heavy thrust once every 20 seconds vs. ~9 positional abilities used through out 20 seconds.....okay.
heavy thrust once every 20 seconds vs. ~9 positional abilities used through out 20 seconds.....okay.


That is a pretty retarded comparison.
If you miss 9 flanks in 20 seconds you probably shouldn't play monk. Also: all your buffs are still in place, and your rotation doesn't change.
But if you miss that one HT you're SCREWED as a DRG because now your tight rotation is now in shambles.
Say also that because of lag in buff timing, you didn't realize you missed (because most players dance at the 5/7oclock positions for easier transitions), you didn't realize and started TTT or IDC.
Now you're double screwed, waste 2 GCDs, your rotation's completely off, you have to restart HT, your IDC is going to fall off, and you cannot actually filler with anything because DRG has only one viable filler, and it is a dps LOSS, and it screws up your rotation even more.
Did I also mention that jumps suck and easily screw up positionals, as well as cause unavoidable GCD lag.
As for Monk, it doesn't matter at all if you mess up a button, you LITERALLY cannot screw yourself out of your rotation. You are LOCKED into it, free to filler at any time, free to delay your rotation.
I can't believe how anyone can say monk is harder than DRG.
I HATED DRG because the rotation is so clunky, its not fun to play at all for me.
Monk is FUN, and fluid, but no way in hell is it harder.
Sure it matters. If you are not moving you will lose damage over time and it builds up. If you are moving to the new flank and back that is two potential chances to miss a positional attack. Also he wasn't arguing that one is going to miss 9 flanks which is a "retarded" interpretation of what he meant. His point is that with 9 flank attacks much more likely to miss a few over 1 every 20 seconds which you know is a must hit and thus you should be taking all the care in the world to hit it.
All this thread is now is a pissing contest between two groups of people that each claim their class is more difficult XD
edit: sorry not trying to be insulting, I just thought it was kind of funny![]()
Last edited by Teeko; 11-16-2013 at 03:00 PM.
And if you keep just doing your rotation without realizing that your buff didn't go off then you shouldn't be playing DRG either.
Say also that because of lag in buff timing, you didn't realize you missed (because most players dance at the 5/7oclock positions for easier transitions), you didn't realize and started TTT or IDC.
Now you're double screwed, waste 2 GCDs, your rotation's completely off, you have to restart HT, your IDC is going to fall off, and you cannot actually filler with anything because DRG has only one viable filler, and it is a dps LOSS, and it screws up your rotation even more.
I'm not even saying MNK is harder then DRG at all. in fact i never said it anywhere in this thread, I even said they're both similar in terms of difficulty. The only thing im arguing is that monk has more positional demand because that's the entire play style of the class.

That's not the point. Dragoons have a very set rotation to keep up all their buffs/debuffs. If they miss a flanked heavy thrust, then they will need to reapply it, which uses up a global and leads to Disembowel falling off before their next Full Thrust, making them need to reapply it early, causing them to clip Chaos Thrust, etc. etc. From what I've seen, monks don't have this problem because they can fit abilities in between their 3-form combos (edit: they can also mix and match their combos).And if you keep just doing your rotation without realizing that your buff didn't go off then you shouldn't be playing DRG either.
Edit 2: My bad, apparently monks have it even easier. A non-flanked Twin Snakes/Snap Punch still applies the buff. GG.
Last edited by ProxyTooMuch; 11-16-2013 at 08:35 PM.
Honestly, like most MMOs, I don't think any class is difficult in this game. However, it feels like a number of Dragoons in this thread are on some epeen mission to prove to the world that Dragoon > Monk in difficulty because the community had at some point developed the perception that Monk is the hardest class to play. I personally think they are about equal.

we have a similar view (about equal) however what im seeing is the opposite. Im seeing dragoons saying "it hurts us considerably as well" in that each positional hurts about 3-4 times as much, while they acknowledge monks have positional checks 5x as often. then im seeing monks bust in and say "nu uh! it hurts us 100x more, we are by far harder to play than dragoons and mages!".Honestly, like most MMOs, I don't think any class is difficult in this game. However, it feels like a number of Dragoons in this thread are on some epeen mission to prove to the world that Dragoon > Monk in difficulty because the community had at some point developed the perception that Monk is the hardest class to play. I personally think they are about equal.
this all feels relevant to me since my 3 most played are drg monk and blm :P.
made most acutely aware of positions as a dragoon. boss turns at the wrong time, you have to stop EVERYTHING and fix it. sometimes its higher dps to forget heavy thrust and finish it when the boss comes down. only 5 positional checks a minute, but you have a more difficult rotation to make up for it.
as a monk i dont feel near as hurt by a turn here or there. As a monk your entire game plan is to move into the right spot, but this is made up for the fact that your rotation is mindless.
blm has the 2nd easiest rotation, but is hit the hardest by any given forced move. As a blm youre forced to think ahead (as easymode tried to say) to minimize movements. Nothing is worse than casting a 3s spell then at the last moment having to move, wasting 2.5s of DPS time, a hit harder than monks or dragoons face. if monks have 25 checks a minute to a dragoons 5, blackmages more than likely only have 1 or 2.
all and all, none of them are really that difficult. which is harder 110% depends on the fight.
I'm just going to say that for me, Dragoons are more frustrating than difficult because their skill design isn't fluid at all.
Monks have skills built around the concept of always being in motion which, when you get into the mindset of playing that class, becomes simpler due to muscle memory and movement pattern recognitions.
Dragoons are built stupidly in that their class skills are a poor mishmash of stationary skills and positional skills, and then suddenly their job skills basically paralyze your movement for a good 3-4 seconds which throws everything out of sync.
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