Everyones freakin about combat. It has always seemed to me the dev team wants to keep crafting on par with combat in this game. So what would keep them from implementing jobs for crafts?
Everyones freakin about combat. It has always seemed to me the dev team wants to keep crafting on par with combat in this game. So what would keep them from implementing jobs for crafts?
I see crafting classes as Jobs already to be honest, I mean how could you enhance them further?
Because the new jobs are meant to add roles for partying to existing classes. I don't think people craft in parties so it Probly will never happen although a group crafting one beastly item would be cool.
Keith Dragoon - Ambassador of Artz and Adorable
Didn't Naoki Yoshida show us pictures of group crafting in one of his Letters From The Producer?
If group crafting is indeed in our future, then that means crafting parties. And crafting parties could be a reason to actually have crafting Jobs ... like Engineer or Shipwright.
This could be implemented as a guild crafting add-on in order to enable guilds to create ships/air-ships for the guild. Then these ships could be used to access higher level dungeons/islands.
There's nothing wrong with crafting class nor do they need an advancement.
In the same vein, what about specialised jobs for us gatherers? Granted I don't know how that could be done, but I'm curious.
Cause nobody cares about crafting and as each month goes by it becomes more and more meaningless.
How do crafters expect to compete with untradeable gear anyway ?
Well I'm in favour of making all repairs 100% from NPC's, I think the current repair system is a joke.
It's a bit sadistic to expect people to level to 50 in a craft just to repair items, as I already mentioned the majority of good gear will come from NM's and dungeons now.
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