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  1. #1
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    What you want is a per-class lock. That would partially solve the issue, and make everyone happier.
    (4)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  2. #2
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    What you want is a per-class lock. That would partially solve the issue, and make everyone happier.
    Bad idea and will never happen. Same with tome cap per job. Both ideas are counter intuitive to us being able to play all classes on one character.

    Another problem is this, the people with more classes levelled get way more benefit out of it than those who don't have as many levelled. If you have four 50's you could run coil 4 times as much as someone who only has one 50. It's unbalanced and would just allows those with more time to get further and further ahead of other players. Considering that, you would need to be willing to have your drop rate divided by the amount of 50's you have.
    (1)

  3. #3
    Player
    Aldehido's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    79
    Character
    Punch Rocket
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Wow people whine just about anything.
    (1)

  4. #4
    Player
    Aldehido's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    79
    Character
    Punch Rocket
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    And this isn't new. IDK if you played XI but taking for example BCNM99 only 18 ppl could join, linkshells had at times 30 to 40 members. Noone complained.
    (0)

  5. #5
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Aldehido View Post
    And this isn't new. IDK if you played XI but taking for example BCNM99 only 18 ppl could join, linkshells had at times 30 to 40 members. Noone complained.
    That's different, back then in ks 99, people STILL can get rotated in even when there is a limited of 18 people. I also dislike the way coil work. It only work with a fc that is in a multiple of 8. In short, is anti-friend, anti- group. It can be said coil is the destroyer of fc and friends. FC are a group of people who work toward a single goal or just want to run stuff together, usually they are friends too. However, when friends can't no longer run stuff together, it cause problems. When you join a fc and can't run stuff with friends, its sole purpose is gone. I seen people leave their fc because they can never in one of the coil group. The problem is bigger than people thinks since it doesn't affect the people are are already in a coil group. It cast a seed of distrust among friends.
    (10)

  6. #6
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Xellos2099 View Post
    In short, is anti-friend, anti- group. It can be said coil is the destroyer of fc and friends. FC are a group of people who work toward a single goal or just want to run stuff together, usually they are friends too. However, when friends can't no longer run stuff together, it cause problems. When you join a fc and can't run stuff with friends, its sole purpose is gone. I seen people leave their fc because they can never in one of the coil group. The problem is bigger than people thinks since it doesn't affect the people are are already in a coil group. It cast a seed of distrust among friends.
    I'd say that the fault of the company you keep, not the design of the dungeon. If THIS is what causes a friendship to dissolve, how stable was that friendship in the first place?
    Quote Originally Posted by Xatsh View Post
    This game needs content designed for guild. COIL is not designed for guilds in any way form or fashion, it is doing more to break guilds apart then any content SE has ever had in a mmo to date. Just pure horrible design in my opinion. Nothing positive about how they handled it.
    Crystal Tower in 2.1. Please look forward to it.
    (0)
    Last edited by Eekiki; 11-06-2013 at 01:34 AM.

  7. #7
    Player
    Aleksandr's Avatar
    Join Date
    Feb 2012
    Posts
    140
    Character
    Syaoran Nailo
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Typically I form a shout party. We go in don't use VoIP and generally by the third or 4th attempt the people know the mechanics of the fight. As most of these are training fights we don't often when (someone typically shows up in AK) but experience is learned, fun is had and then they go off and win with someone else, form a static, run on coil 4... and where was I going with this?
    (2)

  8. #8
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    The Cap on mythology tomestones is really bad for casual gamers .

    300 A week is fine but if you don't get 300 you lose it .

    What should happen is you get 300 Added to the amount you can obtain . So if one week I am on holiday , the following week I can just play ALOT more and get 600 for that week , which is a lot of work but doable.


    Basically Im paying money I don't want to be disadvantaged because I have a real life .
    (8)

  9. #9
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Grailer View Post
    The Cap on mythology tomestones is really bad for casual gamers .

    300 A week is fine but if you don't get 300 you lose it .

    What should happen is you get 300 Added to the amount you can obtain . So if one week I am on holiday , the following week I can just play ALOT more and get 600 for that week , which is a lot of work but doable.


    Basically Im paying money I don't want to be disadvantaged because I have a real life .
    Couldn't agree more. I wish they'd done it more like leve allowances, where you could stack up your myth cap to a certain hard cap (say 900?) and get them when convenient. As the system exists right now it feels particularly chore-ish.
    (2)

  10. #10
    Player
    DivineAyumi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    78
    Character
    Asuna Yuuki
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Grailer View Post
    The Cap on mythology tomestones is really bad for casual gamers .

    300 A week is fine but if you don't get 300 you lose it .

    What should happen is you get 300 Added to the amount you can obtain . So if one week I am on holiday , the following week I can just play ALOT more and get 600 for that week , which is a lot of work but doable.


    Basically Im paying money I don't want to be disadvantaged because I have a real life .
    I'm sorry but I hate people who cries just because they have "a life, wife, kids, school, my dog died, etc".
    Don't expect to be an Elite in the game when you cant afford to put a minimum amount of time into it.
    Just because you want to kill 1 mob to get cap lvl or want to run 1 dungeon to get all best gear it doesn't mean that all of us thinks the same.

    There are lots of people, casual people, not just hardcore who wants to have a little gratification for achieving something that took them more than 20 minutes to accomplish.
    (1)


    http://www.twitch.tv/DivineAyumi

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