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  1. #1
    Player
    Fragget's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Askos Stixzadinia
    World
    Faerie
    Main Class
    Fisher Lv 50
    Berserk: No longer pacifies the user if Defiance is on.

    Bloodbath: Now a passive effect of Defiance.

    Defiance: Now increase healing received by 15%, increases critical strike chance by 10, and applies the bloodbath effect.

    Wrath: Now stacks up to 8 times, no longer increases healing received or critical strike chance.

    Steel Cyclone: No longer costs wrath stacks, 10 second cooldown, increased emninty.No cooldown when used while under the effect of Unchained.

    Thrill of Battle: Now increases healing received by 20%, cooldown lowered to 60 seconds.

    Foresight: Redesigned, now decreases damage taken by 20%. 60 second cooldown.

    Unchained: Now increases critical strike chance by 25% and decreases damage taken by 50%. 2 minute cooldown. Consumes all remaining wrath stacks (No minimum required).

    Inner beast: Now costs 4 wrath stacks to use.

    Enhanced Brutal Swing : Now silences the target if they are immune to stun.

    Infuriate: Now grants 8 wrath stacks.

    Warrior can now learn Invigorate from the lancer job.

    Warrior can no longer learn Convalescence (Merged into Thrill of battle).



    That's my wish list. Seems like a lot, but most of it is actually just QoL or fixes to poor design decisions. (IE: Healing increase being tied into wrath stacks instead of Defiance).
    (0)

  2. #2
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    I only want 1:

    Please return the 1.0 version of Steel Cyclone. Heck... even the warrior character using that move on the End of Era trailer shows some devastating effect. And even the XI version of Steel Cyclone still better than we have now.

    Kinda funny how back in 1.0 when jobs introduced, ppl complained that PLD too weak and WAR overpowered, keep nagging to depowered that job.
    (0)

  3. #3
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by BobbinT View Post
    I only want 1:

    Please return the 1.0 version of Steel Cyclone. Heck... even the warrior character using that move on the End of Era trailer shows some devastating effect. And even the XI version of Steel Cyclone still better than we have now.

    Kinda funny how back in 1.0 when jobs introduced, ppl complained that PLD too weak and WAR overpowered, keep nagging to depowered that job.
    People said WAR was OP in 1.0 because it was the Preferred tank, but they fail to understand why. Here are some reasons:

    1. A good WAR used to do about roughly 50-60% dmg from a real DPS job so the extra DMG was preferable for dungeon speed runs and not a 3-5% dmg increase from PLD like it is now which IMO is an insult.
    2. Self Heals were GOOD and not shitty like they are now
    3. War had some Decent mitigation abilities like foresight/featherfoot(and others i just don't remember names right now) being way better than it is now.
    4. The DMG was Needed for the 15min? (it's been a while) dungeon runs for that extra chest for Darklight loot and the Relic Speed Run Dungeons which required like 13 min dungeon clears so WAR was clearly preferable.
    5. Enemy DMG wasn't high enough to warrant a PLD (except maybe SOME bosses)
    6. You could switch jobs inside Dungeons so for some fights I remember doing WAR x2 because of adds that could overwhelm the party so Steel Cyclone's AoE helped a lot along with black mages obviously(the princess tanked by 1 war and the knight antlion by another i think it was? been a while)
    7. PLD was always the mitigation king specially after 1.23 if i recall correctly
    8. VIT used to increase our autoattacks (which u did a lot back then since you used to build tp) and STR increased our WS DMG iirc
    9. PLD's increased their autoattacks by Mind i think it was (call me out if wrong) and they stacked Vit and some STR to help with threat so they did less dmg than War's
    10. We used to Parry more often! because of our abilities/traits (Give us Keen Flurry or something similar like before plz -.-)
    (1)
    Last edited by Darthvoltrius; 11-18-2013 at 12:47 AM.

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