I doubt there'll be jobs for crafters. I also don't feel any need for them, an am pretty convinced that there are plenty other areas of the game that need the dev resources much more.
http://finalfantasy.wikia.com/wiki/Chemist
Basically Chemists just use items better and have access to special items (GRENADES). They can also mix items on the fly to make new ones (so kinda battle synthesis for offensive type items).
Peach Parfait/Khulan Angura on Gilgamesh
Though I think there are other things more important to focus on right now the job system could be a perfect opportunity to add in fighting elements to the craft classes.
I can see jobs for DOL but not for DOH
Botanist - Lumberjack?
Fisherman - Angler?
Miner - Archaeologist?
Keith Dragoon - Ambassador of Artz and Adorable
The crafting classes are as specialized as you can get.
That's not splitting up the current ones into specializations, that's just adding 3. Those are 3 that could certainly be added but those would be classes, not jobs.
Again, I politely disagree.
For example, currently in the lore, the Armorers & Blacksmiths combine their efforts to build ships. Shipwright would be a specialized Job that excels at building ships, potentially even Airships.
Last edited by Sorel; 05-27-2011 at 03:08 AM.
because they are crafting classes? There would be no need to make any jobs for crafting classes.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.