What the hell? Don't you think that's a little overkill?Healing bonus put onto Defiance and bumped to 25%
Bloodbath becomes a permanent buff.
Butcher's Block gains 50% of damage as a heal.
Storm's Path changed to be a 250 potency attack that grants a bubble for 200% of the damage dealt. -OR- a 250 potency attack that doubles the healed amount on your next Inner Beast. -OR- If Bloodbath doesn't become a permanent buff, have Storm's Path reset the cooldown on Bloodbath. -OR- a 250 potency attack that applies a 10% STR buff for 1 minute.
Steel Cyclone gains a 5x enmity modifier and is now a 300 potency attack.
Unchained no longer requires wrath and grants 20% damage reduction.
Foresight trait also grants a 60% parry chance buff.
Berserk becomes a 50% damage buff instead of 50% attack power.
These were simply ideas, I doubt any of them would be implemented, aside from the first, which has been all but confirmed. Having said that, the only one I consider to be too good is permanent bloodbath.
Inner Beast ignores the damage penalty anyways.
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