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  1. #1
    Player
    Garnatian's Avatar
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    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I don't get it, they can't fix those issues.
    (0)


  2. #2
    Player
    Amberion's Avatar
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    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Garnatian View Post
    I don't get it, they can't fix those issues.
    Sure they can. If other game developers can, I'm sure SE can also.
    (2)

  3. #3
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Amberion View Post
    Sure they can. If other game developers can, I'm sure SE can also.
    What are they fixing? Just because lots of people get lag in a game doesn't mean it is the game makers fault. I mean think about it. If it was something wrong with the game then wouldn't it effect everyone?
    (0)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sixmp View Post
    What are they fixing? Just because lots of people get lag in a game doesn't mean it is the game makers fault. I mean think about it. If it was something wrong with the game then wouldn't it effect everyone?
    The typical counter-argument to this is: "You're naive if you think an issue has to affect everyone in order for it to be a problem with the game." - Yes people legitimately counter what you say with that.
    (0)

  5. #5
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Tupsi View Post
    The typical counter-argument to this is: "You're naive if you think an issue has to affect everyone in order for it to be a problem with the game." - Yes people legitimately counter what you say with that.
    Games with problems with netcode does usually effect all or none though. As lag can be caused by so many factors i find it cringe worthy that so many people jump straight at SE shouting "FIX IT"
    (1)

  6. #6
    Player
    Amberion's Avatar
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    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sixmp View Post
    What are they fixing? Just because lots of people get lag in a game doesn't mean it is the game makers fault. I mean think about it. If it was something wrong with the game then wouldn't it effect everyone?
    The 0.3s positioning updating on the server for one. It was 0.5s in the beta, got lowered because of the issues with people not able to get out of skills. They just reduced the problem, but not enough. Heck, they can make the client handle a tiny bit more.

    And it is effecting everyone. Run and cast a spell, does it cancel fast? People can actually cast 1 sec skills on the run without being interrupted. And that is with a ping in the 100ms.

    EDIT: BTW, I don't have the problem on Titan and things like that. But it still effect me when trying to cancel casts, and other such things.
    (1)

  7. #7
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Amberion View Post
    The 0.3s positioning updating on the server for one. It was 0.5s in the beta, got lowered because of the issues with people not able to get out of skills. They just reduced the problem, but not enough. Heck, they can make the client handle a tiny bit more.

    And it is effecting everyone. Run and cast a spell, does it cancel fast? People can actually cast 1 sec skills on the run without being interrupted. And that is with a ping in the 100ms.

    EDIT: BTW, I don't have the problem on Titan and things like that. But it still effect me when trying to cancel casts, and other such things.
    Oh i see the problem now. People running about screaming lag was just making me thing people were suffering from high pings


    Just to add, i started casting a spell and cancelled it. almost instantly. I am in the UK i would guess my ping is probably around the 80-110 mark
    (1)
    Last edited by Sixmp; 11-03-2013 at 02:17 AM.

  8. #8
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    The developers had to balance their time, as a set-release window of at least two years and a new Americanised Development Schedule was implemented to make sure that with the 2.0 revisions, shit actually got done instead of leaving them to fuss over details like a main characters eye colour for 6 hours (this actually happened).

    There are two obvious reasons for this;

    Development Efficiency.

    and

    Average Market.

    Development Efficieny, is obvious as you spend more time on finite details, the better the outcome, but the more time you've wasted getting that tree looking just right.

    To pierce the Average Market things such as reducing the amount of objects on-screen, compressing textures, zoning off areas were all part of the initial design decisions for FFXIV:ARR, in that the game NEEDED to run for the average PC market (as well as the PS3), to do this compromises were made across all things.


    Everything you have seen can be changed (to an extent) in the future (DX11 update will be pushing a lot of new features and better textures in).


    Theoretically if PS3 support drops in the future, any further developments on the game could be substantially bigger, in that we could see bigger, grander and more detailed areas than we already have in-game, (possibly some new battle system (Fate-esque).
    (0)
    Last edited by Shioban; 11-03-2013 at 02:07 AM.