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Thread: DPS Rankings

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  1. 11-14-2013 03:07 AM

  2. #2
    Player
    Roy_M's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Roy Masters
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    I agree with Myth play the one you enjoy playing lol.

    SMN my favorite DPS for sure it s not that far behind from the others and have other tools as well.

    BRD I love how stylish my BRD is as he moves all over the field and can switch between songs to help party members.

    BLM Spells and AoE Burst DMG it s outstanding but you have to check on the situation if they don t manage to land or chain of spells and spend most of the time running in circles xD

    DRG they look awesome as they role, even tho they are limited by melee range they have indeed more tools to regen or preserve hp than mnks.

    MNK As mentioned to deal with the stances + position might be to trouble some for most people

    I still believe every class can be worthy if you know the pros and cons of each and how to manage it
    (0)

  3. #3
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Have been in very similar situation (tank picking DPS secondary) and I chose BLM. Haven't regretted it. The comments so far in the thread seem mostly accurate to me.

    BRD is the one likely to be nerfed upcoming, while DRG/MNK most likely to be buffed. Not that you can or should count on that, but just it is likely.
    (1)

  4. #4
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    you may wanna change that /glass cannon/ off blm since we have alot of survivability skills which Youmu went over. There is nothing glass cannonish about us. Also a well played blm has no issue with movement. Bards may look easy on paper but trust me it is more complex than you paint it to be.
    (0)

  5. #5
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    If I am you, I will pick Blm.
    Blm is also high demand with top burst Dmg+aoe Dmg
    (0)

  6. #6
    Player
    Hudskie's Avatar
    Join Date
    Nov 2013
    Location
    Tonberry
    Posts
    11
    Character
    Reis Highwind
    World
    Tonberry
    Main Class
    Lancer Lv 50
    depends on the equips and skill rotations you are using.

    sense of fulfillment wise, a DPS role doing dps side and rear while dodging attacks of the boss is better than a DPS standing throwing skills then suddenly died without any notice.

    at the end of the dungeon, the boss will be killed and everyone will hear the good old final fantasy post fight song.
    (0)

  7. #7
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Heyo, some quick points.

    BRDs are the lowest max damage job given a nigh standstill fight. High burst though, and mobility and silence. And songs!

    DRGs are the class most hindered by being unable to backstab (iirc every fight can be flanked, so that should not be an issue). They are also the least forgiving if you mess up the rotation, or miss an attack. Requires probably the most planning of any class. However, essentially 0 RNG.

    MNK are easier than DRG for optimal dps. They are, however, more hurt by boss disconnects. Also have terrible, terrible ramp up times (30-40 seconds w/o PB), but should have the highest single target dps. Again, 0 RNG here, its all planning.

    BLM have ridiculous AoE, are unconstrained by resource, and have some nice survivability cooldowns. Rooted in place for 90% of casts though. Proc dependent. How you deal with them I suppose is the measure of BLM skill.

    SMN have high sustained dps that is only minorly impacted by movement and target switching. Takes a bit to ramp up (though lower than you would think). Pet management is important though.
    (2)

  8. #8
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    My comments:

    BLM is exceedingly easy to play in terms of 1-2-3-4 execution, but have moderate demands on positioning. Single target DPS is "decent" at the top-end but seems to be lacking. Highest AOE output.

    BRD is exceedingly easy to execute in terms of 1-2-3-4 execution, no demands on positioning. Instead, has some utility demands (silence, songs) that require horizontal / parallel management. Decent ST and AOE, not great in either.

    DRG is the hardest to play in terms of raw 1-2-3-4 execution. Has moderate demands on positioning due to jump animation lock. Low utility aside from buffing BRD damage by ~6.5%. Decent ST and high AOE (second best behind BLM).

    MNK has average execution difficulty for 1-2-3-4 button pressing. Moderate positioning demands due to mechanics continuing to function at all positions. Moderate utility. High ST output, moderate AOE. Miscellaneous comment: Monk "difficulty" is vastly overrated.

    SMN is difficult to play due to the wide array of timing combined with pet management. Below average positioning demands. Moderate "general" utility, high clutch utility (swiftcast rez for example). High ST output, moderate AOE.

    Note: Summoners have excellent multi-target DPS, not AOE . Multi-target DPS involves tab-dotting and other methods (in the SMN case, Bane). Monks have pretty good multi-target DPS as well (Demolish and TOD). Bards also have very good multi-target DPS. BLMs have poor multi-target, and DRGs have "decent".

    Edit: Tweaked MNK, DRG, BLM descriptions to reflect "moderate" positioning demands.
    (0)
    Last edited by EasymodeX; 11-14-2013 at 09:33 PM.

  9. #9
    Player
    ZodiacSoldier's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Sorry for all these newbie questions, Fate Grinded all my DPS classes, so haven't had much experience actually utilizing all their abilities.

    Quote Originally Posted by Youmu View Post
    Your group shouldnt really be letting HVs get through anyways though.
    My group has me, PLD and only 1 BRD for interrupts. Sadly we let HV go off occassionally, usually when I have to dodge an AoE and can't run back in time or if the BRD is passing Rot / dodging lasers (she plays on PS3)


    Quote Originally Posted by EasymodeX View Post
    DRG is the hardest to play in terms of raw 1-2-3-4 execution. Has moderate demands on positioning due to jump animation lock. Low utility aside from buffing BRD damage by ~6.5%. Decent ST and high AOE (second best behind BLM).
    May you please elaborate on DRG, I was expecting them to me High in ST and at most Decent / Moderate in the AOE department. For AOE do you just spam "Doom Spike" and "Rings of Thorns". I was expecting the AOE / Multi-target DPS ranks to be BLM > SMN >= BRD > DRG >= MNK
    (0)
    Last edited by ZodiacSoldier; 11-13-2013 at 11:51 PM.
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.

  10. #10
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ZodiacSoldier View Post
    My group has me, PLD and only 1 BRD for interrupts. Sadly we let HV go off occassionally, usually when I have to dodge an AoE and can't run back in time or if the BRD is passing Rot / dodging lasers (she plays on PS3)
    3 groups every week for us using PLD/BRD for interrupts. Yeah, HV is missed sometimes, but that's just when someone messes up. You know if an AoE is cast you can run back in instantly even while animation is still going off, right? The AE's like repelling cannon and that star-shaped one don't make you run far, so literally it's 1-2 steps to get back in range. Not personally familiar with PS3 controls, but that sounds like an excuse. Up to your group whether you want to put up with it or not.
    (0)

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