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  1. #91
    Player
    Freakiie's Avatar
    Join Date
    Sep 2013
    Posts
    137
    Character
    Freaky Priest
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Wobi View Post
    I lag pretty bad, in all manner of instances. I have great internet but sometimes I get wacky server response, but if you have still not beaten Titan it's because you are the weak link. If you cannot be bothered to learn a fairly easy to memorize pattern and be on the ready to move then it's your own fault. If the lag from the server to me shows you in the AoE when it hits then you most certainly took too long to move. Also backing out the camera and Legacy movement (which I changed to within 5 sec of logging into first Beta) help tremendously. The additional strain on the server to poll more often is costly and for the most part of the game entirely unneeded.
    Funny, because I've seen people stand in plumes when they go off over and over yet they never get hit. On the other hand the ones that die always end up far outside the plumes that killed them. Just because you see them in AoEs doesn't mean they really are in there, the server and your client are just way out of sync most of the time.
    (6)

  2. #92
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xayoc View Post
    No it is because the game updates one's position every .3 seconds instead of every .05-1 like other games.
    Yeah, I don't get this. What gives?
    (2)

  3. #93
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Unless I have like 4 others using my internet I don't experience lag in titan. Heck sometimes I dodge a plume at the last second and don't get hit. This goes for all AoE's. Now what I do notice is people being inside the plumes or the line AoE and then moving too late and going "OMG I WAS OUT OF THAT" maybe on their screen they were but on mine they moved as they were getting hit and that's exactly what happened.

    It's common for clients to be out of sync with each other , between frame rate differences, internet connection speed. This is a common MMO thing.
    (0)

  4. #94
    Player
    amnie's Avatar
    Join Date
    Jun 2013
    Posts
    463
    Character
    Ava Adore
    World
    Balmung
    Main Class
    Botanist Lv 70
    Quote Originally Posted by Zumi View Post
    Memorize Titan's pattern so you can be better prepared for what is coming up and know rock patterns. [snip]

    People who play fast paced fps and action games are much better at reacting to stuff like Titan then people who only play slow paced games. [snip]
    you don't need to memorize anything for that fight. I beat him at gamescom (I have the shirt to prove it :P)
    my sister, some other guy and I were the only ones still alive at the end, but we did beat him (granted it was a scaled down hm version but the mechanics were the same). obviously I didn't have any 'lag' issues there, because the servers were right next to us and they had beasty machines to play on (well looking at my sister's screen the .03 while I did a jump was obvious but that's normal)

    I didn't have to memorize anything for that fight. all I did was watch the group who did the fight just before us. watching a fight once won't help you memorize it at all. (and a moderator constantly telling you what to do, arguably wrong commands going by guides available for the fight now, wasn't helping either)

    doing it now? yeah. I'm still glad I beat titan normal mode. I'm not exactly looking forward to hardmode. if landslide hits on the left side of the platform and I fall off on the right side you seriously want to tell me that is NOT lag?

    ahem.
    memorizing the fight is only 'needed' because otherwise people like me, who DO have these lag issues that we're apparently using as a crutch, wouldn't be able to finish anything at all. heck, I don't even watch the castbar in titan, I automatically start running as soon as he turns around and pray to the twelve that I run in the right direction or will be able to turn around in time in case I didn't (I also always try to run to the middle/closer to him, so chances are I don't get knocked off)

    (and fyi, I regularly play games like PS2, am doing PVP in games like SWTOR and the likes. not sure if that is 'fast paced' enough for you, but I am quite confident in my skills - IF I'm not sabotaged by the game itself)
    (4)
    Last edited by amnie; 11-02-2013 at 09:45 AM.

  5. #95
    Player
    Dliver's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Dliver Agwynn
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cynric View Post
    Unless I have like 4 others using my internet I don't experience lag in titan. Heck sometimes I dodge a plume at the last second and don't get hit. This goes for all AoE's. Now what I do notice is people being inside the plumes or the line AoE and then moving too late and going "OMG I WAS OUT OF THAT" maybe on their screen they were but on mine they moved as they were getting hit and that's exactly what happened.

    It's common for clients to be out of sync with each other , between frame rate differences, internet connection speed. This is a common MMO thing.
    It's a common MMO thing that they work terribly hard to fix.

    Square has more work to do to get their code up to WoW/SWTOR/Rift standards. I don't know if the sluggish 0.3 second polling is all of it, or if it's Montreal, or whatever. But I don't get nearly the lag and unresponsiveness I get in FF14 in other MMOs.

    Although I'd note that SWTOR was sluggish and plagued by animation delays in its 1.0 release, and they eventually got a handle on it - and those devs were terrible. I choose to believe Square will improve the responsiveness in time.
    (0)
    Last edited by Dliver; 11-02-2013 at 10:05 AM.

  6. #96
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    I've beat Titan.. that being said, the lag thing does exist? What causes it? I have no idea... really, no idea. I don't deal with that kind of stuff. I think (based on their 'bandage' for beta) it has something to do with the .3 second positional update. Otherwise what was the point of lowering it from .5 to .3?

    What I do know is that it's a thing. The very fact that Titan's main strat (that some of you are even boasting about in here) is to move before the skills happen is showing that. That's a work around for the issue in and of itself.

    I also know that in no other MMOs have I ever been hit by an aoe when I was out before the cast bar ended and the ground aoe went away. Have I gotten lag spikes in other games? Sure. But NEVER have I been hit by an aoe I was out of. I posted a thread here:

    http://forum.square-enix.com/ffxiv/threads/112171-.3-Second-Positional-Update-Delay-%28Requesting-Dev-Response%29

    and even opened the door for people to search the internet and find that issue (moving out of an aoe and still getting hit by it, as shown in the video examples) in another game. No one has yet. It happens, and it happens a lot, to a varying degree, to a lot of people. I would go so far as to say a majority of people see it, and just don't recognize it because their work arounds (like moving before skills are cast) work for them. Or they adopt the mentality of "well there's a way to dodge it for most people, so it must not be broken".

    Keep in mind this is one of the issues that killed the 1.0 release.
    (4)

  7. #97
    Player
    joshdavis271's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    248
    Character
    Josh Davis
    World
    Hyperion
    Main Class
    Paladin Lv 80
    2 main issuses I have with titan is 1. the lag 2. WHMs stealing hate from me, not all of them come steal hate it is alway sone every so often who gest insta hate when titan lands from his jumps, Its not my tanking ability either. I went into
    ot mod and let someone else tank that was way more experianced then me, and the same thing happened, WHM stole hate. If you get hate after jump then you are using some sort of ability that builds way too much enmity, it makes the tanks job hard trying to get the hate off you, you even bypass a provoke and rage combo, that should not be especially when we have our shield oath up.
    (0)

  8. #98
    Player
    joshdavis271's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    248
    Character
    Josh Davis
    World
    Hyperion
    Main Class
    Paladin Lv 80
    double post, sorry
    (0)

  9. #99
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    I have found in many mmo when trying to discuss such issues it becomes a lost cause, it invariably always turns into a fight or pissing contest between 3 main groups.

    You have group:

    A - They often are not very skillful and like to blame lag and other issues on their lack of knowledge or mechanics of the game etc.

    B - They are skillful, know the mechanics of the game and are able to objectively look at the game and see the issues, are often the ones starting threads wanting to get things fixed or at least get some answers.

    C - You then have this last group who will deny there can be anything wrong on the game companies side and it is all your ISP, your pc, your lack of skill etc and they are unwilling to look at facts or attempt to use any common sense and refuse to admit maybe something should be done. This group also has a subset that admits even though they never ever see such problems maybe some others might but they should be able to get around the issues etc etc



    Of all the groups I find group C the most annoying and frankly don't have any more credibility than group A. Group A wont admit when they mess up even if it's really obvious and as such lose credibility, group C loses credibility because they refuse to look at facts and want to lump everyone into group A and thereby make themselves look good or skillful or elite or w/e.

    Group B tries to maintain some kind objectivity but more often than not the trolling and flaming from groups A and C end up making them lose it or just plain look like they are beating a dead horse.

    I have never understood why group A and group C cannot go play in some other thread with each other and leave group B alone, if group B gets what they want it will not harm group A or C and would on the most part improve the game both in subs and game-play.
    (6)
    Last edited by Asmodeus; 11-02-2013 at 11:29 AM.

  10. #100
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by Eekiki View Post
    Titan is easy if you have your movement option set to legacy.
    The problem is Legacy mode camera is not legacy mode camera at all. It does not work the same as the camera did in 1.0.

    What Legacy mode does do is allows your character to run in any direction freely without the back peddling. However there is no camera follow option on Legacy Mode. This caters to controller users and players who like to steer with their mouse.

    On standard mode there is a camera follow option which is what I prefer. I surely don't mind moving my camera in intense situations when I need to but in general gameplay I'd rather my camera just follow me. Now the standard camera option raises 2 issues.

    1.) The freakin back peddle! OK no one has any use what so ever for back peddle, no one likes it! Just take it out!
    2.) Auto Face Target will make your camera jump every time you change your angle

    What used to happen in 1.0 or "Legacy" is:

    My camera would follow me and smoothly transition as I faced a target and I could move in any direction freely.

    If I pressed "S" (default) my character would run toward the screen. He would not back peddle.

    There is a couple fixes possible.

    1.) Remove back peddle or allow us to toggle it off.
    2.) Add camera follow to Legacy.
    3.) Have the camera smoothly transition to follow when you face target rather than snapping to position.

    All of these are just quality of life actions. The game works fine and I've grown used to the new settings. But they did take some time to adjust to.

    And for real SE... Back peddle... WHY?
    (2)
    Last edited by Jonny_Tapas; 11-02-2013 at 11:47 AM.

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