for too.
    (3)

  2. #162
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kosmos992k View Post
    I understand all of that, but I didnt pay my sub, form my FC and bring 50+ gamers from elsewhere to FFXIV just so i could enjoy playing with strangers.

    Oh, and for reference, glass ceilings are NOT self imposed.
    I'm giving advice as one FC/LS leader to another, I am able to give such advice because that's how I gear up my own character. You've got to do what you've got to do. You can take my advice or deal with the self imposed glass ceiling.

    I've got 124 members in my LS and 65 in my FC.


    EDIT: reached my daily limit so I have to reply here:
    Quote Originally Posted by Kosmos992k View Post
    The problem is that the separation promoted by the end-game design has fostered cliques, elitism and exclusion. There are now social barriers between groups that did not exist before the end-game was reached.
    I won't argue with that. The lockouts need to go. That's what creates the need for static groups, of course in addition to the fact that we are currently missing an entire tier of gear atm making coil artificially more difficult than it would have been if crystal tower had been in the game at release.
    (0)
    Last edited by Molly_Millions; 11-15-2013 at 06:01 AM.

  3. #163
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I agree with your OP! Liked!

    Quote Originally Posted by GilbertLapine View Post
    It's funny that we're all playing a game where we're supposedly the selfless heroes, the "warriors of light," and yet so many of us seem to want to play the villain. Swag and bragging rights aside, I always thought power was something you used to help others, not to lord over them.
    But I just wanted to say that this really brightened up my day. I wish there were more people like you out there! This game really needs it!
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  4. #164
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Molly_Millions View Post
    I'm giving advice as one FC/LS leader to another.

    I've got 124 members in my LS and 65 in my FC.
    I didn't say I was going to ignore any advice, though I do think you are misunderstanding the nature of the glass ceiling that exists. It's not a self imposed one, and it can be 'shattered' in the sense that of course I can get DL (except that god awful top) over time. The problem is that the separation promoted by the end-game design has fostered cliques, elitism and exclusion. There are now social barriers between groups that did not exist before the end-game was reached.

    On another note, the numbers in your LS and FC are extremely similar to those in mine...nice numbers.
    (0)

  5. #165
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yeah this is the only "hardcore" content we have atm. I really don't want SE to change it. It actually requires people to be somewhat social for once..god forbid and form groups to do stuff.

    You could always make your own FC, recruit close friends and schedule it yourself. That is what I did...I am not going to sit around and expect others to do it for me. If you don't have the ability/time to do it (It's not that hard to make shouts, make a FC and talk to people..lol) then I don't think Coil/Endgame is for you.
    (2)

  6. #166
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I must humbly disagree. I don't even have a FC, the one I do have is a warehouse that I made with a friend that serves the soul purpose of storing our items.

    I do coil with my linkshell static. That's right, I said it, a LINKSHELL. This linkshell in particular started off as a titan mercenary shell that slowly evolved into a group of competent players capable of challenging the binding coil of bahamut. We started off with one core group of players that has since split into two groups so as to take in more of our linkshell members. Yes, the groups are semi static, however that does not mean players are being excluded as you implied. Our first group has been on Turn 5 for a few weeks now and our second group is getting close to beating turn 4. We are by no means hardcore, just a group of competent players brought together by the use of a linkshell. We play it by ear and do what we can based on player availability.

    That being said, no one is holding you back other than yourself. Find yourself a linkshell, or better yet, make your own, composed of like minded players. Surely you will find enough competent player who do not have strict statics with their free companies. Of course, you will need to form a semi-static group of core players to challenge this content with. The coil requires players to act in synchronicity. This requires a high level of communication at first, and the patience to throw enough bodies at the fights that you may gain the experience to make it second nature. If you swap out one or two experienced members for players that have never done coil before you are likely to fail. This is why statics are in vogue. However, I have heard of many PUGs clearing turn 4, so it is deffinately possible granted the players all know their roles and are capable of executing them perfectly.
    (0)
    Last edited by Matsume; 11-15-2013 at 08:46 AM.

  7. #167
    Player
    Drakan's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Drake Fury
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GilbertLapine View Post
    Facepalm indeed! I get the impression you don't know what a loot lockout is all about. I didn't at any time say loot lockout by class! The whole point is that you wouldn't be able to roll again on anything, regardless of what job you are on or were on when you get a drop. You get one chance to roll on loot, which is for the stuff that drops on your first weekly run. After that first win, you're done for the week. You would only be able to run it for fun and tomestones, but you are an automatic pass thereafter once the win is flagged for that week. Other games have implemented similar systems with very little effort or issue.
    I think you didn't understand what he meant and I'll explain, because I know that given that opportunity, I'm sure most of my own coil group would be happy to do it.

    He's not talking about alt jobs or classes, he's talking about alt character. If the whole group has an alt character of the same main job than his main character, you could basicly do 8 runs of each coil and give all the loots to the person who is on his main at every run.

    Even more, after a person has done his turn on his main, he can even continue the rest of the runs on his main, because it will be capped anyways, so basicly, every week, each member could get up to 6 pieces of gear just doing turns 1-4, and for a group that knows the fights, they can really do it in full DL.

    Monday night, time to run coil 1-4 for 3 ppl. first run, main tank on his main job, cause you want your guy with big armor to tank the big hits, cause both your healers are in ilvl70 gear. Second run, both tanks, third to 6th runs you bring a DD, and you finish with the healers... because if the healers can get through turns 1-4 with 7/8 in full DL, there is no reason to get them on their mains before the DDs that will speed things up...
    (2)
    Last edited by Drakan; 11-15-2013 at 08:35 PM.

  8. #168
    Player Acaelus's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Acaelus Thorne
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by GilbertLapine View Post
    The implication of the current system is that many players are now in the difficult position of having to either abandoning their beloved friends and communities in the name of accessing end-game content
    Gamer mentality is sad.
    (2)

  9. #169
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Drakan View Post
    I think you didn't understand what he meant and I'll explain, because I know that given that opportunity, I'm sure most of my own coil group would be happy to do it.

    He's not talking about alt jobs or classes, he's talking about alt character. If the whole group has an alt character of the same main job than his main character, you could basicly do 8 runs of each coil and give all the loots to the person who is on his main at every run.

    Even more, after a person has done his turn on his main, he can even continue the rest of the runs on his main, because it will be capped anyways, so basicly, every week, each member could get up to 6 pieces of gear just doing turns 1-4, and for a group that knows the fights, they can really do it in full DL.

    Monday night, time to run coil 1-4 for 3 ppl. first run, main tank on his main job, cause you want your guy with big armor to tank the big hits, cause both your healers are in ilvl70 gear. Second run, both tanks, third to 6th runs you bring a DD, and you finish with the healers... because if the healers can get through turns 1-4 with 7/8 in full DL, there is no reason to get them on their mains before the DDs that will speed things up...
    Right. Which is why my alternative suggestion is to make a DF method that is loot free for everyone. Then at least everyone could access content, practice, do training runs etc, and on their own time table, without affecting the weekly lockout or loot distribution for the normal raid method. I certainly would use it anyway. But then I could care less about loot. (And everyone knows the only purpose in content is to get gear. There is no value in playing for fun. Or is it there is no fun without gear? )
    (0)

  10. #170
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    That's what always annoyed me about endgame things. Companies cram a large portion of the story behind this impassable wall called raids. If you don't have the people or luck to gear up and go you can't see the whole story till the next expansion/level cap raise.

    And by then there's a whole new story people won't be able to see. I really don't want to be continually stuck one expansion behind with the story. That's why I quit WoW. I WANTED to kick Garrosh's face in but I can't because instead of doing something like the Wrathgate/retaking of Undercity we got a raid that once again only a small percentage will be able to experience while the story is still relevant. The rest of the people will either wait for the next expansion or give up in disgust and go to YouTube.

    Now this does not mean I want content dumbed down. I repeat, I don't want content dumbed down. But I think it will be a good thing for the community as a whole if each end game guild would take it upon themselves to take just one new person to see Coil. Even if its only once a month.

    Many pugs or statics needing a quick replacement require experience for an invite.

    Now I ask this question in return: How do we get experience if no one lets us go because we have no experience?
    (0)
    Last edited by Linadae; 11-16-2013 at 12:11 AM.
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

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