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  1. #11
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    How would horizontal progression put other players at a disadvantage?
    I said it puts those with more play time at a greater advantage, not that it explicitly disadvantages other players. It does nothing at all for those with less playtime, I repeat NOTHING AT ALL. Yet it enables those with more playtime to farm top tier gear nearly 24/7. Do you honestly not see a problem with that in terms of keeping things balanced? It would effectively create a massive gap in the middle between those with 1 job geared, and those with multiple jobs geared, which is a bad thing for the balance of the community. At the very least any change should be in favor of EVERYONE, not just the select few who have an inordinate amount of playtime.

    It just seems to me like you don't want anyone to be able to play more and gear more than you, which is pretty selfish.
    I don't give any shits how much you play, and people are welcome to be online 24/7 for all I care. Wanting to be able to farm for top tier gear 24/7 is remarkably unreasonable though.

    I don't see how farming for myth gear on the class you want to use it on is a "HUGE problem".
    It's a HUGE problem if people don't go into the dungeon on the job they want tomes for. There's an example in this thread of queuing on tank to earn tomes for DPS etc. Which can be done now without issue. They would simply not allow it with a per job cap, as it would effectively result in a global cap of 2700 mtyh. At the very least, if they did do a per job cap, they would need to apply a global cap over the top, something to the effect of 600 or 900 tomes. Then we get back to the discussion of this being a pain to implement properly.
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    Last edited by blowfin; 11-12-2013 at 01:42 PM.