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  1. #131
    Player
    whilke's Avatar
    Join Date
    Sep 2013
    Posts
    189
    Character
    Rishtar Salomon
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tupsi View Post
    You know, as much as you wanna claim white knight...people who say it's SE still to this day fail to explain why it happens to some and not for others - a broken game means it happens to everyone.

    A game can't be broken selectively. Like I've said before - I had lag issues but once I got a new PC..bam! All issues went away, which could mean either my old network hardware was just that, very old and not that good and what's in my new rig is way better. It's also been reported some ISPs throttle the traffic that XIV is considered (P2P traffic) which for some european players ISPs there throttle it.
    I'll say it again, as it's been said countless times in the various lag threads on the board. The issue is white knights just like to ignore the real problem, and tell people to better internet or something.

    The root issue is that FFXIV's network protocol, communication, and architecture does not compensate for anyone having network degradation. If you are able to maintain a 100% connection to their data center, with no packetloss, low jitter, and normal ping then you only need to deal with the 300ms movement update delay that is built into the game.

    However, this is the internet, packet loss and jitter are very normal when routing. Spikes are going to happen, and there is nothing you can do about. This just compounds on top of the 300ms built in movement update.

    VPN's like BattlePing fix the issue because of how VPNs setup a virtual tunnel between you and the VPN server, which is optimizing the network packet flow between those points. If you pick a VPN server close to their data center, you then only have a few hops of normal routing to deal with.

    Most every other AAA online game (MMO, FPS, whatever real time game you pick) implements their network system to deal with the internet. SE's does a poor job of that with FFXIV.

    Does that explain it yet?
    (12)

  2. #132
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by HOLY_S-HIT View Post
    If you are lowering your computer settings and it's working, the problem isn't with SE.
    Indeed, but then again I am not one of the people that is desperately seeking a scapegoat for any game issues before making sure that I have completely taken away any local influences.
    I see everyone raging on about network and internet influences and pointing the finger at SE, but a lot of people seem to forget that the problem can also be one of a local nature.
    (1)
    Felis catus

  3. #133
    Player
    Phaydra's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Avani Silver
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shirai View Post
    I'm still going to advise you to try and play at (slightly) lower settings.
    My dodging issues were also mostly in group fights and in crowded areas like popular Fate zones and lowering my settings upped my dodging rate from "crap, I dodged that" to "crap, brainfart!".
    How does forcing the server to check my position a hardware problem?

    Quote Originally Posted by Shirai View Post
    Indeed, but then again I am not one of the people that is desperately seeking a scapegoat for any game issues before making sure that I have completely taken away any local influences.
    I see everyone raging on about network and internet influences and pointing the finger at SE, but a lot of people seem to forget that the problem can also be one of a local nature.
    I am not using it as a scape goat because I just laid out how I avoid the AE. I think you have trouble understanding the point. The point is not a lag issue. The point is that I have to trick the game to be able to avoid a game mechanic. If you can not see how that is a problem maybe you need to get your local hardware checked.
    (1)
    Last edited by Phaydra; 11-13-2013 at 12:34 AM.

  4. #134
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Sephirah View Post
    There IS a delay, nobody is disputing that, but if you are out of the red when it finishes casting, you WON'T get hit. If you are, then you need to troubleshoot your connection, or get a better one.
    Tell that to the JPs who are also having huge problems with Titan HM and others, just like NA/EU players. Ignoring this fact means your conclusion as to where the problem lies is always going to be wrong.

    READ AND LEARN: http://forum.square-enix.com/ffxiv/t...ev-Response%29
    (3)

  5. #135
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Borfin View Post
    Read my lips: It's not lag. It's the way the game checks the player's position.

    It acts like lag. It looks and feels like lag.

    It's not lag.

    ..Which could mean lag because the game read's everyone's position at 0.3s, how is it some can dodge and some cannot without there being variables including lag..?
    (0)

  6. #136
    Player
    Minigae's Avatar
    Join Date
    Jul 2013
    Posts
    51
    Character
    Gaeandilth Grey
    World
    Goblin
    Main Class
    Alchemist Lv 50
    Now do that test while casting a spell. Yeah classes with instant cast abilities do not have the problem as often(except elusive jump/brd jump back) but they will have it when they use something with a long animation while moving at the same time. If you are not using abilities you will never see this problem and if you play this game like its FFXI and don't worry about utilizing every millisecond of the GCD you will rarely see this problem. Auto attack updates your position after a ability so melee and brds will have this problem a whole lot less then casters. It is not lag it is a bug where GCD/animations are causing your position to not update properly to the server.
    (2)

  7. #137
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    I have some issues with it in instances and mostly primals. I will generally get out and not get damaged but then three more down the road I do exactly the same thing and get hit.
    (2)

  8. #138
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tupsi View Post
    ..Which could mean lag because the game read's everyone's position at 0.3s, how is it some can dodge and some cannot without there being variables including lag..?
    What some isolated people are experiencing is completely different from the core issue the entire game suffers from.
    (1)

  9. #139
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    - Nvidia PNY GTX660ti, I7 3770k, 16GB RAM, 100GB SSD
    - Score a 7.9 WEI
    - Easily run ARR at 50-60FPS on Maximum settings
    - Verizon FiOs 60Mbps Up/ 40Mbps Down with a ping of 91ms to a random server in Montreal, 99ms to Ragnarok server

    I see this quite frequently:

    Monsters:
    Cast bar appears -> (.3) visual marker appears -> cast bar disappears -> (.3) visual marker disappears -> animation -> (.15~.3) damage is calculated

    This varies with abilities for example with Landslide I observe:
    Cast bar appears -> (.3) visual marker appears -> cast bar disappears -> (.3) visual marker disappears -> damage is calculated -> animation -> knock-back effect

    Hallowed Ground is an excellent example - it waits for the animation to play before the effect is applied.

    Any monster cast bar @ 80%~ is no longer susceptible to Stun or Pacification.

    Shield Bash requires the animation to complete before the Stun effect is applied, Brutal Swing does not. (Tested this by running past enemies while triggering the ability - Swing lands; Bash doesn't)

    I am honestly stumped as to what else I could do to make the game more responsive. I have panic attacks in Titan because everyone seems to move too late to have dodged the mechanic on my screen - and yet they do somehow dodge it their positions updating as the animation fires.
    (4)

  10. #140
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    ..Which could mean lag because the game read's everyone's position at 0.3s, how is it some can dodge and some cannot without there being variables including lag..?
    If you use a castable skill, it screws you because it updates your position now (doesn't wait for 0.3s), but it updates it IN the aoe.

    So it forces you to wait until you see the aoe on the ground to cast (because if it appears WHILE you cast, bye bye, wipe the group).
    (1)

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