Yeah, DD conjurer isnt going away, as its pretty much the only class that could lead into a Black Mage job. Especially since one of the questions was complaining about different level conjurer attack spells.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
I would like to see passive/active mode completely gone with. To me it's kinda ridiculous. We should be able to use an attack move on a mob whenever we please without having to go into active mode to do it. Does anyone agree with me on this?
Mostly. I think the active/passive mechanic is also necessary if we are to have leashing on monster territory while at the same time closing the door on "return to territory" AI abuse.
As in - the only way to make a mob "return to territory" is to go into passive mode and run away. As long as you or anyone in your party stays in active mode, the mob will run after you.
I would still get rid of the forced character stop.
they talk about someone picking conjurer for healing purposes, then they say how they will juggle and change abilities to make people more specialized. They may just throw the nukes onto thaum. Its looking like they will try to make more classic job types, and con is going to end up WHM. of course they could juggle heals to thaum, but since the battle director is either conciously or unconsciously choosing to answer questions with cons linked to being main healers, it would seem they may get it. Although i would admit, thaum as far as lore would seem to be more closely related to life/death magics.
We can't substantiate any of that based on what we know now. We just gotta wait longer. Anything else just speculation.they talk about someone picking conjurer for healing purposes, then they say how they will juggle and change abilities to make people more specialized. They may just throw the nukes onto thaum. Its looking like they will try to make more classic job types, and con is going to end up WHM. of course they could juggle heals to thaum, but since the battle director is either conciously or unconsciously choosing to answer questions with cons linked to being main healers, it would seem they may get it. Although i would admit, thaum as far as lore would seem to be more closely related to life/death magics.
Personally i'd like to see a return to enemies chasing you all the way back to town, and then getting stomped by the town guards![]()
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Some very interesting info hereThanks, CM team!
I think this is meant to draw a line between being in battle and not. You get faster run speed, and heal hp/mp out of battle. In battle you do not do these things, but you can instantly attack, and have slower tp loss. Also as renta says, works with claiming.
If they take it out, they will probably have to reduce movement speed, or increase monster movement speed, in either case make escape from battle improbable, they will also have to kill hp and mp regen, which would suck for soloists. In all honestly active and passive battle are pretty good elements, and take away nothing from the game. Looks like they are thinking about dumbing it down and making it able to be done while moving, and be faster to happen anyhow, so whatever hate you have for it may be solved with thier changes.
I don't remember town guards doing anything but standing there looking pretty, unless of course you are talking about WoW town guards which yes happened a lot.
Xeto Milanti Bei
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