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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by JayvirDeforte View Post
    Someone needs to be able to repair that gear
    Well I'm in favour of making all repairs 100% from NPC's, I think the current repair system is a joke.

    It's a bit sadistic to expect people to level to 50 in a craft just to repair items, as I already mentioned the majority of good gear will come from NM's and dungeons now.
    (1)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Jinko View Post
    Well I'm in favour of making all repairs 100% from NPC's, I think the current repair system is a joke.

    It's a bit sadistic to expect people to level to 50 in a craft just to repair items, as I already mentioned the majority of good gear will come from NM's and dungeons now.
    i cant agree with the last part of this at all
    i make a fortune selling my non NM gear still, sales havent slowed at all

  3. #13
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Poipori View Post
    I don't think the crafting classes are getting specialized jobs
    Certainly not with Patch 1.18 ... I agree with that. There are currently bigger fish to fry.

    But once (if) this game stops stuttering along the bottom and finally gets off the ground, there in no reason the Development Team can't introduce Disciple of Hand Jobs in the future ... say 2012 ... at the same time GW2 comes out.
    (0)

  4. #14
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheVedis View Post
    i cant agree with the last part of this at all
    i make a fortune selling my non NM gear still, sales havent slowed at all
    I didn't say there wouldn't be a market for it.

    Also lets not forget there is barely any content in this game, we have 20 rank 30 NMs and the rank 50 stuff is craftable anyway.

    You can't comapre now to what its going to be like in a years time, unless of course they add more craftable NM drops, I guess we will see.

    How will dungeon loot effect crafters, how will JSA gear effect crafters ?

    It seems that Yoshida doesn't have the same image as Tanaka did at least as crafting importance goes.
    (2)
    Last edited by Jinko; 05-26-2011 at 11:22 PM.

  5. #15
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Crafters really don't have any trouble with class uniqueness, there's not really a need to specialize further especially with the training books as they already are. It would just mean more unnecessary menu navigation/job switching every time you wanted to make something different.
    (4)

  6. #16
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arcell View Post
    Crafters really don't have any trouble with class uniqueness, there's not really a need to specialize further especially with the training books as they already are. It would just mean more unnecessary menu navigation/job switching every time you wanted to make something different.
    Exactly, in fact i would go as far as to say that the doh/dol classes are the only ones in the game that fit the definition.

    Now later down the line there might be some hard decisions to be made with them, but for right now there is simply no reason to speculate.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I like the repair system it is pretty easy to figure out. I repaired a peice of gear and had no issue. The point of gathering and craftying classes was to flesh out the community. Where instead of the basic mmo archtypes
    fighter rogue etc etc. They gave us 4 community archtypes fighter caster gather crafter. Each having a role in the community. Not a bad idea considering it IS an rpg.
    (0)

  8. #18
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Actually, I remember back when Tanaka was in charge, in one of the interviews he was asked if those were all of the crafting classes. He said those were all of them, the reason why he introduced all of them in the beginning was to establish an economy.
    (0)

  9. #19
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I still have my fingers crossed for a Chemist job.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #20
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    I still have my fingers crossed for a Chemist job.
    You mean like DoW/M? Wasn't that a class in Final Fantasy Tactics or am I thinking of the wrong game?
    (0)

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