

Again, I politely disagree.
For example, currently in the lore, the Armorers & Blacksmiths combine their efforts to build ships. Shipwright would be a specialized Job that excels at building ships, potentially even Airships.
Last edited by Sorel; 05-27-2011 at 03:08 AM.
because they are crafting classes? There would be no need to make any jobs for crafting classes.


The argument could be made that there is no need for chocobos because we have Anima and Aetheryte. But we still would like to have them.
We technically don't "need" Jobs on top of the Armory Classes. Many players have already demonstrated that they can defeat the toughest challenges in the game without them. But we would still like to have them.
The OP would like to have Jobs for DoH Classes.
Do we need them. No.
Would we like to have them?? ... Maybe.



FWIW WoW has specialisation within the crafting field.
Tailor for example could specialise in a certain type of cloth, although they could still make all the cloth types the ones they specialise in would require less mats and provide twice the reward.
SE could take it one step further only allowing particular specialistion in making certain materials, although I think it would actually cause more issues in the long run.
I can see crafting being required to unlock a battle job in limited and low fashion, but really the crafting system is okay by itself.
Why no speculation on jobs for crafting? Because those are clearly going to be taking a backseat in importance. Theres no need to make jobs for crafting... Crafting itself already feels like a fucking job (not in a good way).

Maybe a 'Materia Hunter' job will be implemented!![]()


I think that instead of adding job specializations for crafting, they should just make crafting more varied, intricate, and fun. We know there's group crafting going on eventually, and there ARE going to be some changes to several crafting mechanics, as well as the addition of the materia system, but apart from that, what else can you do to make them stand out even more in an interesting way? Unless they do away with guild marks, you don't really need to put anything else on top of crafting classes.

I think crafting system shouldnt have "job lvls" Only material levels where you can only get the mats you need to make something by leveling up your main job and harvesting it. Leveling up a craft is becoming too much of a grind.
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