i cant agree with the last part of this at allWell I'm in favour of making all repairs 100% from NPC's, I think the current repair system is a joke.
It's a bit sadistic to expect people to level to 50 in a craft just to repair items, as I already mentioned the majority of good gear will come from NM's and dungeons now.
i make a fortune selling my non NM gear still, sales havent slowed at all
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I didn't say there wouldn't be a market for it.
Also lets not forget there is barely any content in this game, we have 20 rank 30 NMs and the rank 50 stuff is craftable anyway.
You can't comapre now to what its going to be like in a years time, unless of course they add more craftable NM drops, I guess we will see.
How will dungeon loot effect crafters, how will JSA gear effect crafters ?
It seems that Yoshida doesn't have the same image as Tanaka did at least as crafting importance goes.
Last edited by Jinko; 05-26-2011 at 11:22 PM.
Same way they did in FFXI? dumb response is dumb. Crafters in FFXI were the richest of players, that's because people still bought their stuff. FFXIV has a few untradeable items and crafters are useless now?
Jobs aren't meant "to defeat the toughest challenges in the game", jobs are meant to defeat much tougher challenges because the toughest challenges in the game just don't cut it. Crafting wont have jobs, that's just silly, they are already specialized classes and have hardly any leeway in customization, there is nothing they would benefit from "specialization" that can't be done through gear anyway.We technically don't "need" Jobs on top of the Armory Classes. Many players have already demonstrated that they can defeat the toughest challenges in the game without them. But we would still like to have them.
Last edited by Mack; 05-27-2011 at 03:41 AM.


Some crafter Jobs wouldn't quite be "specializations" in the sense that they are an advanced form of the Class. Some may be a "consolidation" in order to do specific things.Jobs aren't meant "to defeat the toughest challenges in the game", jobs are meant to defeat much tougher challenges because the toughest challenges in the game just don't cut it. Crafting wont have jobs, that's just silly, they are already specialized classes and have hardly any leeway in customization, there is nothing they would benefit from "specialization" that can't be done through gear anyway.
Shipwrights for example, consolidate the abilities of Armorers (plates & rivets), Carpenters (lumber), and Weavers (sails & ropes) and focus on only those things that help build a ship. They excel at it, probably to the detriment of other abilities.



Most of the people in FF11 made money from items that were consumable such as food, arrows, bullets, ninja tools etc, many of which aren't applicable in FFXIV.
Many made their money from HNM drops and the rest made money through exploits and bad economy.
Doesn't say much about the game does it :PI find crafting to be the most enjoyable and personally rewarding activity in the game. Just goes to show how we are all different.
Last edited by Jinko; 05-27-2011 at 05:38 AM.


Touché, Pussy Cat!
Honestly, my character's primary motivation is crafting. He really only goes out to fight in order to support his crafting and figure out all this Echo nonsense. As a result he does things "Crafts First" in Eorzea. He makes the Bronze Labrys +1 first, THEN goes out hunting for crystals or whatnot.

I don't think the crafting classes are getting specialized jobs


Certainly not with Patch 1.18 ... I agree with that. There are currently bigger fish to fry.
But once (if) this game stops stuttering along the bottom and finally gets off the ground, there in no reason the Development Team can't introduce Disciple of Hand Jobs in the future ... say 2012 ... at the same time GW2 comes out.
The job system was meant to add uniqueness to the seperate classes
crafts are already easy to tell apart, the main goal of the changes was aimed at COMBAT
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Crafters really don't have any trouble with class uniqueness, there's not really a need to specialize further especially with the training books as they already are. It would just mean more unnecessary menu navigation/job switching every time you wanted to make something different.
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