New Desktop Wallpaper!
Back on track though: BATTLE REFORM BLUEPRINT is the topic I believe!
But seriously thanks![]()
Robert "Hvinire" Peeler - Community Team
surprised "Will we be able to input more than 10 command lines per macro in the future" didn't come up yet..
This is a pretty lame complaint and I don't think it has much merit. The reason why that person has higher level spells is because he's a higher rank CON than you, duh. Why shouldn't he be able to do so if he's already put in the effort to learn them? Besides, the skills are scaled back due to being used off-class anyway.When I play as a Conjurer and see fighter classes cast buffs and healing magic that I haven't yet learned, I get pretty bummed out.
This should be addressed in our adjustment of class roles and specialties. We'll continue to look to you all to provide us with feedback as we move forward.
But anyway, to address this - They should probably redo the way we learn skills. Instead of learning tier II skills on rank up, we should be able to get something like "ability points" Then a player can freely use his set amount of "ability points" to upgrade whatever skill he wishes to.
Kinda relates to this:
If I had a set amount of skills, then had the choice to make certain skills stronger than others, I could have the same class as another player yet have two very different playstyles.Important moves that are earned in multiples such as Shadowbind/Shadowbind II share the same recast, so they are difficult to take advantage of.
Shadowbind II is an upgrade of Shadowbind, so we have planned for the recast time to be shared.
For instance, maybe I'm a CON who chose to upgrade his healing spells and buffs. I would play a different role than another CON who only chose to upgrade his nukes and DOTs.
A Marauder could choose to spend 3 ability points to upgrade Defender to Defender III and focus on tanking, while another Marauder could similarly use those 3 points instead to upgrade Skull Sunder to Skull Sunder III for a more DD role.
It would sort of be like Diablo II and encourage diversity, except hopefully this system would be made to be more streamlined and straightforward.
I'm surprised how many times "stamina will be removed" can answer multiple questions
and why they took those questions to begin with considering "stamina will be removed."
Just a thought. No one asked about Flare? /sadface
I'm sure the answer would be "We'll be looking into adjusting the balance of actions."
Q&A: 10/10 for Good Idea
Q&A: 5/10 for Good Information
"We're working on things. Standby indefinitely."
No offense, Reps/Devs. I mean, it's a lot of words that say the same thing repetitively.
I don't want you to think you have a thankless job, I appreciate it.
Now all we need is Ruki to show up and we'll get an opoopo business woman.
Flare falls under redoing animations/magic effects and reexamining class skills on a whole i'm sure.I'm surprised how many times "stamina will be removed" can answer multiple questions
and why they took those questions to begin with considering "stamina will be removed."
Just a thought. No one asked about Flare? /sadface
I'm sure the answer would be "We'll be looking into adjusting the balance of actions."
Q&A: 10/10 for Good Idea
Q&A: 5/10 for Good Information
"We're working on things. Standby indefinitely."
No offense, Reps/Devs. I mean, it's a lot of words that say the same thing repetitively.
I don't want you to think you have a thankless job, I appreciate it.
The damage from actions typically doesn't exceed 1.5 times that of a normal attack. Conjurer spells that take 30 seconds to cast are weaker than rank "II" spells.
We'll be adjusting this. The previously mentioned revision of battle class actions will include these adjustments.
Last edited by Teknoman; 05-28-2011 at 09:29 AM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
This is a pretty lame complaint and I don't think it has much merit. The reason why that person has higher level spells is because he's a higher rank CON than you, duh. Why shouldn't he be able to do so if he's already put in the effort to learn them? Besides, the skills are scaled back due to being used off-class anyway.
But anyway, to address this - They should probably redo the way we learn skills. Instead of learning tier II skills on rank up, we should be able to get something like "ability points" Then a player can freely use his set amount of "ability points" to upgrade whatever skill he wishes to.
Kinda relates to this:
If I had a set amount of skills, then had the choice to make certain skills stronger than others, I could have the same class as another player yet have two very different playstyles.
For instance, maybe I'm a CON who chose to upgrade his healing spells and buffs. I would play a different role than another CON who only chose to upgrade his nukes and DOTs.
A Marauder could choose to spend 3 ability points to upgrade Defender to Defender III and focus on tanking, while another Marauder could similarly use those 3 points instead to upgrade Skull Sunder to Skull Sunder III for a more DD role.
It would sort of be like Diablo II and encourage diversity, except hopefully this system would be made to be more streamlined and straightforward.
I also notice they chose to put conjurer with curing/healing questions, i think DD con may be going bye bye. Its a shame really.Originally Posted by Devpost
I wanted to play a healer, so I chose to be a Conjurer, but I think it's strange that a Thaumaturge is better suited to act as a healer. In terms of HP healed and area of affect, the Thaumaturge is just better.
In addition to the review of battle class actions, we're also going to be adjusting the classes to give them each specialties and defining qualities. We'll continue to look to you all to provide us with feedback as we move forward.
Not specifically, but this covers it.
The damage from actions typically doesn't exceed 1.5 times that of a normal attack. Conjurer spells that take 30 seconds to cast are weaker than rank "II" spells.
We'll be adjusting this. The previously mentioned revision of battle class actions will include these adjustments.
Yeah true enough.
and hey look - it's exactly what I said it would say. Go me!
Great, now I got Pulp Fiction in my head...
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