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  1. #1
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Deusteele View Post
    The animation lock, in which you can not take an action while another action being done, is intended.
    Ignorant comment.

    OP isn't talking about that. OP is talking about the ability being used and going on CD and still dying. This is purely server lag. Client side recognised you've used the ability and Server side does not, which leads to your death.
    (11)


  2. #2
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Garnatian View Post
    snip
    It's not server lag. What is happens is the skill gets activated, and after the animation the effect takes place (like every other skill in the game). The problem the OP is experiencing is that he or she is using it just seconds before they are about die, hence them dying before the animation has had a chance to even finish, let alone the effect taking place. Compounded with the fact that there is the animation lock, meaning you cannot activate a skill while another's animation is still happening, there's a large gap between when you'd want the effect, and when you'll get it.

    Personally, this is just a play style issue at the moment. Every time I've ever needed Hallowed Ground on my PLD, it was not because I was about to die, but rather I knew a large amount of damage was incoming and rather than risk dying or getting close to death, I use the skill to negate it.
    (3)

  3. #3
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jarinolde View Post
    It's not server lag. What is happens is the skill gets activated, and after the animation the effect takes place (like every other skill in the game). The problem the OP is experiencing is that he or she is using it just seconds before they are about die, hence them dying before the animation has had a chance to even finish, let alone the effect taking place. Compounded with the fact that there is the animation lock, meaning you cannot activate a skill while another's animation is still happening, there's a large gap between when you'd want the effect, and when you'll get it.

    Personally, this is just a play style issue at the moment. Every time I've ever needed Hallowed Ground on my PLD, it was not because I was about to die, but rather I knew a large amount of damage was incoming and rather than risk dying or getting close to death, I use the skill to negate it.
    If that's the case, which I really don't believe it is, then it's really bad design, like REALLY bad if an ability can be used, CD activates, animation plays and nothing happens, then that is so insanely bad in terms how they handle abilities it blows my mind that they are trying to develop an MMO.
    (11)


  4. #4
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Garnatian View Post
    If that's the case, which I really don't believe it is, then it's really bad design, like REALLY bad if an ability can be used, CD activates, animation plays and nothing happens, then that is so insanely bad in terms how they handle abilities it blows my mind that they are trying to develop an MMO.
    play a PLD,you will believe this

    the effect delay is huge, not 0.5 or 1sec, it's 2 sec,

    if someone say this is "another play style",
    I would say the dev have a bad taste
    (6)
    Last edited by Shan; 11-09-2013 at 11:52 PM.

  5. #5
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shan View Post
    play a PLD,you will believe this

    the effect delay is huge, not 0.5 or 1sec, it's 2 sec
    I have a PLD. He's in +1, AF2. I know how it works.

    Again, this just seems like Server lag. An ability going on CD should ALWAYS follow it being recognised as used by the server, not the other way around, so I have a hard time believing that it's not to do with server lag.
    (1)


  6. #6
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Garnatian View Post
    Ignorant comment.

    OP isn't talking about that. OP is talking about the ability being used and going on CD and still dying. This is purely server lag. Client side recognised you've used the ability and Server side does not, which leads to your death.
    This is it 100% accurate statement. You blame SE but the game built on dedicated Servers that pull from All Worlds is the real problem.
    There is LATENCY ISSUES that SE will blame your ISP and you will Blame SE.

    The winner here is clearly the client that has a faster stronger Internet at home. If your using Wireless ... try going back to Ethernet connection. If your using Ethernet try doing a PING TEST.. Maybe your ISP is doing a throttle back during peak hours.

    Never can tell with ISP and games that depend on PING times less than .05 seconds. It's never going to be fair to the average internet subscriber.
    (0)

  7. #7
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by aray0002 View Post
    This is it 100% accurate statement. You blame SE but the game built on dedicated Servers that pull from All Worlds is the real problem.
    There is LATENCY ISSUES that SE will blame your ISP and you will Blame SE.
    Actually it's got nothing to do with latency. Actions, damage, and effects don't carry through until the animation has either finished or overwritten by another action. I mean haven't you ever noticed how damage from Fast and Savage blade's short animation always seems pretty instant, but you never see the damage on Rage till the the 2.5 second GCD is almost up? Being Hallowed ground has a ridiculously long animation time compared to most of their other abilities it becomes very annoying for players who aren't used to this delay to anticipate when to use it, which kind of contradicts it's usage of saving yourself in a instant. Another solid few examples would be Maim and Jump and Chaos Thrust on WAR and DRG all three abilities have a reasonably long animation and damage shown is always delayed till the animation is finished or interrupted by another animation.
    (0)

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