Quote Originally Posted by Camate View Post
Adjustments had to be made as we're in a situation where we've already reached the display limitation, and we've made it possible to display this by temporarily hiding the experience points bar and basic HUD information (connection status, clock, etc. in the upper right) while the focus target information is displayed.
The fact that they're riding so close to the limit of their memory budget that they can't afford to draw even one more persistent UI element without removing some others is both impressive and terrifying. It really makes me wonder what they're going to do two or three years down the line as they add more and more features into the game.