... but what if you like raiding?
Instead of demanding the game be changed, go play a game that fits your specific set of desires. If one doesn't exist, consider making or kickstarting one.
... but what if you like raiding?
Instead of demanding the game be changed, go play a game that fits your specific set of desires. If one doesn't exist, consider making or kickstarting one.
Thanks, you know what I mean.I don't refuse dungeon or grinding.Actually the .hack anime was shown to be more open world. The random keywords sent you to randomized fields but people ran into each other a lot, so odds are in the anime the fields were much more limited. So it would be like FFXI in which you would outpost to places like Cape Terrigan. Likewise, SOA was a giant tower but each floor was a huge area that was themed. Like the episode were they revive the pet dragon that entire floor is like a giant garden. And in other episode an area of the floor was a giant ice mountain zone. So again, it would be like each floor is an entire zone. Floor 1 being Jeuno. Floor 2 being Bub Pennisula and so on. Both animes/manga and what not gave a feeling of open worldness. Thats what I miss most about XI. Actually being able to explore deep and dangerous dungeons on my own while also coming across other people who might help me or I might help them. A sense of an actual fantasy world. Not just Im in the dungeon specifically to kill monsters. I love FFXIV, and I think its a great mixture of XI exploration and the current mainstream mmo set up. But yes, a more wide and open world would be nice. XI is still cooking, XIV could have done the same. Not saying it should have, but it could have and I would have loved it.
I actually want some most dangerous dungeons like the Hellgate in Tactics Ogre (a dungeon that has 100 levels),
(& give player the choice,you can solo the first 5 levels, duo for the 5-10 level etc. )
and some random generated dungeons(like diablo2,トルネコの大冒険).
You never know what is waiting in front of you.
I just want FFXIV has more RPG elements, I love RPG,(have played 200+ RPG games)
In the end of SAO, Kayaba Akihiko ask Kiruto "You've dreamed a beautiful world like this for a long time too ,isn't you"
that's the dream of our RPG lover too (of course I don't want to die if my character dies)
Last edited by Shan; 11-03-2013 at 06:34 PM.
Some dugneons like
トルネコの大冒険
SE you know how to make the best RPG & dungeons, why you don't do it in FFXIV?
please stop doing the WOW fastfood crap
Last edited by Shan; 11-03-2013 at 06:28 PM.
The anime wasn't open world at all. It still used the keywords system to visit various fields, and since the keyword set could be stumbled on, or given to others to reach that same field its no surprise many other players would be there, it also had a list of predetermined keywords given by the game (this exists in both anime and game) that have specific environments, such as the Cathedral field. The game and anime was a central city hub (of which there several) with a Gate that could be used to go to the various fields.
Yes, in SAO each floor cleared of the Tower opened a new higher level zone/city for everyone else to move to, It also opened one going down. That runs contrary to the OPs request for less Dungeon content, since SAO couldn't open any new zones unless people beat the Raid content (AKA current top floor). Also, by virtue of the instanced zones that make up each floor, proves again that the SAO model is NOT what he actually wants.
If he wants an 'Open world' he should look at Log Horizon (anime).
A massive wide open world is all fine and dandy to demand, but do you realize the kind of infrastructure required on a technical side to make that happen? There are technical limitations preventing the sort of open worldness you seem to want so badly.
SAO sucked anyway.
Gosh that's a lot of spiteful replies >.>
Well anyway, agreed with the OP. Final Fantasy XIV is far, far too micro-instance reliant. Am I completely against instanced dungeons/raids, and bosses? Of course not. But they've gone from another element of the flavour to overwhelming everything else. Just adding a few, meaningful open world dungeons would be a start toward balancing matters.
And you know what? Sword Art Online and the .hack/ franchise are perfectly good, viable (full immersion aside) examples of 'games' doing it right, and no fair being jerks just because they're anime. For one thing, neither of them used micro-instancing. SAO had dungeons and floors and all, sure, but they were all open areas where multiple groups could encounter one another (they were also freaking massive). Meanwhile .hack/ used the same system as is used by the MMO Mabinogi - limited combination open-instance generation. Yes, the dungeons and fields were instanced, but they were open instances that made those places a lot more real - anyone entering the same combination would be taken to the same place.
But anyway, the point stands, anime examples or no. FFXIV is too closed instance-reliant and I'd love to see that changed.
Last edited by Fensfield; 11-03-2013 at 11:00 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
sadly,you don't get our point, we were not talking about "open/close world", or "how to get to the higher level"The anime wasn't open world at all. It still used the keywords system to visit various fields, and since the keyword set could be stumbled on, or given to others to reach that same field its no surprise many other players would be there, it also had a list of predetermined keywords given by the game (this exists in both anime and game) that have specific environments, such as the Cathedral field. The game and anime was a central city hub (of which there several) with a Gate that could be used to go to the various fields.
Yes, in SAO each floor cleared of the Tower opened a new higher level zone/city for everyone else to move to, It also opened one going down. That runs contrary to the OPs request for less Dungeon content, since SAO couldn't open any new zones unless people beat the Raid content (AKA current top floor). Also, by virtue of the instanced zones that make up each floor, proves again that the SAO model is NOT what he actually wants.
If he wants an 'Open world' he should look at Log Horizon (anime).
A massive wide open world is all fine and dandy to demand, but do you realize the kind of infrastructure required on a technical side to make that happen? There are technical limitations preventing the sort of open worldness you seem to want so badly.
we want a virtual world that is more life-like, more fun,more freedom, more amazing/memorable adventures, not just doing daily quest or grind AK hundred times
(at least ,FFXIV world is beautiful!, prettier than the anime lol)
Last edited by Shan; 11-03-2013 at 06:54 PM.
And I can wait for the future patches,content updates
but please don't make FFXIV like WOW!
The anime and the game were different. I did mention randomized fields, but there were probably more limitations. It would be a surprise to randomly come across other players in the small linear zones the game version set up. The World gave a clear open world feeling. There were probably a very finite set of fields that actually meant anything, and those fields were large and open. In other words, zones. There were constant scenes of people running long distances away from monsters. Or traversing deep deep dungeons. The zone with the key of the twilight was a large scaling maze of a castle. The episode where they had to solve riddles had Bear mapping out a very large zone where there were different temples, confusing woods, and TONS of parties of players. So even if it had to be simplified for the game, it was shown to be a relatively open world. Maybe not strictly by definition, but the feeling.
Don't know the technical aspects, but FFXI worked.
I lost OP on the SAO Comment, I dont want my MMO end like twilight and harlekin novels sorry.
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