http://na.finalfantasyxiv.com/lodestone/character/1560295/
Tanking is a job, DPSing is a science and Healing is an art.
If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.
Manawall blocks 2 physical attacks fully, including stopping movement effects (like landslide). Divebombs are also physical. High Voltage is magical, but since it only applies the debuff if you take at least partial damage from it, you can use manaward to eat the damage and not get paralyzed. Your group shouldnt really be letting HVs get through anyways though.
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