Quote Originally Posted by thedevilsjester View Post
You make the common mistake of thinking that a soloist wants a dead world with no life or activity in it. A world like this gets boring pretty quickly. It would be tantamount to living in a real world where every person other than you is a computer. Almost like a prisons solitary confinement. I play an MMORPG because I want a world that is active, alive, and where I know that behind a large number of those virtual avatars are real people, interacting with the game world in entertaining, exciting ways. For example, I love going out in the world doing my quests and running into some others doing their quests, crafting, harvesting, whatever. Even seeing an occasional party run by off on some errand, makes the world feel dynamic and alive. It feels very lonely in instanced world games like Guild Wars, where even though it carries the title of MMORPG (which I do not think it deserves) you will never see another living soul out in the game world unless they are in your party. I do not have to like party mechanics to want to feel a part of a larger community.

Also, offline RPG's are a poor substitute for an MMORPG. The content, even in the largest games with the most DLC, are still a fraction of the size of a typical MMORPG, and tend to have relatively short lifespans where new content is released, and then its off to the next one.
It's not a common mistake you want an alive world I understand that but what is the point of having other humans behind these characters if you do not interact with them. That is what I meant by the illusion of a dead community many solo players but, NOT all. Do not communicate with the rest of the community that does not help an MMO grow it helps it die. Like I said I hope they start making MSO games for players like you where you can see everyone running around doing what they want but not much party play. Never understood having an alive world to only look at it, not interact and be a part of it.