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  1. #1
    Player
    AtryxEtair's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50

    Why no speculation on Jobs for crafting classes?

    Everyones freakin about combat. It has always seemed to me the dev team wants to keep crafting on par with combat in this game. So what would keep them from implementing jobs for crafts?
    (0)

  2. #2
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I see crafting classes as Jobs already to be honest, I mean how could you enhance them further?
    (3)

  3. #3
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Because the new jobs are meant to add roles for partying to existing classes. I don't think people craft in parties so it Probly will never happen although a group crafting one beastly item would be cool.
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  4. #4
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Keith_Dragoon View Post
    Because the new jobs are meant to add roles for partying to existing classes. I don't think people craft in parties so it Probly will never happen although a group crafting one beastly item would be cool.
    Didn't Naoki Yoshida show us pictures of group crafting in one of his Letters From The Producer?

    If group crafting is indeed in our future, then that means crafting parties. And crafting parties could be a reason to actually have crafting Jobs ... like Engineer or Shipwright.
    (0)

  5. #5
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    14
    Quote Originally Posted by Keith_Dragoon View Post
    Because the new jobs are meant to add roles for partying to existing classes. I don't think people craft in parties so it Probly will never happen although a group crafting one beastly item would be cool.
    This could be implemented as a guild crafting add-on in order to enable guilds to create ships/air-ships for the guild. Then these ships could be used to access higher level dungeons/islands.
    (0)

  6. #6
    There's nothing wrong with crafting class nor do they need an advancement.
    (2)

  7. #7
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    In the same vein, what about specialised jobs for us gatherers? Granted I don't know how that could be done, but I'm curious.
    (0)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Cause nobody cares about crafting and as each month goes by it becomes more and more meaningless.

    How do crafters expect to compete with untradeable gear anyway ?
    (2)

  9. #9
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinko View Post
    Cause nobody cares about crafting and as each month goes by it becomes more and more meaningless.

    How do crafters expect to compete with untradeable gear anyway ?
    Someone needs to be able to repair that gear
    (3)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by JayvirDeforte View Post
    Someone needs to be able to repair that gear
    Well I'm in favour of making all repairs 100% from NPC's, I think the current repair system is a joke.

    It's a bit sadistic to expect people to level to 50 in a craft just to repair items, as I already mentioned the majority of good gear will come from NM's and dungeons now.
    (1)

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