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  1. #1
    Player
    Sylve's Avatar
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    Lyote Sharaia
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    Hyperion
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    Quote Originally Posted by Tule View Post
    snip
    The anime wasn't open world at all. It still used the keywords system to visit various fields, and since the keyword set could be stumbled on, or given to others to reach that same field its no surprise many other players would be there, it also had a list of predetermined keywords given by the game (this exists in both anime and game) that have specific environments, such as the Cathedral field. The game and anime was a central city hub (of which there several) with a Gate that could be used to go to the various fields.

    Yes, in SAO each floor cleared of the Tower opened a new higher level zone/city for everyone else to move to, It also opened one going down. That runs contrary to the OPs request for less Dungeon content, since SAO couldn't open any new zones unless people beat the Raid content (AKA current top floor). Also, by virtue of the instanced zones that make up each floor, proves again that the SAO model is NOT what he actually wants.

    If he wants an 'Open world' he should look at Log Horizon (anime).

    A massive wide open world is all fine and dandy to demand, but do you realize the kind of infrastructure required on a technical side to make that happen? There are technical limitations preventing the sort of open worldness you seem to want so badly.
    (2)

  2. #2
    Player
    Shan's Avatar
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    May Shan
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    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Sylve View Post
    The anime wasn't open world at all. It still used the keywords system to visit various fields, and since the keyword set could be stumbled on, or given to others to reach that same field its no surprise many other players would be there, it also had a list of predetermined keywords given by the game (this exists in both anime and game) that have specific environments, such as the Cathedral field. The game and anime was a central city hub (of which there several) with a Gate that could be used to go to the various fields.

    Yes, in SAO each floor cleared of the Tower opened a new higher level zone/city for everyone else to move to, It also opened one going down. That runs contrary to the OPs request for less Dungeon content, since SAO couldn't open any new zones unless people beat the Raid content (AKA current top floor). Also, by virtue of the instanced zones that make up each floor, proves again that the SAO model is NOT what he actually wants.

    If he wants an 'Open world' he should look at Log Horizon (anime).

    A massive wide open world is all fine and dandy to demand, but do you realize the kind of infrastructure required on a technical side to make that happen? There are technical limitations preventing the sort of open worldness you seem to want so badly.
    sadly,you don't get our point, we were not talking about "open/close world", or "how to get to the higher level"

    we want a virtual world that is more life-like, more fun,more freedom, more amazing/memorable adventures, not just doing daily quest or grind AK hundred times
    (at least ,FFXIV world is beautiful!, prettier than the anime lol)
    (6)
    Last edited by Shan; 11-03-2013 at 06:54 PM.

  3. #3
    Player
    Tule's Avatar
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    Tule Lycoris
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    Excalibur
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    Quote Originally Posted by Sylve View Post
    Snip
    The anime and the game were different. I did mention randomized fields, but there were probably more limitations. It would be a surprise to randomly come across other players in the small linear zones the game version set up. The World gave a clear open world feeling. There were probably a very finite set of fields that actually meant anything, and those fields were large and open. In other words, zones. There were constant scenes of people running long distances away from monsters. Or traversing deep deep dungeons. The zone with the key of the twilight was a large scaling maze of a castle. The episode where they had to solve riddles had Bear mapping out a very large zone where there were different temples, confusing woods, and TONS of parties of players. So even if it had to be simplified for the game, it was shown to be a relatively open world. Maybe not strictly by definition, but the feeling.

    Don't know the technical aspects, but FFXI worked.
    (5)

  4. #4
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    Velveteer's Avatar
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    Rouge Velvet
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    Ultros
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    Quote Originally Posted by Sylve View Post
    If he wants an 'Open world' he should look at Log Horizon (anime).
    FUCK YES I was seriously prepared to scroll down this thread thinking it'll be all about sao. The class system in it is very interesting.
    It's my favorite anime this season. I'd love to play a mmo like that.
    (1)

  5. #5
    Player
    Sylve's Avatar
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    Lyote Sharaia
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    Quote Originally Posted by Velveteer View Post
    FUCK YES I was seriously prepared to scroll down this thread thinking it'll be all about sao. The class system in it is very interesting.
    It's my favorite anime this season. I'd love to play a mmo like that.
    I wouldn't be surprised if someone tries to make an MMO out of it. It has some very interesting concepts. Especially the way Tanks(Naotsugu) can actually force players to attack them, And a class like the Enchanter whose sole purpose is support others.

    SAO and Log Horizon are my favorite MMO style anime so far. Cant wait for Arcs 3 and 4 for SAO :3
    (0)

  6. #6
    Player
    ArcheustheWise's Avatar
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    Kazek Natasch
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    Mateus
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    Quote Originally Posted by Velveteer View Post
    FUCK YES I was seriously prepared to scroll down this thread thinking it'll be all about sao. The class system in it is very interesting.
    It's my favorite anime this season. I'd love to play a mmo like that.
    Who wouldn't? Sadly every dev still wants to emulate wow and get its numbers and do the same boring kind of mmo already done for years. (which doesnt work anymore) Its kinda funny too if you think of it. Animes like the one you are talking about being popular in japan and yet we still cant seem to get a very open rich mmo like that.

    Funny stuff. Oh well..
    (1)
    Last edited by ArcheustheWise; 11-04-2013 at 02:28 PM.

  7. #7
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    Reslin's Avatar
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    Pharzyr Catro
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    Diabolos
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    Quote Originally Posted by ArcheustheWise View Post
    Who wouldn't? Sadly every dev still wants to emulate wow and get its numbers and do the same boring kind of mmo already done for years. (which doesnt work anymore) Its kinda funny too if you think of it. Animes like the one you are talking about being popular in japan and yet we still cant seem to get a very open rich mmo like that.

    Funny stuff. Oh well..
    There is open world mmorpgs that are kind of like that (as much as we can with modern technology.) Take a look at mortal online or darkfall. Here's the problem part of what makes anime charming is how everyone gets into it and "roleplays." not many people are into roleplay. In open world mmorpgs you have people killing each other for little reason other than we can. In open world games like that such as mortal/darkfall people murder each other left and right. It happens to such a degree that can't trust anyone. The game is essentially a giant death match. You have people that kill people that have no value, tea bagging, talking trash, and even roaming around open towns in giant packs killing everyone in sight. There's no heroes. There's no people trying to really set up "kingdoms." nothing to that effect whatsoever.

    In short stories about mmorpgs in worlds like that are interesting but in practice open world mmo's are a niche game that's mostly for sandbox pvp diehards.
    (0)

  8. #8
    Player
    ArcheustheWise's Avatar
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    Quote Originally Posted by Reslin View Post
    In short stories about mmorpgs in worlds like that are interesting but in practice open world mmo's are a niche game that's mostly for sandbox pvp diehards.
    To be fair those games end up being pvp fests because they are sold as such. This includes mortal online, not just darkfall. While they are on the right track the problem is they have shot themselves in the foot already by screaming thats its a pvp game or just touting pvp battles via videos... I guarantee you if they have a bit more pve elements in them such as.. oh say a dragon attacking a city, you would have a bit more cooperation.

    Its all about design and focus really, if one is to have said open world game, one has to have the reasons and systems in the game to fight, build, socialize, what have you.... not just the option to fight each other.

    It will come someday... hopefully with EQN... but i wont hold my breath.
    (1)
    Last edited by ArcheustheWise; 11-04-2013 at 03:01 PM.

  9. #9
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    Reslin's Avatar
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    Quote Originally Posted by ArcheustheWise View Post
    To be fair those games end up being pvp fests because they are sold as such. This includes mortal online, not just darkfall. While they are on the right track the problem is they have shot themselves in the foot already by screaming thats its a pvp game or just touting pvp battles via videos... I guarantee you if they have a bit more pve elements in them such as.. oh say a dragon attacking a city, you would have a bit more cooperation.

    Its all about design and focus really, if one is to have said open world game, one has to have the reasons and systems in the game to fight, build, socialize, what have you.... not just the option to fight each other.

    It will come someday... hopefully with EQN... but i wont hold my breath.
    You would only have cooperation by the guildless in the city. The moment they step out of the city walls they'd be murdered and mugged by the players in the area. It doesn't matter if they market it as pvp or not. Imagine WoW. It's marketed as a mostly pve game. The pvp servers, imagine if your own faction can attack you, and imagine you can be attack in ogrimmar. Thing is people view games as simply games. They don't envision themselves (not most only a very very very tiny niche) as characters in said world. In mortal online you're heavily penalized for being a bandit. You even permanently lose stats for being killed. This doesn't stop people. The reason they label servers with pvp as "pvp servers" or with games as "pvp games" is to warn players that there's pvp. You allow the killing of another player in an open world concept and the game has become a pvp game whether you want it or not. Trust me anime like that don't work. The "player killer" is not the black sheep. He's the norm. You can't have a sandbox rpg with open world pvp and roleplay on a mass scale.

    The Goons will be all over it to trample on anyone that promotes peace. Here's another deal so many players will lie and kill that even those who went in with the mindset "I won't attack unless I'm attacked." will become paranoid and openly attack those as well. Increasing the cycle. It's how it all boils down.
    (0)
    Last edited by Reslin; 11-04-2013 at 03:14 PM.

  10. #10
    Player
    ArcheustheWise's Avatar
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    Kazek Natasch
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    Mateus
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    Quote Originally Posted by Reslin View Post
    You would only have cooperation by the guildless in the city. *snip*
    You and me will just have to agree to disagree it seems. Like i said. Both games have been touted pvp via words and videos from the first time they both came out. (i should know, ive followed them both). It's just a different feel... let alone the skill trees in mortal are a bit more of an issue because you really cant defend yourself against some pvper thats higher skill treed. But that's another discussion entirely.

    You just have to have the mechanics that support it. It just hasn't been done yet because it hasn't been the focus. But then again, we are back to the same argument arent we? We keep trying the same tried and true mmo over and over, how can we try new things if we are rehashing old?
    (0)