I actually hate when Wars run an entire instance without using Wrath; especially lower geared Wars. So many just spam Overpower after reaching 5 stacks.
I actually hate when Wars run an entire instance without using Wrath; especially lower geared Wars. So many just spam Overpower after reaching 5 stacks.
I've seen this and the problem is more so they can't keep hate off the healer because they are also stating vit. Vit stat+ 25% reduced damage = no enmity. As a Lancer it's easy to pull hate from a warrior stating complete vit, so I'd hate to play with one as any fast attacking class(to include wars spamming overpower.) For those Wars ready to argue this, go back to Stone Vigil and try it before commenting. If it doesn't work during level up what makes you think it'll work at endgame?
The difference of the damage lost and the enmity modifier works off of different bases. While your damage reduction scales with leveling your enmity modifier on defiance doesn't. This is why level 50 PLD deals the same or more damage then warrior. This is also why Warriors (who stat all vit) are complaining they don't hold hate.
BTW - Enmity works as such:
Damage % (primary heal effect or inflicted) = Hate
Hate + Enmity mod = More hate
Damage + Minus enmity mod + enmity mod = Hate
In short. The greater your attack power the greater the loss of enmity. With defiance up and no strength stat your hate levels are the same as any dps while using enmity modifing moves.
Last edited by Uliq; 11-02-2013 at 01:25 AM.
The fact of the matter that the producer is only calculating the use of a single warrior ability is the complaint. They are also trying to tell you how to play a class, meaning there is only one way to play it. If I can't use the other war abilities why do they even exist? As for the use of IB, the only time you should burn your wrath for it is when your about to die(25% or less imo). The 15% on wrath stacks doesn't really mean anything between the timing of curing spell casting unless the healer pops swiftcast or is using a major heal that heals you a significant amount. This is a warrior problem that started at level 30 and has only gotten worse because enemies hit harder.
I'm tired of sitting and running out of things to do. The game of warrior has significantly dropped in fun levels since I hit Stone Vigil. Too many healers lack the skill to heal warrior correctly. I also know having played PLD to 35 and having played with Paladins up to 44. My current game time now involves crafting which is getting tiring quickly, so I have to complain. Everytime something is stated about how warrior is just fine just blows my mind. If something stops working before you cap levels and hit the good stuff, what makes you think it'll work anytime after that? Luck? The warrior problem isn't player skill relevant if 95% of your population are telling you otherwise. And playing with close friends or people you've gotten to know says nothing. Friends will carry you and have fun doing it, strangers won't.
As a full vit war, I have no problems holding hate. The only real problem i ever had with hate was using the mog axe, and i had a +1 smn destroying mobs with shadow flare. Against a single target, there is no excuse to having hate issues unless you are badly geared with especially well geared DDs..
i'm especially irritated that the devs did basically say, if you want to tank well, dont use any of your skills because you need that 15%... so we are the self healing tank that cant use our healing move because we are punished with lower heals received if we do so.. that is some psycho stuff. but i also believe removing the heals received from wrath was one of the changes being made.
Last edited by Hanabira; 11-02-2013 at 02:37 AM.
I went with 10 STR and 20 VIT and I can hold aggro NO PROBLEM what so ever. I use my Wrath stacks depending how i need em. AoE group? Might use Unchained or CS. Taking a boss? Might use IB if I see a bit coming. I try to learn the fights, see the big hit coming, and time my IB. I do really wish that the +% healing bonus was on Defiance, NOT the Wrath stacks. That would be a good easy fix that would address many peoples concerns. So then what would Wrath offer if not for the bonus healing? Maybe more damage? Maybe gives you damage reduction? Also, what the hell is the point of "Infuriated"?? It doesn't really say that it does anything in particular.
infuriated just means you have 5 stacks wrath
Well, that's.............................relevant. Thanks for clearing that up!
Seems like pointless use of words to confuse people thinking there is potentially something relevant to it. :P
They didn't say don't use your skills But that the 15% heal is better on large damage while the Inner Beast is better on smaller damage. You also have selfheals like Bloodbath, Second Wind, and Thrill of Battle.
The issue is that to be truly effective heals WAR skills have to be used in combination.
Attack buffs need to be stacked with the self heals for example. (Berserk and Inner Beast, Internal Release with Second Wind. Vengeance with Bloodbath)
There's a huge boost to damage mitigation when you have Stoneskin applied while in Thrill of Battle Status.
There's a Large buff to attack power when you use Unchained with any other buff on the list, including Infuriate.
Wrath V is just a general buff that's effective when you have no other effective cures available or if your damage exceeds that threshold where they would even matter (which for me is a 4-5k hit.).
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