What you want is a per-class lock. That would partially solve the issue, and make everyone happier.
What you want is a per-class lock. That would partially solve the issue, and make everyone happier.
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
Bad idea and will never happen. Same with tome cap per job. Both ideas are counter intuitive to us being able to play all classes on one character.What you want is a per-class lock. That would partially solve the issue, and make everyone happier.
Another problem is this, the people with more classes levelled get way more benefit out of it than those who don't have as many levelled. If you have four 50's you could run coil 4 times as much as someone who only has one 50. It's unbalanced and would just allows those with more time to get further and further ahead of other players. Considering that, you would need to be willing to have your drop rate divided by the amount of 50's you have.
Wow people whine just about anything.
And this isn't new. IDK if you played XI but taking for example BCNM99 only 18 ppl could join, linkshells had at times 30 to 40 members. Noone complained.
That's different, back then in ks 99, people STILL can get rotated in even when there is a limited of 18 people. I also dislike the way coil work. It only work with a fc that is in a multiple of 8. In short, is anti-friend, anti- group. It can be said coil is the destroyer of fc and friends. FC are a group of people who work toward a single goal or just want to run stuff together, usually they are friends too. However, when friends can't no longer run stuff together, it cause problems. When you join a fc and can't run stuff with friends, its sole purpose is gone. I seen people leave their fc because they can never in one of the coil group. The problem is bigger than people thinks since it doesn't affect the people are are already in a coil group. It cast a seed of distrust among friends.
I'd say that the fault of the company you keep, not the design of the dungeon. If THIS is what causes a friendship to dissolve, how stable was that friendship in the first place?In short, is anti-friend, anti- group. It can be said coil is the destroyer of fc and friends. FC are a group of people who work toward a single goal or just want to run stuff together, usually they are friends too. However, when friends can't no longer run stuff together, it cause problems. When you join a fc and can't run stuff with friends, its sole purpose is gone. I seen people leave their fc because they can never in one of the coil group. The problem is bigger than people thinks since it doesn't affect the people are are already in a coil group. It cast a seed of distrust among friends.
Crystal Tower in 2.1. Please look forward to it.This game needs content designed for guild. COIL is not designed for guilds in any way form or fashion, it is doing more to break guilds apart then any content SE has ever had in a mmo to date. Just pure horrible design in my opinion. Nothing positive about how they handled it.
Last edited by Eekiki; 11-06-2013 at 01:34 AM.
Typically I form a shout party. We go in don't use VoIP and generally by the third or 4th attempt the people know the mechanics of the fight. As most of these are training fights we don't often when (someone typically shows up in AK) but experience is learned, fun is had and then they go off and win with someone else, form a static, run on coil 4... and where was I going with this?
The Cap on mythology tomestones is really bad for casual gamers .
300 A week is fine but if you don't get 300 you lose it .
What should happen is you get 300 Added to the amount you can obtain . So if one week I am on holiday , the following week I can just play ALOT more and get 600 for that week , which is a lot of work but doable.
Basically Im paying money I don't want to be disadvantaged because I have a real life .
Couldn't agree more. I wish they'd done it more like leve allowances, where you could stack up your myth cap to a certain hard cap (say 900?) and get them when convenient. As the system exists right now it feels particularly chore-ish.The Cap on mythology tomestones is really bad for casual gamers .
300 A week is fine but if you don't get 300 you lose it .
What should happen is you get 300 Added to the amount you can obtain . So if one week I am on holiday , the following week I can just play ALOT more and get 600 for that week , which is a lot of work but doable.
Basically Im paying money I don't want to be disadvantaged because I have a real life .
I'm sorry but I hate people who cries just because they have "a life, wife, kids, school, my dog died, etc".The Cap on mythology tomestones is really bad for casual gamers .
300 A week is fine but if you don't get 300 you lose it .
What should happen is you get 300 Added to the amount you can obtain . So if one week I am on holiday , the following week I can just play ALOT more and get 600 for that week , which is a lot of work but doable.
Basically Im paying money I don't want to be disadvantaged because I have a real life .
Don't expect to be an Elite in the game when you cant afford to put a minimum amount of time into it.
Just because you want to kill 1 mob to get cap lvl or want to run 1 dungeon to get all best gear it doesn't mean that all of us thinks the same.
There are lots of people, casual people, not just hardcore who wants to have a little gratification for achieving something that took them more than 20 minutes to accomplish.
http://www.twitch.tv/DivineAyumi
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.