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  1. #101
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    While i don't see how duty finder coil would help, like, at all, i do agree that the lockout timer is a HUGE pain in the ass -- and this is coming from a FC leader with 2 coil group.

    Managing how to satisfy everyone is super complicated for us, as we can not guarantee that we will be there 100% of the time (you know, we have work that can keep us late, wife, kids, etc...). We do our best, and we have attendance of like 90% for most of us. But even then, you get screwed pretty often. Either we have to pug a slot half the time (huge time sink shouting for someone that has TS + enough gear + no lock out + not a douchebag), and it is still waaaay less effective most of the time that having your regular one, or you keep a list of people you can draw from to complete your groups, but nobody like to be used like this, so you end up with trouble at some point.

    Seriously, we are all very invested in this game in my group, but short of being 100% hardcore attendance all the time (and yeah, could do that in college, can't anymore), the lockout timer is proving to be a huge problem to organize runs.
    (2)

  2. #102
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by GilbertLapine View Post

    - Functionality for players to run Coil unlimited number of times per week, with loot lockouts after first attempt (and ideally some other, smaller reward like a modest gil drop, etc.)

    Please post your thoughts here, with any feedback on the issue or my comments, or your own take on and experiences with the situation.
    this will end into big FCs selling baha run (@least t1-4) like they sell titans. the buyer will juste have to start the run
    (0)

  3. #103
    Player
    firepixiedarien's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    90
    Character
    Jugs Ofholyness
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sebazy View Post
    ...Form your own groups and try to keep hold of people that do well. Get a linkshell going perhaps?
    I already have a static, so what about other friends and LS-mates I wish to help out?

    "Nothing's stopping you from leaving your static."



    Nothing's stopping you from leav- Oh shut up, then who the hell is helping my static then if I leave?
    (3)
    Last edited by firepixiedarien; 11-07-2013 at 03:17 AM.

  4. #104
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    The lockout preventing team members from helping other teams is a horrible, horrible limitation. It creates a situation where you have a "Coil Club" of players on teams, and everyone else. Everyone else is effectively locked out of participation. As several have mentioned this makes building a Coil team a nightmare because of the reactions of those who do not make the cut. People get truly annoyed and angry, they feel excluded and somehow passed over in favor of others.

    Basically the lockout encourages the impression of favoritism and ENFORCES a form of elitism. Neither of these things are good for the interpersonal relationships of a free company.

    If the lockout is intended to prevent farming, reduce the drop rates for players on their second and subsequent runs during a week, and allow the players to participate in more than one team. At least allow players to participate in more than one team in a week.
    (10)

  5. #105
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hik0 View Post
    this will end into big FCs selling baha run (@least t1-4) like they sell titans. the buyer will juste have to start the run
    If gear checks were implemented, I don't see this being a huge issue. If you've already got an avg iLv of somewhere around 75-80, I don't imagine you would have a huge skill problem w/ coil anyway, and regardless if you only got a chance at the drops once per week I don't see this being any more of an issue that people buying titans. Just means they'll have to grind more somewhere else to afford it.
    (0)

  6. #106
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kosmos992k View Post
    If the lockout is intended to prevent farming, reduce the drop rates for players on their second and subsequent runs during a week, and allow the players to participate in more than one team. At least allow players to participate in more than one team in a week.
    Well, like I said I think it makes sense to totally lock a player from even rolling on drops after their 1st try, just let them still participate and receive tomestones.

    Loved your post btw
    (1)

  7. #107
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Casper View Post
    snip
    99% agree.

    As far as the DF bashing, I gotta dissent tho. If they put in a gear check to make sure people were at least capable of running the content, it would be fine. T5 is allegedly a beast (I haven't even bothered attempting, tbh), but T1-4 really aren't that hard. I've found them generally easier and more enjoyable than Titan HM, so I don't really get the people that are like "Coil needs statics" "Must have TS3" etc. The times I've run with VOIP all people use it for is bitching at someone when they screw up -- the rest of it, whether it be coordinating T2 rots or handling bugs in T4, can be easily done through chat with little confusion.

    Even then, I've beat T2 with a PLD ot that was still using AF equips (guess his FC carried him to get his relic, mained on war or something). Wasn't even a problem.

    Just sayin.
    (0)
    Last edited by GilbertLapine; 11-08-2013 at 11:03 AM.

  8. #108
    Player
    firepixiedarien's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    90
    Character
    Jugs Ofholyness
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by GilbertLapine View Post

    Even then, I've beat T2 with a PLD ot that was still using AF equips (guess his FC carried him to get his relic, mained on war or something). Wasn't even a problem.

    Just sayin.
    That is an exception, not the rule.
    (0)

  9. #109
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Entire thread is ridiculous:

    1: If you get rid of the lockout and make it a gear lockout you would have FC/LS's running 7 people who can't get the drops running 1 guy through to pocket every single drop and fully gear in weeks.

    2: If you cannot get in a static:
    A: Find a better LS/FC, mine and many others run static free but its always in-house runs regardless (currently 4 groups every week getting to T5 in about 1hr).
    B: You might be bad and people do not want to play with you.

    3: If its put into DF and casuals get to wipe endlessly to content they are obv not going to be geared for, they will cry for it to be nerfed and SE will do it, the fact that this game exist in the way it currently does proves SE is bending over for bad players.
    (2)
    Last edited by Jeronlmo; 11-10-2013 at 04:44 AM.

  10. #110
    Player
    firepixiedarien's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    90
    Character
    Jugs Ofholyness
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jeronlmo View Post
    Entire thread is ridiculous:

    1: If you get rid of the lockout and make it a gear lockout you would have FC/LS's running 7 people who can't get the drops running 1 guy through to pocket every single drop and fully gear in weeks.
    Excuse me, who the hell are you to tell me who I can or cannot help within my own FC/LS? Ignored.
    (4)

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