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  1. #21
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Arcell View Post
    You mean like DoW/M? Wasn't that a class in Final Fantasy Tactics or am I thinking of the wrong game?
    No you are right. Chemist was an Item Specialist, potions healed for more, Arctic Wind doing more damage.. etc.
    (0)

  2. #22
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    I doubt there'll be jobs for crafters. I also don't feel any need for them, an am pretty convinced that there are plenty other areas of the game that need the dev resources much more.
    (1)

  3. #23
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    http://finalfantasy.wikia.com/wiki/Chemist
    Basically Chemists just use items better and have access to special items (GRENADES). They can also mix items on the fly to make new ones (so kinda battle synthesis for offensive type items).
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #24
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Though I think there are other things more important to focus on right now the job system could be a perfect opportunity to add in fighting elements to the craft classes.
    (0)

  5. #25
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I can see jobs for DOL but not for DOH

    Botanist - Lumberjack?
    Fisherman - Angler?
    Miner - Archaeologist?
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    The crafting classes are as specialized as you can get.
    (1)

  7. #27
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Dragon View Post
    The crafting classes are as specialized as you can get.
    I disagree.

    Shipwright (boats). Engineer (machina). Architect (buildings).
    (0)

  8. #28
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    That's not splitting up the current ones into specializations, that's just adding 3. Those are 3 that could certainly be added but those would be classes, not jobs.
    (1)

  9. #29
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Arcell View Post
    That's not splitting up the current ones into specializations, that's just adding 3. Those are 3 that could certainly be added but those would be classes, not jobs.
    Again, I politely disagree.

    For example, currently in the lore, the Armorers & Blacksmiths combine their efforts to build ships. Shipwright would be a specialized Job that excels at building ships, potentially even Airships.
    (0)
    Last edited by Sorel; 05-27-2011 at 03:08 AM.

  10. #30
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AtryxEtair View Post
    Everyones freakin about combat. It has always seemed to me the dev team wants to keep crafting on par with combat in this game. So what would keep them from implementing jobs for crafts?
    because they are crafting classes? There would be no need to make any jobs for crafting classes.
    (0)

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