Well Well, so much for the sinking ship.
It sold 1.45M copies also until September 30.
Info seen here:
http://www.dualshockers.com/2013/11/...g-subscribers/
Well Well, so much for the sinking ship.
It sold 1.45M copies also until September 30.
Info seen here:
http://www.dualshockers.com/2013/11/...g-subscribers/
Funny thing is, people reported the 1.5 million number SE reported not too long as subs and fought against anyone who said otherwise. 600,000? Cute, now if they maintain it is gain more is the real test, FFXI held onto 500,000k from 750k peak for numerous years.Well Well, so much for the sinking ship.
It sold 1.45M copies also until September 30.
Info seen here:
http://www.dualshockers.com/2013/11/...g-subscribers/
I think XI never got up to 750k, and, as the article says, the wording on japanese is that XIV has broke the previous record set from XI, which was 600k, so it has over 600k, but we don't know how much more.
I guess they'll give precise numbers by the end of the fiscal year.
750k peak? The official presentation said FFXIV already broke FFXI's peak numbers.
And no one reported 1.5 millions as current subs, that I saw. Everywhere I saw it, it said "registrations".
Yep this is completely made up numbers. It is not corroborated by the recent data SE company put forth and it is not corroborated by and previous releases by SE or any other source. So please don't just make crap up and try to present it as fact anymore.
You always lose a lot of people after a launch's free trials end. ARR's retention rate is actually pretty high. Also, XI's peak was 500k, im not aware of it ever being 750k.
While it is higher then XI. 500k subscribers back in 2003 is a lot better then 600-800k now. Still, have to say that 600k+ is good for a game that already failed once.
how so? FFXI came out when the internet boom had just started and there were not nearly as many MMOs out as there are today. EVERY new MMO released struggles because people either stick to the established games with years of content OR they turn into MMO hoppers. 600k, especially for a game everyone claimed would be horrible until a week before the first wave of general beta invites (phase 2), is amazing. keep in mind we're talking about a game that had already have an extreeemly bad release and nobody expected it to recover from this except for a handful of playeres that never stopped trusting in SE.
so no, 600k in 2003 is indeed not a lot better than it is today. (and it didn't have the 600k in 2003, anyway)
I did not say it had 600k in 2003, but 500k. While there where less MMOs out, there where also a lot less MMO players then. 500k of the MMORPG player base, was a big % back then.how so? FFXI came out when the internet boom had just started and there were not nearly as many MMOs out as there are today. EVERY new MMO released struggles because people either stick to the established games with years of content OR they turn into MMO hoppers. 600k, especially for a game everyone claimed would be horrible until a week before the first wave of general beta invites (phase 2), is amazing. keep in mind we're talking about a game that had already have an extreeemly bad release and nobody expected it to recover from this except for a handful of playeres that never stopped trusting in SE.
so no, 600k in 2003 is indeed not a lot better than it is today. (and it didn't have the 600k in 2003, anyway)
Every "big title" MMO has it's launch hype. Even the ones that come out really, really bad in the long run, like SWTOR.
For FFXIV, 2.1 will be the decisive sink or swim factor. If done right, it may yet hold. If not... Well, we all know where it goes for the "do nots".
In it's current form, though, the game has very little to offer save for more of the same, repetitive grind, be it Tomestones or otherwise.
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