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  1. #301
    Community Rep Hvinire's Avatar
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    Mar 2011
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    256
    Quote Originally Posted by Rentahamster View Post
    New Desktop Wallpaper!

    Back on track though: BATTLE REFORM BLUEPRINT is the topic I believe!

    But seriously thanks
    (20)
    Robert "Hvinire" Peeler - Community Team

  2. #302
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    surprised "Will we be able to input more than 10 command lines per macro in the future" didn't come up yet..
    (0)

  3. #303
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by wind View Post
    surprised "Will we be able to input more than 10 command lines per macro in the future" didn't come up yet..
    i dont think they want people macroing complex sequences that easily
    (0)

  4. #304
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    When I play as a Conjurer and see fighter classes cast buffs and healing magic that I haven't yet learned, I get pretty bummed out.
    This should be addressed in our adjustment of class roles and specialties. We'll continue to look to you all to provide us with feedback as we move forward.
    This is a pretty lame complaint and I don't think it has much merit. The reason why that person has higher level spells is because he's a higher rank CON than you, duh. Why shouldn't he be able to do so if he's already put in the effort to learn them? Besides, the skills are scaled back due to being used off-class anyway.


    But anyway, to address this - They should probably redo the way we learn skills. Instead of learning tier II skills on rank up, we should be able to get something like "ability points" Then a player can freely use his set amount of "ability points" to upgrade whatever skill he wishes to.

    Kinda relates to this:

    Important moves that are earned in multiples such as Shadowbind/Shadowbind II share the same recast, so they are difficult to take advantage of.
    Shadowbind II is an upgrade of Shadowbind, so we have planned for the recast time to be shared.
    If I had a set amount of skills, then had the choice to make certain skills stronger than others, I could have the same class as another player yet have two very different playstyles.

    For instance, maybe I'm a CON who chose to upgrade his healing spells and buffs. I would play a different role than another CON who only chose to upgrade his nukes and DOTs.

    A Marauder could choose to spend 3 ability points to upgrade Defender to Defender III and focus on tanking, while another Marauder could similarly use those 3 points instead to upgrade Skull Sunder to Skull Sunder III for a more DD role.


    It would sort of be like Diablo II and encourage diversity, except hopefully this system would be made to be more streamlined and straightforward.
    (6)

  5. #305
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    I'm surprised how many times "stamina will be removed" can answer multiple questions
    and why they took those questions to begin with considering "stamina will be removed."

    Just a thought. No one asked about Flare? /sadface
    I'm sure the answer would be "We'll be looking into adjusting the balance of actions."

    Q&A: 10/10 for Good Idea
    Q&A: 5/10 for Good Information

    "We're working on things. Standby indefinitely."

    No offense, Reps/Devs. I mean, it's a lot of words that say the same thing repetitively.
    I don't want you to think you have a thankless job, I appreciate it.
    (6)

  6. #306
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rentahamster View Post
    Now all we need is Ruki to show up and we'll get an opoopo business woman.

    Quote Originally Posted by Shai View Post
    I'm surprised how many times "stamina will be removed" can answer multiple questions
    and why they took those questions to begin with considering "stamina will be removed."

    Just a thought. No one asked about Flare? /sadface
    I'm sure the answer would be "We'll be looking into adjusting the balance of actions."

    Q&A: 10/10 for Good Idea
    Q&A: 5/10 for Good Information

    "We're working on things. Standby indefinitely."

    No offense, Reps/Devs. I mean, it's a lot of words that say the same thing repetitively.
    I don't want you to think you have a thankless job, I appreciate it.
    Flare falls under redoing animations/magic effects and reexamining class skills on a whole i'm sure.

    The damage from actions typically doesn't exceed 1.5 times that of a normal attack. Conjurer spells that take 30 seconds to cast are weaker than rank "II" spells.
    We'll be adjusting this. The previously mentioned revision of battle class actions will include these adjustments.
    (0)
    Last edited by Teknoman; 05-28-2011 at 09:29 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  7. #307
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    This is a pretty lame complaint and I don't think it has much merit. The reason why that person has higher level spells is because he's a higher rank CON than you, duh. Why shouldn't he be able to do so if he's already put in the effort to learn them? Besides, the skills are scaled back due to being used off-class anyway.


    But anyway, to address this - They should probably redo the way we learn skills. Instead of learning tier II skills on rank up, we should be able to get something like "ability points" Then a player can freely use his set amount of "ability points" to upgrade whatever skill he wishes to.

    Kinda relates to this:


    If I had a set amount of skills, then had the choice to make certain skills stronger than others, I could have the same class as another player yet have two very different playstyles.

    For instance, maybe I'm a CON who chose to upgrade his healing spells and buffs. I would play a different role than another CON who only chose to upgrade his nukes and DOTs.

    A Marauder could choose to spend 3 ability points to upgrade Defender to Defender III and focus on tanking, while another Marauder could similarly use those 3 points instead to upgrade Skull Sunder to Skull Sunder III for a more DD role.


    It would sort of be like Diablo II and encourage diversity, except hopefully this system would be made to be more streamlined and straightforward.

    Quote Originally Posted by Devpost
    I wanted to play a healer, so I chose to be a Conjurer, but I think it's strange that a Thaumaturge is better suited to act as a healer. In terms of HP healed and area of affect, the Thaumaturge is just better.
    In addition to the review of battle class actions, we're also going to be adjusting the classes to give them each specialties and defining qualities. We'll continue to look to you all to provide us with feedback as we move forward.
    I also notice they chose to put conjurer with curing/healing questions, i think DD con may be going bye bye. Its a shame really.
    (0)

  8. #308
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shai View Post
    Just a thought. No one asked about Flare? /sadface
    I'm sure the answer would be "We'll be looking into adjusting the balance of actions."
    Not specifically, but this covers it.

    The damage from actions typically doesn't exceed 1.5 times that of a normal attack. Conjurer spells that take 30 seconds to cast are weaker than rank "II" spells.
    We'll be adjusting this. The previously mentioned revision of battle class actions will include these adjustments.
    (0)

  9. #309
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Yeah true enough.

    and hey look - it's exactly what I said it would say. Go me!
    (0)

  10. #310
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rentahamster View Post
    Great, now I got Pulp Fiction in my head...
    (0)

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