Please amend the weekly cap to be a cumulative total. If you MUST punish the slow/new players just knock off an appropriate amount so non-stop WP farming til cap won't offend the seasoned hardcore at the (still weekly +450) bleeding edge.
I'm surprised it wasn't this way to start with. A plain weekly cap will obviously hinder those casuals you are fishing for. A key part of those casuals, is when life/wife lets them, THEY CAN BINGE on a day off to play "catch-up" to their hardcore friends. It is however hard to casually meet a weekly deadline when irl comes first. I feel like a part of my love for the game dies when I miss something THAT IS GONE FOREVER
EDIT: Why force the hardcores to 1 job and the casuals out of a job? You can have the hardcores multi-classing i90 and the casuals freely earning myth they missed at the rate they please.
P.S. You need to force people to used more crafted items. The market is slow. Why are wool gear selling for no profit and every gear below it is profit? STALE! Spiritbonding is nice and all, but why bother? Materia is subpar to i90.... hell crystal tower will destroy sales for i70 (even after melds) it's dem base stats. Also materia was slimmed down from 1.0 but the ratio of garbage materia to good materia stayed the same. Also the caps of stats on gear has all been posted online, can you just list it on the gear.

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