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  1. #1
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gamemako View Post
    Cure is 0.5.
    Ah, I must be mistaking it with another healing ability.
    Was it CUre 2?

    Quote Originally Posted by Gamemako View Post
    Neglecting crit rate differences, you get 1.25*(2150+2150)+610*1.125=6061.25 equivalent enmity-potency per 3 combos, while PLD generates 2050*3 = 6150. WAR's bonus crit will depend on the situation, but if we assume 2.5 stacks average and neglect base crit rate, you'd get 6212.78125 -- just an example. PLD will drop up to an additional 550 potency from GCDs per 30s, which is going to give it a small lead. Regardless, all pretty close.
    Why do you assume 2.5 stacks?
    Wouldn't the average be higher since typically, a Warrior will only use stacks for IB then replenish it with infuriate immediately.
    But yeah, assuming crit rate is what I assumed due tot he 10% bonus from Stacks.
    (0)

  2. #2
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Leiron View Post
    Ah, I must be mistaking it with another healing ability.
    Was it CUre 2?
    All healing magic has 0.5 enmity multiplier.
    In the previous example if a WAR lands a combo (1.25*(2150+2150)+610*1.125=6061.25), a healer would need to heal you for 12K HP (to generate 6000+ enmity) to steal aggro.
    (0)
    Last edited by Shinkyo; 11-05-2013 at 04:27 AM.

  3. #3
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Leiron View Post
    Why do you assume 2.5 stacks?
    Totally arbitrary. Just an example case. You aren't going to see some huge difference anyway, and IB use actually reduces your enmity gain.

    Quote Originally Posted by Shinkyo View Post
    In the previous example if a WAR lands a combo (1.25*(2150+2150)+610*1.125=6061.25), a healer would need to heal you for 12K HP (to generate 6000+ enmity) to steal aggro.
    I have never actually tested healing bonuses to see whether they increase enmity. Has anyone tested it?
    (0)