I'm just going to say that for me, Dragoons are more frustrating than difficult because their skill design isn't fluid at all.

Monks have skills built around the concept of always being in motion which, when you get into the mindset of playing that class, becomes simpler due to muscle memory and movement pattern recognitions.

Dragoons are built stupidly in that their class skills are a poor mishmash of stationary skills and positional skills, and then suddenly their job skills basically paralyze your movement for a good 3-4 seconds which throws everything out of sync.